Such redundancy is Networking 101 and Programming 101... You can choose to ignore it if you like... But in the real word it is fact .
Valve is probably making enough money to make it reasonable for them to invest in a redundant system for that "money making" aparatus. That is Economics 101. You think it looks good to investors that the "backbone" of the system went down for the entire world because of one geological disaster? You think that's a good selling point for software developers that want to bring their product to market? 273,468 game players couldn't play because Valve had all their eggs in that one "geographical" basket. Wise business decision? You decide... Ok maybe they are 500 level courses but you still get the point :D > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, December 18, 2006 2:57 PM > To: [email protected] > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts > > All I'm seeing is whining, pettiness, and monday morning > quarterbacking. > > Lets try this. If anyone out there has a diagram of the > Valve infrastructure, and a complete understanding of who > they contract with for what services and facilities, then lets see it. > > I only am reading people bitching about what Valve should > have done over the last 10 years, and "I could do it better", > without any reguard or perspective on what the real world > impact things may be having in the Seattle area. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

