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You know every community has to take a stand, or walk, but I have to say a day 
would not make the right statement, I think a week might send a clear message. 
Your bigger problem here is that money is all ready in the hands of Valve for 
each game sale, any one have any idea how many new sales of CCS are out there? 
Seems like you pretty much get it bundled right?

Now if we all band together and stop running any Valve related server 
regardless for a week, that might help Valve understand the pain.

How many servers do you have Valve? Seems to me that your kind of biting the 
hands that feed your clients so to speak.

Dustin Tuft



> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlds] 
> Workaround for cl_restrict_server_commands ?> Date: Fri, 17 Nov 2006 13:14:26 
> +0000> > According to all the moderators on the steam forums we're running 
> too> many mods on our servers anyway. Because CS wouldn't have been born if> 
> it wasn't for those mods.> > Time to organise a day where GSPs shut down 
> their servers for a day in protest?> > On 17/11/06, Roman Hatsiev <[EMAIL 
> PROTECTED]> wrote:> > Well, gentlemen, I suppose we have enough threads to 
> discuss a> > rationale behind Valve decisions and how Valve treat admins 
> community,> > please let's be more specific in this one - we have a problem 
> we need> > to solve unless we quit from this business right away.> >> > In 
> accordance to my little research EventScript won't do the trick> > since it 
> cannot start script on client connect event and it cannot> > read non-network 
> client variables. What else? Another requirement is> > to check this cvar 
> before zblock or cvar-x to provide player with> > reasonable justification 
> for disconnect. Ideas?> > _______________________________________________> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
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