Alfred, Is there any chance that something can be done so that a version of it can only be used in CS:S during freeztime and roundend? I'm not asking for an answer now, it's just that I've put loads and loads of time into creating overlays to add atmosphere to the game and I've got loads of plans for it.
I already have 148 overlays which took a lot of time and effort to make. I was just about to redo them all - which would have involved over 400 photoshoots of differently dressed CTs and Terrors in gmod! I'm not asking for an answer now, but please, please, please with sugar on top can you give it some thought, because otherwise I'm gonna loose a lot of work that my little community of players, really like. I'll zip up the overlay VTFs and you can see what I was up to and how much work went into all of it. Cheers. Chris Barnett U75CLAN. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 18 January 2007 02:14 To: [email protected] Subject: RE: [hlds] RE: [hlds_linux] Source Engine Beta Available r_screenoverlay was being exploited to provide an unfair advantage (causing certain models to ignore z order when rendering), it has been cheat protected to prevent this. - Alfred Chris Barnett wrote: > Jason, > > What is the deal with r_screenoverlay? At the moment, I use it for > round end wins...my CS:S server has 2 custom player models per map > and it shows a > picture of the winning player model at round end. We are going to > improve it > all by adding humour in - e.g a terrorist showing a V sign while the > CT has > his head in his hands. > > At the moment, we rely on the players setting > cl_restrict_server_commands to "0" for that to work. Is there now > further restrictions on this coming up? > > Cheers > > Chris Barnett > U75CLAN > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: 18 January 2007 01:25 > To: [email protected]; [email protected] > Subject: [hlds] RE: [hlds_linux] Source Engine Beta Available > > Here's the list of the new cheat protected cvars: > > - cl_winddir > - cl_windspeed > - r_avglightmap > - mat_show_texture_memory_usage > - cl_detailfade > - r_propsmaxdist > - cl_phys_props_enable > - mat_hsv > - mat_yuv > - timerefresh > - developer > - flush_locked > - r_skin > - mat_softwareskin > - r_radiosity > - r_lightcache_numambientsamples > - r_lightstyle > - mat_norendering > - mat_loadtextures > - cl_wpn_sway_scale > - mat_mipmaptextures > - mat_softwarelighting > - mat_hdr_manual_tonemap_rate > - mat_texture_limit > - r_screenoverlay > > Jason > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ics > Sent: Wednesday, January 17, 2007 4:55 PM > To: [email protected] > Subject: Re: [hlds_linux] Source Engine Beta Available > > > So how about that list? > > -ics > > > Alfred Reynolds kirjoitti: >> Once the release is live I can do this (before hand I don't want to >> give people any ideas). >> >> ics wrote: >> >>> Can we get a list of these new cheat protected cvars? I know many >>> people who wrote custom configs for low-end users and people that >>> like to optimize their game. I guess it could be just tested out >>> but hey, easier to ask. >>> >>> -ics >>> >>> >>> Jason Ruymen wrote: >>> >>>> A beta for the Source Engine has been released. To start a beta >>>> server, run hldsupdatetool with the command "-beta scrmp0104". >>>> Current clients are compatible on a beta server, and beta clients >>>> are able to play on current public servers. Changes for this beta >>>> include: >>>> >>>> - Cheat protected many more cvars >>>> - Replaced cl_interp with cl_interp_ratio. Server can limit it with >>>> sv_min_cl_interp_ratio and sv_max_cl_interp_ratio >>>> - Added sv_rcon_log to allow rcon logging to be disabled >>>> >>>> We plan to release this next week, please provide feedback >>>> promptly. >>>> >>>> Thanks, >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

