i have found issues with the virtual memory causing this problem and
resolved all my dedicated box issues.

i currently onlt have 7 boxes with 27 game servers running in them but i
thinbk i know what is causing your problem.
interested?ill share my knowledge if you share yours
email me at [EMAIL PROTECTED]
xfire infexXxiousservers
www.xxxclanxxx.com
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 21, 2007 9:26 AM
Subject: hlds digest, Vol 1 #5172 - 4 msgs


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Today's Topics:

  1. Application Fatal Error- srcds.exe (RMaioroff)
  2. RE: Application Fatal Error- srcds.exe ([EMAIL PROTECTED])
  3. RE: Application Fatal Error- srcds.exe (Robert Whelan)
  4. Re: RE: client's choke dependency of clien't rate
(=?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?=)

--__--__--

Message: 1
From: "RMaioroff" <[EMAIL PROTECTED]>
To: <[email protected]>
Date: Sat, 20 Jan 2007 21:49:35 -0700
Subject: [hlds] Application Fatal Error- srcds.exe
Reply-To: [email protected]

Hi List,

We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON
or
via console). I have logging enabled, however for some reason the logs
don't
have any data in them if the server crashed (0 bytes). Here is the error:


************BEGIN SNIPPET************
srcds.exe - Application Error : The instruction at "0x00dc2c1a"
referenced memory at "0x119100fc". The memory could not be "read".

Click on OK to terminate the program
************END SNIPPET**************


The machine(s) exist for only one reason: Run dedicated game servers.
Nothing else is installed on them; not IIS, nor DNS or Mail services.
Nothing.
On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
and bound the server to CPU 0. We also have tried binding to 0/1 as well
as
0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
affinity settings is due to us trying to improve the currently terrible
performance of srcds.exe when handling large netcode payloads from GMOD10
(Such performance issues are a whole different topic I'm guessing).

So has anyone resolved this problem yet? I know I'm not the only one as
I've
found many others (via Google) with this issue, however all the leads
turned
up nothing. Can anyone please help us? Below is a short description of our
environment.

Soft:
--------
Binary: srcds.exe (stand-alone dedicated)
OS: Windows 2003 server EE
Game: HL2
Mod: GMOD10
Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
restart on crash and have modified the registry to silence the ErrorMode
popup.


Hard:
--------
CPU: Dual Xeon 3.0Ghz
Ram: 4 GB DDR2
HDD: RAID 0 / SCSI 15k
WAN: 100Mb port on Saavis backbone





Rob Maioroff
eCareMD, Inc.
1-877-ECAREMD (322-7363) Ext. 111
FAX: (208) 624-7181 Ext. 109
GMT -07:00





--__--__--

Message: 2
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] Application Fatal Error- srcds.exe
Date: Sun, 21 Jan 2007 18:30:20 +1300
Reply-To: [email protected]

We were having similar issues with our 2003 CSS gun game server turning
stats off has fixed 99% of them

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Sunday, 21 January 2007 5:50 p.m.
To: [email protected]
Subject: [hlds] Application Fatal Error- srcds.exe

Hi List,

We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON
or
via console). I have logging enabled, however for some reason the logs
don't
have any data in them if the server crashed (0 bytes). Here is the error:


************BEGIN SNIPPET************
srcds.exe - Application Error : The instruction at "0x00dc2c1a"
referenced memory at "0x119100fc". The memory could not be "read".

Click on OK to terminate the program
************END SNIPPET**************


The machine(s) exist for only one reason: Run dedicated game servers.
Nothing else is installed on them; not IIS, nor DNS or Mail services.
Nothing.
On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
and bound the server to CPU 0. We also have tried binding to 0/1 as well
as
0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
affinity settings is due to us trying to improve the currently terrible
performance of srcds.exe when handling large netcode payloads from GMOD10
(Such performance issues are a whole different topic I'm guessing).

So has anyone resolved this problem yet? I know I'm not the only one as
I've
found many others (via Google) with this issue, however all the leads
turned
up nothing. Can anyone please help us? Below is a short description of our
environment.

Soft:
--------
Binary: srcds.exe (stand-alone dedicated)
OS: Windows 2003 server EE
Game: HL2
Mod: GMOD10
Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
restart on crash and have modified the registry to silence the ErrorMode
popup.


