Since I've never seen a factual report of actual server bandwidth usage, I
thought this might be interesting to everyone.

I have three servers running on an Intel platform under Win Server2003,
Hyperthreading is enabled.

When I ran "stats" on the servers when they were very busy, I saw two
servers reporting 75% CPU each and one server reporting 30% CPU - that adds
up to a total of 180% CPU utilization.  The reported usage matches what was
being shown graphically in the server GUIs.

Task Manager was reporting about 90% utilization during that time, so it
makes sense that the system is acting as if there were two processors
available.

I did some testing earlier and there was very little performance difference
with HT enabled or disabled, although the server in general seemed slightly
more responsive with HT enabled.

Bandwidth usage - The three servers have been running a month now and have
been very busy.

There is a 32-player server, a 16 player server and a 14 player server so
max 62 players, but the max has been about 50 players on at the same time.
(I think the 32 player server is overloaded, probably needs to be limited to
no more then 20 players).

The platform has been extremely stable with no crashes, the only time I've
had to reboot was to install OS updates.  I run no addons on the two Source
servers and I only run metamod and stripper2 on the HLDS server.

The game server and corresponding web server utilization are:

Server box (3 game servers):
Bandwidth  used: 388 GB of allowed 500GB/Month in 22 days, 30 day
total/month = 17.64GB/day = 529GB/month  (I need to keep an eye on this
hehe)

webhosting (fast http):
Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about
1GB/day (includes the server web page).

qUiCkSiLvEr


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