There are Bots, but they just run around shooting randomly.  If
something or someone happens to accidentally be in front of their weapon
at the time... they may even hit it.

No source code release = no useful bots.

btw... don't even think about tanks that move.

-----Original Message-----
From: Pit Gee [mailto:[EMAIL PROTECTED]
Sent: Friday, September 22, 2006 2:38 AM
To: [email protected]
Subject: [hlds] How to create a server? dod bazooka ground spawns



total noob here...I understand the frustration you old pros must feel
being
asked the same question for the 10,000 time...however...the internet is
more
full of junk than fred sanford's back yard.   A clear link like someone
pointed out is just the ticket.  If there isn't a good link maybe
someone
who's really annoyed with the question should take 10 minutes and start
one.

I have a really noob question I'm sure has been asked a million times
before
about day of defeat (non-source).  I thought after the addition of the
bazooka class the bazooka spawns no longer seemed to appear on the maps.
However, I notice that sometimes they do and sometimes they don't.  When
I
run my comp as a lan listen server the first time the ground spawn
bazookas
appeared on map zalec and subsequently they do not.  Is there a simple
way
to correct this so they always spawn?

As a real lover of the world war two mod I've got to say that in my
opinion
the bazooka class "ruined" (well didn't ruin but "hurt") the
game....it's
not team fortress with a rocket man for crying out loud....zookas are
for
destroying tanks and there aren't any driveable vehicles in dod....fun
for
objectives...annoying and unrealistic for a primary weapon...just my
humble
opinion...rant off......any suggestions?


I'm out in the "boonies"  sturmbot doesn't have a zooka class so no
ground
spawn is a pain on an objective map.  Shrikebot has a zooka class but
why do
two or three bots need to be running around with a zooka anyway???

Haven't played dod source yet...anyone working on a bot for it????




>From: "kyle" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: <[email protected]>
>Subject: Re: [hlds] How to create a server?
>Date: Wed, 20 Sep 2006 13:04:46 -0700 (Pacific Daylight Time)
>
>--
>[ Picked text/plain from multipart/alternative ]
>Yes but we were all in that place at one time and if you state for 1
minute
>that you weren't, your a liar.
>So the best thing to do is link to a tutorial for the nooblets.
>http://hlds101.com/hlds101/index.htm
>  http://steampowered.com   search the support area under HLDS
>-------Original Message-------
>
>From: Link Pankratz
>Date: 09/20/06 03:38:01
>To: [email protected]
>Subject: Re: [hlds] How to create a server?
>
>Those that can, do. Those that can't, want somebody to do it for them.
>
>Link
>
>Jason O. Washburn wrote:
> > Is anyone else tired of the posts asking "How do I set up a server"?
No
>one
> > showed me or told me how to do it.  It has taken a lot of time and
>effort
>to
> > get it up and running and keeping it running.  There is so many
how-to's
>out
> > there now that no one should need to post here "How do I set up a
>server"
> > unless they are to lazy to even attempt there own research.  Ok I'm
done
> > ranting:-(
> >
> > Jason
> >
>
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>
>--
>
>
>
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