I believe the following commands work except maybe the min rate. sv_maxrate 20000 sv_minrate 10000 sv_mincmdrate 30 sv_maxcmdrate 60 sv_client_predict 1 sv_client_interpolate 1 sv_client_interp 0.1 sv_client_cmdrate_difference 30 sv_client_min_interp_ratio 1 sv_client_max_interp_ratio 1 sv_consistency 1
If any of the above are no longer functional, could someone let me know? NaughtyGeek T3GamingCommunity.com -------------- Original message ---------------------- From: "[xXx] con" <[EMAIL PROTECTED]> > dear steam, > now that you have taken the power to force healthy rates on our pub players > i was wondering if you could set the rates properly in all the clients. > it seems noone with a cable modem ever has the proper rates so they go > skippin through server after server complaining about each one of them, but > the true reason for their skipping is a defualt rate of 7500 and a > cl_updaterate of 10. > The least you could do if your gonna make cl_restrict_server_commands reset > to 1 each time thay connect is assure they have the proper rates to play on. > this would be considered a xmas gift to providors who are already sick of > seeing skipping players in the pubs. > > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 25, 2007 4:36 AM > Subject: hlds digest, Vol 1 #5190 - 3 msgs > > > > Send hlds mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. RE: To protect against cheaters and abusive admins, why not destroy > > the ability for CS:S to be played on the internet? (Chris Barnett) > > 2. Re: [OT]Savvis Metwork (Saint K.) > > 3. Re: hlds server (Filipp) > > > > --__--__-- > > > > Message: 1 > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Subject: RE: [hlds] To protect against cheaters and abusive admins, why > > not destroy the ability for CS:S to be played on the internet? > > Date: Wed, 24 Jan 2007 15:08:46 -0000 > > Reply-To: [email protected] > > > > Sorry Jason, > > > > But I'm kinda trying to make a point in my own away about functionality > > that's needlessly removed from the game in order to protect users from > > admin > > / abuse and exploits. > > > > Don't get me wrong, I'm over the moon with VALVe at the moment, as long as > > they do beta rollouts, I'll always be generally happy in life etc etc etc, > > but I do worry about functionality being removed needlessly! > > > > Cheers. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn > > Sent: 24 January 2007 10:45 > > To: [email protected] > > Subject: RE: [hlds] To protect against cheaters and abusive admins, why > > not > > destroy the ability for CS:S to be played on the internet? > > > > Obviously this list has gone off the deep end again **shakes head**:-( > > > > Jason > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds > > Sent: Wednesday, January 24, 2007 4:30 AM > > To: [email protected] > > Subject: Re: [hlds] To protect against cheaters and abusive admins, why > > not destroy the ability for CS:S to be played on the internet? > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Because your lack of intelect and sense of humor is terrible. Please > > proceed to castrate yourself using a spoon now, followed by suicide. > > Thank you. Good Bye. > > > > On 1/24/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > >> > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Hi, > >> > >> > >> > >> If functionality (e.g. to be able to run server commands on the > >> client) can be placed on the altar to be sacrificed (needlessly) in > >> order to protect the > >> casual CS:S player against abusive admins, then why not follow that to > >> it's > >> logical conclusion and remove the ability for CS:S to be played on the > >> internet? > >> > >> > >> > >> Cheers! > >> > >> > >> > >> Chris Barnett > >> > >> > >> > >> -- > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > > >> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > > > -- > > ___________________________ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > --__--__-- > > > > Message: 2 > > From: "Saint K." <[EMAIL PROTECTED]> > > To: <[email protected]> > > Subject: Re: [hlds] [OT]Savvis Metwork > > Date: Wed, 24 Jan 2007 16:25:58 +0100 > > Reply-To: [email protected] > > > > PE's will drop ICMP packets if their too busy handling other traffic. > > Thought if the desitnation machine is configured to respond on ICMP, you > > can > > very well troubleshoot using traces. > > > > For this, you can best use a program called (win)MTR, Linux users mostly > > have this pre-installed, windows users can download the windows version > > from: http://winmtr.sourceforge.net > > > > With this tool you can messure packetloss, and other routings issues. > > > > if the last hop (destination IP) doesnt show any packetloss, the line is > > having no issues (if you messure packetloss in the middle, but not in the > > end, its simply PE's dropping ICMP requests directly