-- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D
On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > and how does a steam client while browsing the serverlist know what domain > a > server have ? > or what about when the server got 10 domains which have a route to that > machine ? how does the steam client know, which one is the correct one for > that gameserver ? > > adding a server from the browser into the favorites should ask the server > for a given domainname. so the players dont have to find out any domain > names. > > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: [email protected] > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name as > well > as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both (when > > the server got a domain saved in config), so that if the server is not > > reachable with its IP, the steam client can check the saved domain to > > find the server, too ... > > > > the problem for me is, that an IP change of my server has the result, > > that the server will lose the most of its players ... and i have no > > chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites list, > > the problem would be solved and redirect functions are no longer > > needed as before > > > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: [email protected] > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the need > > for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: [email protected] > > Subject: [hlds] Feature request: sv_serverdomain > > > > Hello, > > > > at first sorry for my bad english :) > > this is a feature request for dedicated server and steam client to > valve. > > > > I would like to have a server cvar called "sv_serverdomain" for example. > > Saved into server.cfg like the following line: > > > > sv_serverdomain "mydomain.com" > > > > So, when a player adds this server into his favorites, the client will > > check the cvar and will save the ip (like it is at the moment) AND the > > sv_serverdomain value into the favorites. > > So that he got saved something like "mydomain.com:27015" for example. > > And everytime when the player opens the favorite list, the steam > > client will try to find a connection to the ip, but when the server > > isnt reachable, the client will try to find the server connection via > > its saved domain, too ... > > > > This feature would have the following advantage: > > When we as server admins change the hardware, most times the ip adress > > of that machine changes, too ... > > The problem is, that the gameserver will lose all its players after an > > ip change. and since the redirect function is blocked we have no > > chance to give the players the new ip of their gameserver. > > > > buuut, when we got the domain "mydomain.com" routed to the old server, > > we can change it to route it to the new server, too ... same domain, > > other ip ... and when a steam client got saved this domain in their > > favorites, the players can find their saved favorites server again after > the change. > > > > this feature would help server admins to change the hardware without > > losing all its players and functions for redirecting would become less > > important then ... > > > > > > what do u people think about this idea ? i hope there is a chance to > > realize it ... > > > > andreas > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

