Since I've never seen a factual report of actual server bandwidth usage, I thought this might be interesting to everyone.
I have three servers running on an Intel platform under Win Server2003, Hyperthreading is enabled. When I ran "stats" on the servers when they were very busy, I saw two servers reporting 75% CPU each and one server reporting 30% CPU - that adds up to a total of 180% CPU utilization. The reported usage matches what was being shown graphically in the server GUIs. Task Manager was reporting about 90% utilization during that time, so it makes sense that the system is acting as if there were two processors available. I did some testing earlier and there was very little performance difference with HT enabled or disabled, although the server in general seemed slightly more responsive with HT enabled. Bandwidth usage - The three servers have been running a month now and have been very busy. There is a 32-player server, a 16 player server and a 14 player server so max 62 players, but the max has been about 50 players on at the same time. (I think the 32 player server is overloaded, probably needs to be limited to no more then 20 players). The platform has been extremely stable with no crashes, the only time I've had to reboot was to install OS updates. I run no addons on the two Source servers and I only run metamod and stripper2 on the HLDS server. The game server and corresponding web server utilization are: Server box (3 game servers): Bandwidth used: 388 GB of allowed 500GB/Month in 22 days, 30 day total/month = 17.64GB/day = 529GB/month (I need to keep an eye on this hehe) webhosting (fast http): Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about 1GB/day (includes the server web page). qUiCkSiLvEr _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

