I'll see if we can work something out (but no promises).

- Alfred

Chris Barnett wrote:
> Alfred,
>
> Is there any chance that something can be done so that a version of
> it can
> only be used in CS:S during freeztime and roundend? I'm not asking
> for an
> answer now, it's just that I've put loads and loads of time into
> creating
> overlays to add atmosphere to the game and I've got loads of plans
> for it.
>
> I already have 148 overlays which took a lot of time and effort to
> make. I
> was just about to redo them all - which would have involved over 400
> photoshoots of differently dressed CTs and Terrors in gmod!
>
> I'm not asking for an answer now, but please, please, please with
> sugar on
> top can you give it some thought, because otherwise I'm gonna loose a
> lot of
> work that my little community of players, really like. I'll zip up the
> overlay VTFs and you can see what I was up to and how much work went
> into
> all of it.
>
> Cheers.
>
> Chris Barnett
> U75CLAN.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: 18 January 2007 02:14
> To: [email protected]
> Subject: RE: [hlds] RE: [hlds_linux] Source Engine Beta Available
>
> r_screenoverlay was being exploited to provide an unfair advantage
> (causing certain models to ignore z order when rendering), it has been
> cheat protected to prevent this.
>
> - Alfred
>
> Chris Barnett wrote:
>> Jason,
>>
>> What is the deal with r_screenoverlay? At the moment, I use it for
>> round end wins...my CS:S server has 2 custom player models per map
>> and it shows a picture of the winning player model at round end. We
>> are going to improve it all by adding humour in - e.g a terrorist
>> showing a V sign while the CT has his head in his hands.
>>
>> At the moment, we rely on the players setting
>> cl_restrict_server_commands to "0" for that to work. Is there now
>> further restrictions on this coming up?
>>
>> Cheers
>>
>> Chris Barnett
>> U75CLAN
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
>> Sent: 18 January 2007 01:25 To: [email protected];
>> [email protected] Subject: [hlds] RE: [hlds_linux] Source
>> Engine Beta Available
>>
>> Here's the list of the new cheat protected cvars:
>>
>> - cl_winddir
>> - cl_windspeed
>> - r_avglightmap
>> - mat_show_texture_memory_usage
>> - cl_detailfade
>> - r_propsmaxdist
>> - cl_phys_props_enable
>> - mat_hsv
>> - mat_yuv
>> - timerefresh
>> - developer
>> - flush_locked
>> - r_skin
>> - mat_softwareskin
>> - r_radiosity
>> - r_lightcache_numambientsamples
>> - r_lightstyle
>> - mat_norendering
>> - mat_loadtextures
>> - cl_wpn_sway_scale
>> - mat_mipmaptextures
>> - mat_softwarelighting
>> - mat_hdr_manual_tonemap_rate
>> - mat_texture_limit
>> - r_screenoverlay
>>
>> Jason
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of ics
>> Sent: Wednesday, January 17, 2007 4:55 PM
>> To: [email protected]
>> Subject: Re: [hlds_linux] Source Engine Beta Available
>>
>>
>> So how about that list?
>>
>> -ics
>>
>>
>> Alfred Reynolds kirjoitti:
>>> Once the release is live I can do this (before hand I don't want to
>>> give people any ideas).
>>>
>>> ics wrote:
>>>
>>>> Can we get a list of these new cheat protected cvars? I know many
>>>> people who wrote custom configs for low-end users and people that
>>>> like to optimize their game. I guess it could be just tested out
>>>> but hey, easier to ask.
>>>>
>>>> -ics
>>>>
>>>>
>>>> Jason Ruymen wrote:
>>>>
>>>>> A beta for the Source Engine has been released. To start a beta
>>>>> server, run hldsupdatetool with the command "-beta scrmp0104".
>>>>> Current clients are compatible on a beta server, and beta clients
>>>>> are able to play on current public servers.  Changes for this
>>>>> beta include:
>>>>>
>>>>> - Cheat protected many more cvars
>>>>> - Replaced cl_interp with cl_interp_ratio. Server can limit it
>>>>> with sv_min_cl_interp_ratio and sv_max_cl_interp_ratio
>>>>> - Added sv_rcon_log to allow rcon logging to be disabled
>>>>>
>>>>> We plan to release this next week, please provide feedback
>>>>> promptly.
>>>>>
>>>>> Thanks,
>>>>> Jason
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>
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>>
>>
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