aimed at them). > > > > If you messure extreem high pings, you can pretty much see in the MTR > > trace > > were exactly this starts off, and hand over the traces to your ISP so they > > can either change their routing, or contact the 3rd party having the > > issues. > > > > Cheers, > > > > Saint K. > > ----- Original Message ----- > > From: "Edward Luna" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Wednesday, January 24, 2007 3:17 PM > > Subject: RE: [hlds] [OT]Savvis Metwork > > > > > >>I wouldn't put too much faith in trace routes for troubleshooting lag > >>issues. Not that it can't be an indicator mind you, but I'm pretty sure > >>a > >>trace route is a low priority item for routers. > >> > >> -----Original Message----- > >> From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED] > >> Sent: Tuesday, January 23, 2007 11:25 PM > >> To: [email protected] > >> Subject: RE: [hlds] [OT]Savvis Metwork > >> > >> > >> Or you could stop using a Playskool network and have a return path along > >> the > >> lines of this: > >> > >> traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets > >> 1 border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125) 0.358 ms > >> 0.313 > >> ms 0.370 ms > >> 2 core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3) 0.345 ms 0.328 ms * > >> 3 128.242.186.173 (128.242.186.173) 0.452 ms 0.477 ms 0.394 ms > >> 4 xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13) 0.553 ms > >> 0.544 > >> ms * > >> 5 as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245) 0.484 ms 0.470 > >> ms > >> 0.449 ms > >> 6 ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18) 153.725 ms > >> 182.374 ms 2.128 ms > >> 7 ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62) 5.594 ms 0.881 ms > >> ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 14.570 ms > >> 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 7.398 ms * 7.495 > >> ms > >> 9 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 7.344 ms * 7.255 > >> ms > >> > >> -----Original Message----- > >> From: Gary Stanley [mailto:[EMAIL PROTECTED] > >> Sent: Tuesday, January 23, 2007 10:54 PM > >> To: [email protected]; [email protected] > >> Subject: RE: [hlds] [OT]Savvis Metwork > >> > >> Looks like level3 is having a fit, might be return path issue. > >> > >> traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets > >> 1 ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net > >> (66.225.194.1) 0.615 ms 0.577 ms 0.604 ms > >> 2 unknown.ord.scnet.net (205.234.205.17) 0.480 ms 0.357 ms 10.103 ms > >> 3 po4.ar1.ord1.us.scnet.net (216.246.50.2) 0.480 ms 0.597 ms 0.482 > >> ms > >> 4 tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154) 16.101 ms 0.361 > >> ms > >> 0.362 ms > >> 5 level3-02172-chi-bb1.telia.net (213.248.84.54) 34.956 ms 34.284 ms > >> ge-6-6.car3.Chicago1.Level3.net (209.0.227.73) 33.685 ms > >> 6 ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126) 46.185 ms > >> ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190) 34.848 ms > >> ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94) 37.889 ms > >> 7 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 42.658 ms 41.722 > >> ms > >> 41.709 ms > >> 8 ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205) 40.833 ms > >> ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 42.729 ms > >> 41.804 > >> ms > >> 9 INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18) 43.828 ms > >> 44.579 ms > >> ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210) 41.586 ms 10 > >> 74.128.8.121 (74.128.8.121) 54.463 ms 53.532 ms 53.445 ms > >> > >> At 10:28 PM 1/23/2007, Scott Pettit wrote: > >>>Your first hop is lagging - sort your own connection out first. > >>> > >>>-Scott > >>> > >>>-----Original Message----- > >>>From: [EMAIL PROTECTED] > >>>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds > >>>Sent: Wednesday, 24 January 2007 4:04 p.m. > >>>To: [email protected] > >>>Subject: [hlds] [OT]Savvis Metwork > >>> > >>>As any one notice or had anyone Complain about lag when hopping though > >>>the Savvis Network?? OR any other network on the East Coast? > >>> > >>> > >>> > >>> 1 <1 ms <1 ms <1 ms 192.168.1.1 > >>> 2 158 ms 13 ms 79 ms 74-130-80-1.dhcp.insightbb.com > >>>[74.130.80.1] > >>> 3 43 ms 25 ms 15 ms 74-128-22-97.dhcp.insightbb.com > >>>[74.128.22.97] > >>> 4 75 ms 7 ms 44 ms 74.128.8.97 > >>> 5 31 ms 32 ms 46 ms sl-gw25-atl-10-0.sprintlink.net > >>>[144.232.212.249 > >>>] > >>> 6 25 ms 21 ms 53 ms sl-bb21-atl-5-0.sprintlink.net > >>>[144.232.22.13] > >>> 7 57 ms 21 ms 41 ms 144.232.8.182 > >>> 8 107 ms 111 ms 118 ms dcr2-so-0-2-0.Atlanta.savvis.net > >>>[208.172.65.246 > >>>] > >>> 9 72 ms 42 ms 48 ms dcr1-as0-0.Atlanta.savvis.net > >>>[204.70.192.41] > >>> 10 40 ms 133 ms 40 ms bcs1-so-2-0-0.Washington.savvis.net > >>>[204.70.192. > >>>54] > >>> 11 161 ms 158 ms 83 ms ber2-pos-7-0-0.Chicago.savvis.net > >>>[208.175.10.25 > >>>4] > >>> 12 70 ms 53 ms 185 ms ber2-tenge-3-1.chicagoequinix.savvis.net > >>>[204.70 > >>>.196.26] > >>> 13 100 ms 69 ms 98 ms 208.173.176.214 > >>> 14 103 ms 194 ms 111 ms po1-4G.ar1.ord1.us.scnet.net > >>>[64.202.110.62] > >>> 15 94 ms 116 ms 155 ms po1-4G.ar1.ord1.us.scnet.net > >>>[64.202.110.62] > >>> 16 126 ms 140 ms 171 ms ge0-1.aggr201.ord1.us.scnet.net > >>>[216.246.94.6] > >>> 17 181 ms 121 ms 110 ms unknown.ord.scnet.net [20x.xx.249.xx] > >>> > >>>Trace complete. > >>> > >>>The server in this Trace is in equinux data center in chicago > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or view the list archives, > >>>please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > > > --__--__-- > > > > Message: 3 > > From: "Filipp" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Subject: Re: [hlds] hlds server > > Date: Thu, 25 Jan 2007 12:55:34 +0300 > > Reply-To: [email protected] > > > > =D1=8F =D0=9E=D0=A2=D0=9A=D0=A3=D0=94=D0=90 > > =D0=97=D0=90=D0=9D=D0=90=D0=AE!= > > !!! > > > > ----- Original Message ----- > > From: "-=3DGOz=3D-FIREBUG" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Friday, January 19, 2007 11:33 PM > > Subject: [hlds] hlds server > > > > > >> question > >> whats this > >> server side > >> amx side > >> pc side. > >> L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace: Tried > >> to > >> write to an uninitialized sizebuf_t: ??? > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] Behalf Of > >> [EMAIL PROTECTED] > >> Sent: Friday, January 19, 2007 1:52 PM > >> To: [email protected] > >> Subject: hlds digest, Vol 1 #5169 - 9 msgs > >> > >> > >> Send hlds mailing list submissions to > >> [email protected] > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> or, via email, send a message with subject or body 'help' to > >> [EMAIL PROTECTED] > >> > >> You can reach the person managing the list at > >> [EMAIL PROTECTED] > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of hlds digest..." > >> > >> > >> Today's Topics: > >> > >> 1. RE: client's choke dependency of clien't rate (Andrius Pirus) > >> 2. Re: RE: client's choke dependency of clien't rate (Whisper) > >> 3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus) > >> 4. Re: RE: client's choke dependency of clien't rate (Whisper) > >> 5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL) > >> 6. Re: RE: client's choke dependency of clien't rate (Whisper) > >> 7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL) > >> 8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus) > >> 9. RE: client's choke dependency of clien't rate > >> ([EMAIL PROTECTED]) > >> > >> -- __--__-- > >> > >> Message: 1 > >> Date: Fri, 19 Jan 2007 16:53:15 +0200 > >> From: Andrius Pirus <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> no, i have already read the link you gave me..it didn't help me. and - > >> i have Counter Strike 1.6 server, not Source. i said already that i > >> have experimented with server settings and it makes no sense.. Choke > >> is always about 10-100 on 80% of my server's players :( > >> > >> -- > >> > >> > >> > >> > >> -- __--__-- > >> > >> Message: 2 > >> Date: Sat, 20 Jan 2007 02:01:52 +1100 > >> From: Whisper <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> You have a network problem or the clients have a network problem > >> > >> If the server needs to send data but cannot, that when u get choke. > >> > >> If their rate is too low or if their connection is too crap to support > >> their > >> rate setting or if your server cannot support X players with rate 20000 > >> correctly, then you get choke. > >> > >> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> no, i have already read the link you gave me..it didn't help me. and - > >>> i have Counter Strike 1.6 server, not Source. i said already that i > >>> have experimented with server settings and it makes no sense.. Choke > >>> is always about 10-100 on 80% of my server's players :( > >>> > >>> -- > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> -- > >> > >> > >> -- __--__-- > >> > >> Message: 3 > >> Date: Fri, 19 Jan 2007 17:08:14 +0200 > >> From: Andrius Pirus <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I don't think so.. Network is ok.. The only change i did was switching > >> from Debian Linux to Windows 2003. And i tried many different rate > >> settings.. But noone of them did the trick to get clients` chokes to > >> 0. Only if every player did "rate 25000" > >> Quoting Whisper : -- > >> [ Picked text/plain from multipart/alternative ] > >> You have a network problem or the clients have a network problem > >> If the server needs to send data but cannot, that when u get choke. > >> If their rate is too low or if their connection is too crap to > >> support their > >> rate setting or if your server cannot support X players with rate > >> 20000 > >> correctly, then