Beetlemod seems to have nailed a decent solution - and I expect that Mani
will follow suit shortly.  Pity that Valve continues to rely on mod
developers for implementing things it is too complacent to undertake itself.

Having slagged Valve one more time, I will now make a suggestion to them:

It is reasonable to allow clients to control how client-side settings are
manipulated.  It is also entirely reasonable that game server hosts be able
to establish and enforce "rules of admittance".  Valve has addressed the
needs of the client-side part of the community - but has neglected the
server side.  This is really very simple - implement a change - quickly -
that allow game admins to establish configurations that insist on the
ability to modify certain client settings.  Give them the tools to deny or
accept players based on the client's choice to allow the changes.  The
default setting can still be restrictive - as long as the server side
solution provides a means to clearly notify the player why his or her
connection has been closed.  This way, the player is protected and given
choice - and the game hoster is able to deliver an enhanced and balanced
play experience to those who CHOOSE to join.

If the mod developers can nail this solution with hours of this fiasco
unfolding then it can't be that difficult.

Frazer


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