Hi, As promised, here is a collection of memory readings I manually took every so often (i.e. when I remembered to look at the RDP).
http://www.bart666.com/stuff/srcdsmem.txt These were taken based on what Process Explorer was saying (the SysInternals task manager replacement). You'll see from the numbers that they gradually increase over time. And, as I have developer mode enabled on the server, over the last day or so, lots of timing debug messages have gradually started spamming in the server console (as shown in text file). There are increasing delays between round end and round start in the game as the memory usage increases, too. I think a notable reason for the memory increases is due to a map change. I have the server set to change maps every hour, which is when it appears that a few megabytes suddenly gets added to the total count - but, can't really confirm that without sitting there watching it all day (don't have the time to do that ;). Thoughts? Bart -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: 29 October 2006 17:17 To: [email protected] Subject: Re: [hlds] CS Source Beta memory usage What would be better, and what would be more likely to get the attention of Valve, is periodic memory consumption readings. Take a reading every hour for a few days and see what the trend is. Does it eventually stabalize? Does it keep going up? How high does it get before something gives? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

