Is there any particular reason why, instead of breaking the functionallity
of numerous plugins, Valve couldn't have simply made the configuration files
of clients 'READ ONLY' by default??? This would protect clients from any
permanent changes to their settings, while allowing server operators to run
their servers as they like, and allowing useful programs to keep people from
doin undesireable stuff like 'rate hacking' and 'script cheating', and would
break NOTHING in the process.

When a client's config is read-only, any commands executed on them while in
a server only have an effect for as long as they are in that server (cvars
are only changed in memory on the client, not in the actual configuration
file). This allows 'good natured' plugins like cvarx to do their thing for
the duration of time which a client is connected in a server that's running
it, without making any permanent changes on the client. There's plenty of
scripts out there that are effectively cheats, like the 'zoom all weapons'
script (which is done client side using only ingame cvars/settings) which
can no longer be blocked. Why are people who use crap like this being
protected by Valve?

As for those who viamently hate things such as slowhack, and admins changing
other settings just to be dicks.....Having the clients config files set to
read-only by default would also effectively take care of this problem. Yes,
they could still slowhack you or change other settings, but only for the
duration of time that you remain in their server (which I suspect wouldn't
be long after they do something like that). None of those things could be
applied as permanent changes on your client. You simply leave and go
somewhere else and all your settings are normal.

Now I know Valve "isn't responsible for the functionallity of 3rd party
plugins", but that pompous attitude needs to be adjusted. Last I checked
Valve doesn't provide many servers for it's online multiplayer games, and
the community does. And most of us in the community who do, are sick of
paying money and spending time to provide good fun servers only to have them
broken over and over again, requiring a LOT of time (for which we DO NOT GET
PAID) keeping them working right. The server boycott is not a bad idea.
Problem with CSS is that Valve has already sold it to almost everyone who's
gonna ever buy it. But they do have TF2 in the works and noone's bought that
yet. We were planning on putting up a 32 player TF2 server as soon as it
came out, in addition to the 2-32 player CSS servers we already run, but if
the community see's fit to not provide TF2 servers we could probably go
along with that. Just a thought.

-- Artie

P.S. Setting your config.cfg to read-only is common knowledge out in the
gaming community, even on the Valve forums, where the average user IQ is
about the same as their age (not all, but most). Is this really a difficult
thing for even the most illiterate computer user to do? If someone can
figure out how to install a game on their machine, they should be
knowledgeable enough to right click on a file and select 'read-only'. Valve
could easily include a readme.txt that explains this for those who are too
stupid to figure it out, and then too bad for them if they don't choose to
do it. And if that still isn't good enough Valve could just force read-only
configs on clients, and then let clients undo the read-only if they choose
to do so. This update is 100% unnecessary, and given the level of pain it's
causing in the community for a needless purpose it is absolutely pathetic.
'Biting the hand that feeds you' would be a complete understatement on this
one.

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