-- [ Picked text/plain from multipart/alternative ] Alfred, is this a bug or a feature
If it is a bug, can we get it fixed please? :) On 10/20/06, Matt Albiniak <[EMAIL PROTECTED]> wrote: > > yep, same problem. you can only have map names once per cycle, > otherwise it just loops back and forth. eg: > > de_dust > de_nuke > de_dust2 > cs_office > de_port > de_nuke > cs_italy > > after the 2nd nuke, it would return to either dust or dust2 (can't > remember), but would skip italy...and anything after it. > > On 10/18/06, Whisper <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Has anybody else had the problem with running a map rotation like this > in > > Counter-Strike:Source? > > > > de_dust2 > > de_dust2 > > de_nuke > > de_dust2 > > de_dust2 > > de_train > > de_dust2 > > de_dust2 > > de_cbble > > > > When I have tried doubling up a map within a rotation it seems to just > get > > stuck at de_dust2 for example and repeats de_dust2 endlessly. > > > > Anybody care to share their experiences? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > Matt Albiniak > [EMAIL PROTECTED] > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

