dude just trun it off i did mp_dynamicpricing 0 into server.cfg
From: Whisper <[EMAIL PROTECTED]> Reply-To: [email protected] To: HLDS <[email protected]> Subject: [hlds] Dynamic Weapon Pricing Safeguards? Date: Tue, 7 Nov 2006 16:22:21 +1100 -- [ Picked text/plain from multipart/alternative ] Valve http://www.steampowered.com/stats/csmarket/ Maverick M4A1 Carbine current price $4,312 projected price $24,088 (+458.63%) These are Counter-Strike Players Were no safeguards built into the DWP system whatsoever? Like: 1. Only counting 1 weapon purchase per round? 2. Not counting bots? 3. Only counting official Valve provided maps with round times that fall within certain parameters 4. Some sort of statistical analysis to smooth out the highs and lows (I know for a fact you have quite a few mathematicians working for you Valve, so this ought not to be a major stretch) Anyhow, it was a nice idea in theory, but theory has quite quickly run into the reality which is the Counter-Strike community, and now we are all reaping the results. I'm sure the price will eventually fall now that nobody can purchase the gun, but I don't think this was your intention, was it Valve? Anyhow, if this doesn't cause Dynamic Weapon Pricing to be switched off by the vast majority of all server operators, I don't know what will Cheers Whisper -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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