--
On Sun, 2007-01-21 at 13:29 -0500, [xXx] con wrote:
> i have found issues with the virtual memory causing this problem and
> resolved all my dedicated box issues.
>
> i currently onlt have 7 boxes with 27 game servers running in them but i
> thinbk i know what is causing your problem.
> interested?ill share my knowledge if you share yours
> email me at [EMAIL PROTECTED]
> xfire infexXxiousservers
> www.xxxclanxxx.com
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, January 21, 2007 9:26 AM
> Subject: hlds digest, Vol 1 #5172 - 4 msgs
>
>
> > Send hlds mailing list submissions to
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> >
> > Today's Topics:
> >
> >   1. Application Fatal Error- srcds.exe (RMaioroff)
> >   2. RE: Application Fatal Error- srcds.exe ([EMAIL PROTECTED])
> >   3. RE: Application Fatal Error- srcds.exe (Robert Whelan)
> >   4. Re: RE: client's choke dependency of clien't rate
> > (=?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?=)
> >
> > --__--__--
> >
> > Message: 1
> > From: "RMaioroff" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Date: Sat, 20 Jan 2007 21:49:35 -0700
> > Subject: [hlds] Application Fatal Error- srcds.exe
> > Reply-To: [email protected]
> >
> > Hi List,
> >
> > We have been struggling with srcds.exe crashing out with a FE. This almost
> > always happens when we have a lot of people playing and then do a map
> > change. The error happens 95% of the time when we change maps (using RCON
> > or
> > via console). I have logging enabled, however for some reason the logs
> > don't
> > have any data in them if the server crashed (0 bytes). Here is the error:
> >
> >
> > ************BEGIN SNIPPET************
> > srcds.exe - Application Error : The instruction at "0x00dc2c1a"
> > referenced memory at "0x119100fc". The memory could not be "read".
> >
> > Click on OK to terminate the program
> > ************END SNIPPET**************
> >
> >
> > The machine(s) exist for only one reason: Run dedicated game servers.
> > Nothing else is installed on them; not IIS, nor DNS or Mail services.
> > Nothing.
> > On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
> > and bound the server to CPU 0. We also have tried binding to 0/1 as well
> > as
> > 0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
> > affinity settings is due to us trying to improve the currently terrible
> > performance of srcds.exe when handling large netcode payloads from GMOD10
> > (Such performance issues are a whole different topic I'm guessing).
> >
> > So has anyone resolved this problem yet? I know I'm not the only one as
> > I've
> > found many others (via Google) with this issue, however all the leads
> > turned
> > up nothing. Can anyone please help us? Below is a short description of our
> > environment.
> >
> > Soft:
> > --------
> > Binary: srcds.exe (stand-alone dedicated)
> > OS: Windows 2003 server EE
> > Game: HL2
> > Mod: GMOD10
> > Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
> > restart on crash and have modified the registry to silence the ErrorMode
> > popup.
> >
> >
> > Hard:
> > --------
> > CPU: Dual Xeon 3.0Ghz
> > Ram: 4 GB DDR2
> > HDD: RAID 0 / SCSI 15k
> > WAN: 100Mb port on Saavis backbone
> >
> >
> >
> >
> >
> > Rob Maioroff
> > eCareMD, Inc.
> > 1-877-ECAREMD (322-7363) Ext. 111
> > FAX: (208) 624-7181 Ext. 109
> > GMT -07:00
> >
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > From: <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Subject: RE: [hlds] Application Fatal Error- srcds.exe
> > Date: Sun, 21 Jan 2007 18:30:20 +1300
> > Reply-To: [email protected]
> >
> > We were having similar issues with our 2003 CSS gun game server turning
> > stats off has fixed 99% of them
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
> > Sent: Sunday, 21 January 2007 5:50 p.m.
> > To: [email protected]
> > Subject: [hlds] Application Fatal Error- srcds.exe
> >
> > Hi List,
> >
> > We have been struggling with srcds.exe crashing out with a FE. This almost
> > always happens when we have a lot of people playing and then do a map
> > change. The error happens 95% of the time when we change maps (using RCON
> > or
> > via console). I have logging enabled, however for some reason the logs
> > don't
> > have any data in them if the server crashed (0 bytes). Here is the error:
> >
> >
> > ************BEGIN SNIPPET************
> > srcds.exe - Application Error : The instruction at "0x00dc2c1a"
> > referenced memory at "0x119100fc". The memory could not be "read".
