"In the upcoming months" is more precise timescale unless we come up
with definite proof that this is an engine problem. In which case
there is a chance that it may become "shortly"...

On 21/01/07, Faustas Buškevičius <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
My suggestion would be to add a simple amxx plugin to Your public servers
(its no more than 10 lines of code), and warn private servers players via
rcon message until Valve adresses this issue shortly. For more accuracy,
check
http://developer.valvesoftware.com/wiki/Valve_Time
:)

On 1/19/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
> I have similar problem. On Windows boosted CS 1.6 server with plenty
> of CPU resources, sv_maxrate 25000, sys_ticrate 1000 and
> sv_maxupdaterate 100 client with a lot of FPS, cl_updaterate 100, rate
> 30000 chokes even while connecting via LAN. Chokes are not that bad,
> rarely above 20, generally below 10, but still quite annoying.
>
> Also I noticed that this is happening when you have more than 6-8
> other players around you within some distance. In other words full 20
> slots gives more choke to players than full 12 slots server where
> choke almost negligible.
>
> And honestly this looks like recently introduced Windows specific
> engine problem to me... Do not want to install Linux just to run few
> CS 1.6 servers...
>
> On 20/01/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes, i am keeping it open, also tried hl-booster. the same effect. fps
> > is table 512-519 can make it 250 etc.. cpu usage 2-3 % (core2 duo
> > e6700 2x320 GB Raid 1 GB 800 mhz dual chan.ram). The most interesting
> > thing is that- almost absolutely all players who have set their rates
> > lower than 25000 gets choke - exactly 100. when set to 25000 - 0
> > chokes.
> >  Quoting Cc2iscooL : --
> >  [ Picked text/plain from multipart/alternative ]
> >  Well, since you brought up that you're using Windows now, did you
> > use a
> >  timer resolution booster or are you keeping Windows Media Player
> > open in the
> >  background? What does "stats" show in the server's console? Can your
> > server
> >  handle the tickrate? If not, it will choke.
> >  On 1/19/07, Andrius Pirus  wrote:
> >  --
> >  [ Picked text/plain from multipart/alternative ]
> >  I don't think so.. Network is ok.. The only change i did was
> > switching
> >  from Debian Linux to Windows 2003. And i tried many different rate
> >  settings.. But noone of them did the trick to get clients` chokes to
> >  0. Only if every player did "rate 25000"
> >  Quoting Whisper : --
> >  [ Picked text/plain from multipart/alternative ]
> >  You have a network problem or the clients have a network problem
> >  If the server needs to send data but cannot, that when u get choke.
> >  If their rate is too low or if their connection is too crap to
> >  support their
> >  rate setting or if your server cannot support X players with rate
> >  20000
> >  correctly, then you get choke.
> >  On 1/20/07, Andrius Pirus  wrote:
> >  --
> >  [ Picked text/plain from multipart/alternative ]
> >  no, i have already read the link you gave me..it didn't help me. and
> >  -
> >  i have Counter Strike 1.6 server, not Source.  i said already that i
> >  have experimented with server settings and it makes no sense.. Choke
> >  is always about 10-100 on 80% of my server's players :(
> >  --
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