That would be nice but I think it would be even better for someone from Valve 
to say something. Yes, no, go piss up a rope..... it don't matter as long as it 
gives an indication of what they think about this and what they are looking 
into doing (if anything) to correct it.
>
> From: Whisper <[EMAIL PROTECTED]>
> Date: 2006/12/19 Tue AM 10:45:00 CST
> To: [email protected]
> Subject: Re: [hlds] Post-outage thoughts
>
> --
> [ Picked text/plain from multipart/alternative ]
> Considering that STEAM is now a revenue generating service, my bet is Valve
> will sort this out sooner rather than later, especially since they are now
> responsible to not only their own games anymore but to a lot of other Game
> Developers as well.
>
> On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > One thing constantly being missed is that section C of paragraph 9 of
> > Steam
> > Subscriber agreement which every one of us agreed to states that:
> >
> > VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> > OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> > YOUR SUBSCRIPTIONS(S).
> >
> > It means we all agreed with the fact that we can not demand Valve to
> > support
> > Steam at all. The fact that Valve restored the service reasonably quick
> > means they don't want to loose customers and profit but does not mean they
> > had obligations towards us to do so.
> >
> > Another thing that should be considered is overall network downtime
> > throughout the year. What was that? less than 12 hours overall?  Meaning
> > availability is about 99.8%... Not the best figure for mission critical
> > application but pretty much reasonable for gaming services.
> >
> > Regards,
> > Newbie
> >
> >
> >
> > -----Original Message-----
> >
> > From: <[EMAIL PROTECTED]>
> >
> > To: <[email protected]>
> >
> > Date: Tue, 19 Dec 2006 7:36:13 -0600
> >
> > Subject: Re: [hlds] Post-outage thoughts
> >
> >
> >
> >
> > All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> > on
> > what their gonna do? My moneys on nothing....
> >
> > >
> >
> > > From: "Edward Luna" <[EMAIL PROTECTED]>
> >
> > > Date: 2006/12/19 Tue AM 07:18:14 CST
> >
> > > To: <[email protected]>
> >
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > >
> >
> > > Very well said Frazer, as always.  However, I'm obligated to point out,
> > whatever fault tolerance Valve may or may not have built in... it was
> > insufficient for this event.  Until we are informed to the contrary by
> > Valve, we must conclude that they were not geographically redundant...
> > furthermore, to assume they considered a wide-spread power outage in the
> > Northwest "not very probable" does not bode well for their level of fault
> > tolerance analysis.  We needn't wonder if their plan would work, we know
> > it
> > failed.  The salient question to be answered now is "do they intend to
> > bring
> > their redundancy inline with the need" and if not... will their customers
> > accept that position?
> >
> > >
> >
> > > -----Original Message-----
> >
> > > From: Frazer [mailto:[EMAIL PROTECTED]
> >
> > > Sent: Tuesday, December 19, 2006 7:43 AM
> >
> > > To: [email protected]
> >
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > >
> >
> > >
> >
> > > Whether or not a service provider chooses to deploy redundant services
> > is
> > a
> >
> > > decision that is generally made as part of an overall risk-management
> >
> > > analysis.  Factors such as probability of component failure, business
> > impact
> >
> > > and cost are weighed in reaching a decision as to how much money a
> > provider
> >
> > > should (and can afford) to invest in redundant service elements.  While
> > a
> >
> > > systemic power outage is a possibility, it may not be very probable. In
> >
> > > fact, there is every likelihood that service elements which would be
> >
> > > affected by such a wide outage are not all within Valve's control.  We
> > have
> >
> > > no information regarding Valve's service infrastructure, but we might
> > assume
> >
> > > that it includes fault-tolerant elements (e.g. clustered servers,
> > redundant
> >
> > > network paths, etc.) which have been chosen to provide protection from
> > more
> >
> > > probable outages (for example, individual hardware failures, network
> > outage
> >
> > > of a given carrier).
> >
> > >
> >
> > > Given the funding resources to do so, most service providers would
> > eagerly
> >
> > > embrace "geographic redundancy".  However, no business has unlimited
> >
> > > financial resources and in the end, Valve has to strike a balance
> > between
> >
> > > cost and risk, in delivering its services. Valve has an obligation to
> > its
> >
> > > investors to make balanced spending decisions and deliver sustainable
> >
> > > profitability as much as it needs to deliver reasonable service levels
> > to
> >
> > > its customers.  As well, the cost of complete redundancy would almost
> >
> > > certainly have to be borne in the price of the product.  While the
> > end-user
> >
> > > impact was certainly real, it is not, after all, an air traffic control
> >
> > > system.  last night, our servers were full again.
> >
> > >
> >
> > > I think Valve did a respectable job in restoring services in a timely
> >
> > > fashion.  No doubt they were extremely motivated to do so.  It appeared
> > to
> >
> > > me that they followed a prioritized approach, first restoring services
> >
> > > critical to supporting game-play. While this simply may have been a
> > sequence
> >
> > > imposed by the situation, versus any kind of altruistic service policy,
> > the
> >
> > > net effect was the same.
> >
> > >
> >
> > >
> >
> > >
> >
> > >
> >
> > > -----Original Message-----
> >
> > > From: [EMAIL PROTECTED]
> >
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> >
> > > Sent: Monday, December 18, 2006 4:23 PM
> >
> > > To: [email protected]
> >
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > >
> >
> > > Such redundancy is Networking 101 and Programming 101... You can choose
> > to
> >
> > > ignore it if you like... But in the real word it is fact .
> >
> > >
> >
> > > Valve is probably making enough money to make it reasonable for them to
> >
> > > invest in a redundant system for that "money making" aparatus.  That is
> >
> > > Economics 101.  You think it looks good to investors that the "backbone"
> > of
> >
> > > the system went down for the entire world because of one geological
> >
> > > disaster?  You think that's a good selling point for software developers
> >
> > > that want to bring their product to market?  273,468 game players
> > couldn't
> >
> > > play because Valve had all their eggs in that one "geographical" basket.
> >
> > > Wise business decision?  You decide...
> >
> > >
> >
> > > Ok maybe they are 500 level courses but you still get the point :D
> >
> > >
> >
> > > > -----Original Message-----
> >
> > > > From: [EMAIL PROTECTED]
> >
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> >
> > > > [EMAIL PROTECTED]
> >
> > > > Sent: Monday, December 18, 2006 2:57 PM
> >
> > > > To: [email protected]
> >
> > > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > > >
> >
> > > > All I'm seeing is whining, pettiness, and monday morning
> >
> > > > quarterbacking.
> >
> > > >
> >
> > > > Lets try this.  If anyone out there has a diagram of the
> >
> > > > Valve infrastructure, and a complete understanding of who
> >
> > > > they contract with for what services and facilities, then lets see it.
> >
> > > >
> >
> > > > I only am reading people bitching about what Valve should
> >
> > > > have done over the last 10 years, and "I could do it better",
> >
> > > > without any reguard or perspective on what the real world
> >
> > > > impact things may be having in the Seattle area.
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> >
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> > please visit:
> >
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > [http://list.valvesoftware.com/mailman/listinfo/hlds]
> > --
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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>
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