> >
> > Click on OK to terminate the program
> > ************END SNIPPET**************
> >
> >
> > The machine(s) exist for only one reason: Run dedicated game servers.
> > Nothing else is installed on them; not IIS, nor DNS or Mail services.
> > Nothing.
> > On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
> > and bound the server to CPU 0. We also have tried binding to 0/1 as well
> > as
> > 0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
> > affinity settings is due to us trying to improve the currently terrible
> > performance of srcds.exe when handling large netcode payloads from GMOD10
> > (Such performance issues are a whole different topic I'm guessing).
> >
> > So has anyone resolved this problem yet? I know I'm not the only one as
> > I've
> > found many others (via Google) with this issue, however all the leads
> > turned
> > up nothing. Can anyone please help us? Below is a short description of our
> > environment.
> >
> > Soft:
> > --------
> > Binary: srcds.exe (stand-alone dedicated)
> > OS: Windows 2003 server EE
> > Game: HL2
> > Mod: GMOD10
> > Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
> > restart on crash and have modified the registry to silence the ErrorMode
> > popup.
> >
> >
> > Hard:
> > --------
> > CPU: Dual Xeon 3.0Ghz
> > Ram: 4 GB DDR2
> > HDD: RAID 0 / SCSI 15k
> > WAN: 100Mb port on Saavis backbone
> >
> >
> >
> >
> >
> > Rob Maioroff
> > eCareMD, Inc.
> > 1-877-ECAREMD (322-7363) Ext. 111
> > FAX: (208) 624-7181 Ext. 109
> > GMT -07:00
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 3
> > Date: Sat, 20 Jan 2007 21:54:00 -0800 (PST)
> > From: Robert Whelan <[EMAIL PROTECTED]>
> > Subject: RE: [hlds] Application Fatal Error- srcds.exe
> > To: [email protected]
> > Reply-To: [email protected]
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Running latest:
> >
> >  gg 3.3r
> >  mani v1.2br
> >  eventscripts 13006
> >
> >  with stats on and great uptime on server 2003 running cs:s
> >
> > [EMAIL PROTECTED] wrote:
> >  We were having similar issues with our 2003 CSS gun game server turning
> > stats off has fixed 99% of them
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
> > Sent: Sunday, 21 January 2007 5:50 p.m.
> > To: [email protected]
> > Subject: [hlds] Application Fatal Error- srcds.exe
> >
> > Hi List,
> >
> > We have been struggling with srcds.exe crashing out with a FE. This almost
> > always happens when we have a lot of people playing and then do a map
> > change. The error happens 95% of the time when we change maps (using RCON
> > or
> > via console). I have logging enabled, however for some reason the logs
> > don't
> > have any data in them if the server crashed (0 bytes). Here is the error:
> >
> >
> > ************BEGIN SNIPPET************
> > srcds.exe - Application Error : The instruction at "0x00dc2c1a"
> > referenced memory at "0x119100fc". The memory could not be "read".
> >
> > Click on OK to terminate the program
> > ************END SNIPPET**************
> >
> >
> > The machine(s) exist for only one reason: Run dedicated game servers.
> > Nothing else is installed on them; not IIS, nor DNS or Mail services.
> > Nothing.
> > On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
> > and bound the server to CPU 0. We also have tried binding to 0/1 as well
> > as
> > 0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
> > affinity settings is due to us trying to improve the currently terrible
> > performance of srcds.exe when handling large netcode payloads from GMOD10
> > (Such performance issues are a whole different topic I'm guessing).
> >
> > So has anyone resolved this problem yet? I know I'm not the only one as
> > I've
> > found many others (via Google) with this issue, however all the leads
> > turned
> > up nothing. Can anyone please help us? Below is a short description of our
> > environment.
> >
> > Soft:
> > --------
> > Binary: srcds.exe (stand-alone dedicated)
> > OS: Windows 2003 server EE
> > Game: HL2
> > Mod: GMOD10
> > Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
> > restart on crash and have modified the registry to silence the ErrorMode
> > popup.
> >
> >
> > Hard:
> > --------
> > CPU: Dual Xeon 3.0Ghz
> > Ram: 4 GB DDR2
> > HDD: RAID 0 / SCSI 15k
> > WAN: 100Mb port on Saavis backbone
> >
> >
> >
> >
> >
> > Rob Maioroff
> > eCareMD, Inc.
> > 1-877-ECAREMD (322-7363) Ext. 111
> > FAX: (208) 624-7181 Ext. 109
> > GMT -07:00
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ---------------------------------
> > Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and
> > get things done faster.
