If I were a betting man I'd give you at least even odds on that. :)

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 8:36 AM
To: [email protected]
Subject: Re: [hlds] Post-outage thoughts


All of these post on this subject and still NOTHING FROM VALVE!! Any bets on 
what their gonna do? My moneys on nothing....
>
> From: "Edward Luna" <[EMAIL PROTECTED]>
> Date: 2006/12/19 Tue AM 07:18:14 CST
> To: <[email protected]>
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Very well said Frazer, as always.  However, I'm obligated to point out, 
> whatever fault tolerance Valve may or may not have built in... it was 
> insufficient for this event.  Until we are informed to the contrary by Valve, 
> we must conclude that they were not geographically redundant... furthermore, 
> to assume they considered a wide-spread power outage in the Northwest "not 
> very probable" does not bode well for their level of fault tolerance 
> analysis.  We needn't wonder if their plan would work, we know it failed.  
> The salient question to be answered now is "do they intend to bring their 
> redundancy inline with the need" and if not... will their customers accept 
> that position?
>
> -----Original Message-----
> From: Frazer [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, December 19, 2006 7:43 AM
> To: [email protected]
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
>
> Whether or not a service provider chooses to deploy redundant services is a
> decision that is generally made as part of an overall risk-management
> analysis.  Factors such as probability of component failure, business impact
> and cost are weighed in reaching a decision as to how much money a provider
> should (and can afford) to invest in redundant service elements.  While a
> systemic power outage is a possibility, it may not be very probable. In
> fact, there is every likelihood that service elements which would be
> affected by such a wide outage are not all within Valve's control.  We have
> no information regarding Valve's service infrastructure, but we might assume
> that it includes fault-tolerant elements (e.g. clustered servers, redundant
> network paths, etc.) which have been chosen to provide protection from more
> probable outages (for example, individual hardware failures, network outage
> of a given carrier).
>
> Given the funding resources to do so, most service providers would eagerly
> embrace "geographic redundancy".  However, no business has unlimited
> financial resources and in the end, Valve has to strike a balance between
> cost and risk, in delivering its services. Valve has an obligation to its
> investors to make balanced spending decisions and deliver sustainable
> profitability as much as it needs to deliver reasonable service levels to
> its customers.  As well, the cost of complete redundancy would almost
> certainly have to be borne in the price of the product.  While the end-user
> impact was certainly real, it is not, after all, an air traffic control
> system.  last night, our servers were full again.
>
> I think Valve did a respectable job in restoring services in a timely
> fashion.  No doubt they were extremely motivated to do so.  It appeared to
> me that they followed a prioritized approach, first restoring services
> critical to supporting game-play. While this simply may have been a sequence
> imposed by the situation, versus any kind of altruistic service policy, the
> net effect was the same.
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Monday, December 18, 2006 4:23 PM
> To: [email protected]
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Such redundancy is Networking 101 and Programming 101... You can choose to
> ignore it if you like... But in the real word it is fact .
>
> Valve is probably making enough money to make it reasonable for them to
> invest in a redundant system for that "money making" aparatus.  That is
> Economics 101.  You think it looks good to investors that the "backbone" of
> the system went down for the entire world because of one geological
> disaster?  You think that's a good selling point for software developers
> that want to bring their product to market?  273,468 game players couldn't
> play because Valve had all their eggs in that one "geographical" basket.
> Wise business decision?  You decide...
>
> Ok maybe they are 500 level courses but you still get the point :D
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Monday, December 18, 2006 2:57 PM
> > To: [email protected]
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > All I'm seeing is whining, pettiness, and monday morning
> > quarterbacking.
> >
> > Lets try this.  If anyone out there has a diagram of the
> > Valve infrastructure, and a complete understanding of who
> > they contract with for what services and facilities, then lets see it.
> >
> > I only am reading people bitching about what Valve should
> > have done over the last 10 years, and "I could do it better",
> > without any reguard or perspective on what the real world
> > impact things may be having in the Seattle area.



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