Hard:
--------
CPU: Dual Xeon 3.0Ghz
Ram: 4 GB DDR2
HDD: RAID 0 / SCSI 15k
WAN: 100Mb port on Saavis backbone





Rob Maioroff
eCareMD, Inc.
1-877-ECAREMD (322-7363) Ext. 111
FAX: (208) 624-7181 Ext. 109
GMT -07:00




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007




--__--__--

Message: 3
Date: Sat, 20 Jan 2007 21:54:00 -0800 (PST)
From: Robert Whelan <[EMAIL PROTECTED]>
Subject: RE: [hlds] Application Fatal Error- srcds.exe
To: [email protected]
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
Running latest:

 gg 3.3r
 mani v1.2br
 eventscripts 13006

 with stats on and great uptime on server 2003 running cs:s

[EMAIL PROTECTED] wrote:
 We were having similar issues with our 2003 CSS gun game server turning
stats off has fixed 99% of them

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Sunday, 21 January 2007 5:50 p.m.
To: [email protected]
Subject: [hlds] Application Fatal Error- srcds.exe

Hi List,

We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON
or
via console). I have logging enabled, however for some reason the logs
don't
have any data in them if the server crashed (0 bytes). Here is the error:


************BEGIN SNIPPET************
srcds.exe - Application Error : The instruction at "0x00dc2c1a"
referenced memory at "0x119100fc". The memory could not be "read".

Click on OK to terminate the program
************END SNIPPET**************


The machine(s) exist for only one reason: Run dedicated game servers.
Nothing else is installed on them; not IIS, nor DNS or Mail services.
Nothing.
On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
and bound the server to CPU 0. We also have tried binding to 0/1 as well
as
0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
affinity settings is due to us trying to improve the currently terrible
performance of srcds.exe when handling large netcode payloads from GMOD10
(Such performance issues are a whole different topic I'm guessing).

So has anyone resolved this problem yet? I know I'm not the only one as
I've
found many others (via Google) with this issue, however all the leads
turned
up nothing. Can anyone please help us? Below is a short description of our
environment.

Soft:
--------
Binary: srcds.exe (stand-alone dedicated)
OS: Windows 2003 server EE
Game: HL2
Mod: GMOD10
Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
restart on crash and have modified the registry to silence the ErrorMode
popup.


Hard:
--------
CPU: Dual Xeon 3.0Ghz
Ram: 4 GB DDR2
HDD: RAID 0 / SCSI 15k
WAN: 100Mb port on Saavis backbone





Rob Maioroff
eCareMD, Inc.
1-877-ECAREMD (322-7363) Ext. 111
FAX: (208) 624-7181 Ext. 109
GMT -07:00




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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--__--__--

Message: 4
Date: Sun, 21 Jan 2007 12:40:54 +0000
From: "=?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?=" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] RE: client's choke dependency of clien't rate
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
My suggestion would be to add a simple amxx plugin to Your public servers
(its no more than 10 lines of code), and warn private servers players via
rcon message until Valve adresses this issue shortly. For more accuracy,
check
http://developer.valvesoftware.com/wiki/Valve_Time
:)

On 1/19/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:

I have similar problem. On Windows boosted CS 1.6 server with plenty
of CPU resources, sv_maxrate 25000, sys_ticrate 1000 and
sv_maxupdaterate 100 client with a lot of FPS, cl_updaterate 100, rate
30000 chokes even while connecting via LAN. Chokes are not that bad,
rarely above 20, generally below 10, but still quite annoying.

Also I noticed that this is happening when you have more than 6-8
other players around you within some distance. In other words full 20
slots gives more choke to players than full 12 slots server where
choke almost negligible.

And honestly this looks like recently introduced Windows specific
engine problem to me... Do not want to install Linux just to run few
CS 1.6 servers...

On 20/01/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Yes, i am keeping it open, also tried hl-booster. the same effect. fps
> is table 512-519 can make it 250 etc.. cpu usage 2-3 % (core2 duo
> e6700 2x320 GB Raid 1 GB 800 mhz dual chan.ram). The most interesting
> thing is that- almost absolutely all players who have set their rates
> lower than 25000 gets choke - exactly 100. when set to 25000 - 0
> chokes.
>  Quoting Cc2iscooL : --
>  [ Picked text/plain from multipart/alternative ]
>  Well, since you brought up that you're using Windows now, did you
> use a
>  timer resolution booster or are you keeping Windows Media Player
> open in the
>  background? What does "stats" show in the server's console? Can your
> server
>  handle the tickrate? If not, it will choke.
>  On 1/19/07, Andrius Pirus  wrote:
>  --
>  [ Picked text/plain from multipart/alternative ]
>  I don't think so.. Network is ok.. The only change i did was
> switching
>  from Debian Linux to Windows 2003. And i tried many different rate
>  settings.. But noone of them did the trick to get clients` chokes to
>  0. Only if every player did "rate 25000"
>  Quoting Whisper : --
>  [ Picked text/plain from multipart/alternative ]
>  You have a network problem or the clients have a network problem
>  If the server needs to send data but cannot, that when u get choke.
>  If their rate is too low or if their connection is too crap to
>  support their
>  rate setting or if your server cannot support X players with rate
>  20000
>  correctly, then you get choke.
>  On 1/20/07, Andrius Pirus  wrote:
>  --
>  [ Picked text/plain from multipart/alternative ]
>  no, i have already read the link you gave me..it didn't help me. and
>  -
>  i have Counter Strike 1.6 server, not Source.  i said already that i
>  have experimented with server settings and it makes no sense.. Choke
>  is always about 10-100 on 80% of my server's players :(
>  --
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