I hope he was being sarcastic, noone on the HLDS list should like this,
maybe a handful of cheating clients, but not the server operators.
Ðåñ Offord wrote:
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No, this does not need to be on Half-Life 1, I don't honestly think HL2
needs this.
Reading the numerous complains on this hlds list, I don't want to be yet
another person working out how the **** to make current addons & plugins
work.
If Valve do add this, I hope they look at how many server admins/users have
so far bitched about this.
On 17/11/06, Steve Dudenhoeffer <[EMAIL PROTECTED]> wrote:
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Wow! Awesome change, Valve! Can you add this to Half-Life 1 now too?
On 11/16/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
Updates to Counter-Strike: Source and the Source Engine have been
released. Release run hldsupdatetool to receive these updates. The
changes are:
Counter-Strike: Source:
- Fixed a crash which could occur if the dynamic weapon price list
failed to download
Source Engine:
- Added new cl_restrict_server_commands to prevent unwanted commands
being run on game clients. The default value is 1, valid settings are:
0 = Don't restrict any server commands.
1 = Restrict server commands in Valve multiplayer games.
2 = Restrict server commands in all multiplayer games.
- Decreased startup time in some cases by rate-limiting the packets sent
to clients during logon
- Improved responsiveness when entering map areas with lots of entities
by automatically compressing large packet updates
Jason
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