yes, players can add a server with its domain, but the steam client saves
only the IP.

but what i wanted is a feature, that the steam client saves both (when the
server got a domain saved in config), so that if the server is not reachable
with its IP, the steam client can check the saved domain to find the server,
too ...

the problem for me is, that an IP change of my server has the result, that
the server will lose the most of its players ... and i have no chance to
tell them, what the new IP of the server is ...

with a saved domain as second way to find a server in favorites list, the
problem would be solved and redirect functions are no longer needed as
before

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff
Gesendet: Dienstag, 23. Januar 2007 01:59
An: [email protected]
Betreff: RE: [hlds] Feature request: sv_serverdomain

Not sure since we've yet to try this with srcds based servers, but I believe
the support for domain names already exists. For example if your server can
be resolved to a domain, then a player can add the server based on the
domain name, not the IP. In other words, you should be able to advertise the
server like:

css1.mydomain.com:27015 or www.mycooldomain.com:27015

and then steam / HL will attempt to resolve via DNS, without the need for a
server cvar.

If I am missing the point here I apologize, but I think this might help you.
Good luck.


Regards,
Rob

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, January 22, 2007 5:11 PM
To: [email protected]
Subject: [hlds] Feature request: sv_serverdomain

Hello,

at first sorry for my bad english :)
this is a feature request for dedicated server and steam client to valve.

I would like to have a server cvar called "sv_serverdomain" for example.
Saved into server.cfg like the following line:

sv_serverdomain "mydomain.com"

So, when a player adds this server into his favorites, the client will check
the cvar and will save the ip (like it is at the moment) AND the
sv_serverdomain value into the favorites.
So that he got saved something like "mydomain.com:27015" for example. And
everytime when the player opens the favorite list, the steam client will try
to find a connection to the ip, but when the server isnt reachable, the
client will try to find the server connection via its saved domain, too ...

This feature would have the following advantage:
When we as server admins change the hardware, most times the ip adress of
that machine changes, too ...
The problem is, that the gameserver will lose all its players after an ip
change. and since the redirect function is blocked we have no chance to give
the players the new ip of their gameserver.

buuut, when we got the domain "mydomain.com" routed to the old server, we
can change it to route it to the new server, too ... same domain, other ip
... and when a steam client got saved this domain in their favorites, the
players can find their saved favorites server again after the change.

this feature would help server admins to change the hardware without losing
all its players and functions for redirecting would become less important
then ...


what do u people think about this idea ? i hope there is a chance to realize
it ...

andreas


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