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[ Picked text/plain from multipart/alternative ]
well the way its done in amxmod/amxmodX   is you first get the users target
name (whatever there name is)   then an admin would type in console
exec_client  (there name here) then the cvar.

I don't think there is a counter part to amxmod or amxmodx for source games
except for mani.
Can you perform client_exec commands using mani or some other source admin
tool.
keep your eye on sourcemod http://www.sourcemod.net/   if they get this
running it will be better and much simpler to use then mani.

I don't play any source games any more.
After the DOD dev team lied to the dod community about making dod a direct
port i vowed to never buy another one of there products again.     the dod
dev team didn't let the gaming community know that dod was NOT going to be a
direct port from 1.6 for months after hundreds of thousands of people bought
the source packages thinking they would get a direct port of dod 1.6.
then all of a sudden ,,,  oh yea we decided to make a whole new game for
source.
i no longer buy valve games and i know thousands who dont because of that
reason.
anyway I digress.

there has to be a way to implement client_exec commands in source games, i
just dont care to deal with anything source.   good luck.

-------Original Message-------

From: Tom French
Date: 11/10/2006 7:57:31 AM
To: [email protected]
Subject: Re: [hlds] Name hacking?

Kyle,

How would one apply this to say a source server running Mani.
I remember this in the old days of 1.6
How can we get the TargetName inserted nto the commands if they are in a
..cfg file
thanks
----- Original Message -----
From: "kyle" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, November 10, 2006 3:11 AM
Subject: RE: [hlds] Name hacking?


> --
> [ Picked text/plain from multipart/alternative ]
> That's why I run a name changer plugin that will slap a player 10 times
> with
> 5% hp if they change there name too many times too quickly.     And it can
> be setup to ban them too.
> Then theres slowhack.
> Execclient(TargetName, "FPS_max 1");
> Execclient(TargetName, "fakelag 800");
> Execclient(TargetName, "fakeloss 15");
> Execclient(TargetName, "bind MOUSE1 kill");
> Execclient(TargetName, "bind w kill");
> Execclient(TargetName, "bind a kill");
> Execclient(TargetName, "bind s kill");
> Execclient(TargetName, "bind d kill");
> Execclient(TargetName, "cl_updaterate 1");
> Execclient(TargetName, "cl_cmdrate 1");
> Execclient(TargetName, "cl_lb 1");
> Execclient(TargetName, "cl_lc 1");
> Execclient(TargetName, "cl_lw 0");
> Execclient(TargetName, "rate 10");
> Execclient(TargetName, "cl_forwardspeed 1");
>
> -------Original Message-------
>
> From: Jason O. Washburn
> Date: 11/10/2006 12:05:32 AM
> To: [email protected]
> Subject: RE: [hlds] Name hacking?
>
> The players that do that are total SCUM!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
> Sent: Friday, November 10, 2006 1:49 AM
> To: [email protected]
> Subject: Re: [hlds] Name hacking?
>
>
> Swapping your name slightly every few seconds so admins cannot find the
> person that needs banning. It normally chooses a name that is incredibly
> close to a currently playing player.
>
> On 10/11/06, Ghost <[EMAIL PROTECTED]> wrote:
>> I heard from one of my CS:S server admins that VAC banned a guy for
>> name hacking and I was wondering what it is...
>>
>> _______________________________________________
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>
>
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>
>
>
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