> > --
> >
> >
> > --__--__--
> >
> > Message: 4
> > Date: Sun, 21 Jan 2007 12:40:54 +0000
> > From: "=?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?=" <[EMAIL PROTECTED]>
> > To: [email protected]
> > Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> > Reply-To: [email protected]
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > My suggestion would be to add a simple amxx plugin to Your public servers
> > (its no more than 10 lines of code), and warn private servers players via
> > rcon message until Valve adresses this issue shortly. For more accuracy,
> > check
> > http://developer.valvesoftware.com/wiki/Valve_Time
> > :)
> >
> > On 1/19/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> >>
> >> I have similar problem. On Windows boosted CS 1.6 server with plenty
> >> of CPU resources, sv_maxrate 25000, sys_ticrate 1000 and
> >> sv_maxupdaterate 100 client with a lot of FPS, cl_updaterate 100, rate
> >> 30000 chokes even while connecting via LAN. Chokes are not that bad,
> >> rarely above 20, generally below 10, but still quite annoying.
> >>
> >> Also I noticed that this is happening when you have more than 6-8
> >> other players around you within some distance. In other words full 20
> >> slots gives more choke to players than full 12 slots server where
> >> choke almost negligible.
> >>
> >> And honestly this looks like recently introduced Windows specific
> >> engine problem to me... Do not want to install Linux just to run few
> >> CS 1.6 servers...
> >>
> >> On 20/01/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Yes, i am keeping it open, also tried hl-booster. the same effect. fps
> >> > is table 512-519 can make it 250 etc.. cpu usage 2-3 % (core2 duo
> >> > e6700 2x320 GB Raid 1 GB 800 mhz dual chan.ram). The most interesting
> >> > thing is that- almost absolutely all players who have set their rates
> >> > lower than 25000 gets choke - exactly 100. when set to 25000 - 0
> >> > chokes.
> >> >  Quoting Cc2iscooL : --
> >> >  [ Picked text/plain from multipart/alternative ]
> >> >  Well, since you brought up that you're using Windows now, did you
> >> > use a
> >> >  timer resolution booster or are you keeping Windows Media Player
> >> > open in the
> >> >  background? What does "stats" show in the server's console? Can your
> >> > server
> >> >  handle the tickrate? If not, it will choke.
> >> >  On 1/19/07, Andrius Pirus  wrote:
> >> >  --
> >> >  [ Picked text/plain from multipart/alternative ]
> >> >  I don't think so.. Network is ok.. The only change i did was
> >> > switching
> >> >  from Debian Linux to Windows 2003. And i tried many different rate
> >> >  settings.. But noone of them did the trick to get clients` chokes to
> >> >  0. Only if every player did "rate 25000"
> >> >  Quoting Whisper : --
> >> >  [ Picked text/plain from multipart/alternative ]
> >> >  You have a network problem or the clients have a network problem
> >> >  If the server needs to send data but cannot, that when u get choke.
> >> >  If their rate is too low or if their connection is too crap to
> >> >  support their
> >> >  rate setting or if your server cannot support X players with rate
> >> >  20000
> >> >  correctly, then you get choke.
> >> >  On 1/20/07, Andrius Pirus  wrote:
> >> >  --
> >> >  [ Picked text/plain from multipart/alternative ]
> >> >  no, i have already read the link you gave me..it didn't help me. and
> >> >  -
> >> >  i have Counter Strike 1.6 server, not Source.  i said already that i
> >> >  have experimented with server settings and it makes no sense.. Choke
> >> >  is always about 10-100 on 80% of my server's players :(
> >> >  --
> >> >  _______________________________________________
> >> >  To unsubscribe, edit your list preferences, or view the list
> >> >  archives,
> >> >  please visit:
> >> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >  --
> >> >  _______________________________________________
> >> >  To unsubscribe, edit your list preferences, or view the list
> >> >  archives, please visit:
> >> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >  Links:
> >> >  ------
> >> >  [1] mailto:[EMAIL PROTECTED]
> >> >  --
> >> >  _______________________________________________
> >> >  To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> >  please visit:
> >> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >  --
> >> >  _______________________________________________
> >> >  To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > Links:
> >> > ------
> >> > [1] mailto:[EMAIL PROTECTED]
> >> >
> >> > --
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> >
> >
> > --__--__--
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > End of hlds Digest
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

Why not share it on the list for all the rest of us ?

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Nicholas Hockey <[EMAIL PROTECTED]>
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