you get choke. > >> On 1/20/07, Andrius Pirus wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> no, i have already read the link you gave me..it didn't help me. and > >> - > >> i have Counter Strike 1.6 server, not Source. i said already that i > >> have experimented with server settings and it makes no sense.. Choke > >> is always about 10-100 on 80% of my server's players :( > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> Links: > >> ------ > >> [1] mailto:[EMAIL PROTECTED] > >> > >> -- > >> > >> > >> > >> > >> -- __--__-- > >> > >> Message: 4 > >> Date: Sat, 20 Jan 2007 02:14:10 +1100 > >> From: Whisper <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> They are Counter-Strike players, yes? > >> > >> Enough said. > >> > >> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> I don't think so.. Network is ok.. The only change i did was switching > >>> from Debian Linux to Windows 2003. And i tried many different rate > >>> settings.. But noone of them did the trick to get clients` chokes to > >>> 0. Only if every player did "rate 25000" > >>> Quoting Whisper : -- > >>> [ Picked text/plain from multipart/alternative ] > >>> You have a network problem or the clients have a network problem > >>> If the server needs to send data but cannot, that when u get choke. > >>> If their rate is too low or if their connection is too crap to > >>> support their > >>> rate setting or if your server cannot support X players with rate > >>> 20000 > >>> correctly, then you get choke. > >>> On 1/20/07, Andrius Pirus wrote: > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> no, i have already read the link you gave me..it didn't help me. and > >>> - > >>> i have Counter Strike 1.6 server, not Source. i said already that i > >>> have experimented with server settings and it makes no sense.. Choke > >>> is always about 10-100 on 80% of my server's players :( > >>> -- > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> -- > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> Links: > >>> ------ > >>> [1] mailto:[EMAIL PROTECTED] > >>> > >>> -- > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> -- > >> > >> > >> -- __--__-- > >> > >> Message: 5 > >> Date: Fri, 19 Jan 2007 09:15:31 -0600 > >> From: Cc2iscooL <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Well, since you brought up that you're using Windows now, did you use a > >> timer resolution booster or are you keeping Windows Media Player open in > >> the > >> background? What does "stats" show in the server's console? Can your > >> server > >> handle the tickrate? If not, it will choke. > >> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> I don't think so.. Network is ok.. The only change i did was switching > >>> from Debian Linux to Windows 2003. And i tried many different rate > >>> settings.. But noone of them did the trick to get clients` chokes to > >>> 0. Only if every player did "rate 25000" > >>> Quoting Whisper : -- > >>> [ Picked text/plain from multipart/alternative ] > >>> You have a network problem or the clients have a network problem > >>> If the server needs to send data but cannot, that when u get choke. > >>> If their rate is too low or if their connection is too crap to > >>> support their > >>> rate setting or if your server cannot support X players with rate > >>> 20000 > >>> correctly, then you get choke. > >>> On 1/20/07, Andrius Pirus wrote: > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> no, i have already read the link you gave me..it didn't help me. and > >>> - > >>> i have Counter Strike 1.6 server, not Source. i said already that i > >>> have experimented with server settings and it makes no sense.. Choke > >>> is always about 10-100 on 80% of my server's players :( > >>> -- > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> -- > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> Links: > >>> ------ > >>> [1] mailto:[EMAIL PROTECTED] > >>> > >>> -- > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> -- > >> > >> > >> -- __--__-- > >> > >> Message: 6 > >> Date: Sat, 20 Jan 2007 02:21:29 +1100 > >> From: Whisper <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Oh noes > >> > >> Don't talk about tickrate its CS 1.6!!! > >> > >> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Well, since you brought up that you're using Windows now, did you use a > >>> timer resolution booster or are you keeping Windows Media Player open in > >>> the > >>> background? What does "stats" show in the server's console? Can your > >>> server > >>> handle the tickrate? If not, it will choke. > >>> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > >>> > > >>> > -- > >>> > [ Picked text/plain from multipart/alternative ] > >>> > I don't think so.. Network is ok.. The only change i did was switching > >>> > from Debian Linux to Windows 2003. And i tried many different rate > >>> > settings.. But noone of them did the trick to get clients` chokes to > >>> > 0. Only if every player did "rate 25000" > >>> > Quoting Whisper : -- > >>> > [ Picked text/plain from multipart/alternative ] > >>> > You have a network problem or the clients have a network problem > >>> > If the server needs to send data but cannot, that when u get choke. > >>> > If their rate is too low or if their connection is too crap to > >>> > support their > >>> > rate setting or if your server cannot support X players with rate > >>> > 20000 > >>> > correctly, then you get choke. > >>> > On 1/20/07, Andrius Pirus wrote: > >>> > -- > >>> > [ Picked text/plain from multipart/alternative ] > >>> > no, i have already read the link you gave me..it didn't help me. and > >>> > - > >>> > i have Counter Strike 1.6 server, not Source. i said already that i > >>> > have experimented with server settings and it makes no sense.. Choke > >>> > is always about 10-100 on 80% of my server's players :( > >>> > -- > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > -- > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > >>> > > >>> > Links: > >>> > ------ > >>> > [1] mailto:[EMAIL PROTECTED] > >>> > > >>> > -- > >>> > > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> -- > >> > >> > >> -- __--__-- > >> > >> Message: 7 > >> Date: Fri, 19 Jan 2007 09:24:59 -0600 > >> From: Cc2iscooL <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Haha, eh. Windows timer still runs like s*it as default, so either way he > >> should be running some sort of timer boosting program, such as > >> srcdsfpsboost > >> or Windows Media Player. > >> > >> On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote: > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Oh noes > >>> > >>> Don't talk about tickrate its CS 1.6!!! > >>> > >>> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote: > >>> > > >>> > -- > >>> > [ Picked text/plain from multipart/alternative ] > >>> > Well, since you brought up that you're using Windows now, did you use > >>> > = > > a > >>> > timer resolution booster or are you keeping Windows Media Player open > >>> > in > >>> > the > >>> > background? What does "stats" show in the server's console? Can your > >>> > server > >>> > handle the tickrate? If not, it will choke. > >>> > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote: > >>> > > > >>> > > -- > >>> > > [ Picked text/plain from multipart/alternative ] > >>> > > I don't think so.. Network is ok.. The only change i did was > >>> > > switching > >>> > > from Debian Linux to Windows 2003. And i tried many different rate > >>> > > settings.. But noone of them did the trick to get clients` chokes to > >>> > > 0. Only if every player did "rate 25000" > >>> > > Quoting Whisper : -- > >>> > > [ Picked text/plain from multipart/alternative ] > >>> > > You have a network problem or the clients have a network problem > >>> > > If the server needs to send data but cannot, that when u get choke. > >>> > > If their rate is too low or if their connection is too crap to > >>> > > support their > >>> > > rate setting or if your server cannot support X players with rate > >>> > > 20000 > >>> > > correctly, then you get choke. > >>> > > On 1/20/07, Andrius Pirus wrote: > >>> > > -- > >>> > > [ Picked text/plain from multipart/alternative ] > >>> > > no, i have already read the link you gave me..it didn't help me. and > >>> > > - > >>> > > i have Counter Strike 1.6 server, not Source. i said already that i > >>> > > have experimented with server settings and it makes no sense.. Choke > >>> > > is always about 10-100 on 80% of my server's players :( > >>> > > -- > >>> > > _______________________________________________ > >>> > > To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > >>> > > please visit: > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > -- > >>> > > _______________________________________________ > >>> > > To unsubscribe, edit your list preferences, or view the list > >>> > > archives, please visit: > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > > >>> > > > >>> > > Links: > >>> > > ------ > >>> > > [1] mailto:[EMAIL PROTECTED] > >>> > > > >>> > > -- > >>> > > > >>> > > > >>> > > > >>> > > _______________________________________________ > >>> > > To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > >>> > > please visit: > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > > >>> > -- > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> -- > >> > >> > >> -- __--__-- > >> > >> Message: 8 > >> Date: Fri, 19 Jan 2007 17:29:33 +0200 > >> From: Andrius Pirus <[EMAIL PROTECTED]> > >> To: [email protected] > >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate > >> Reply-To: [email protected] > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I already tried srcdsfpsboost and windows media player. > >> Sorry i meant sys_ticrate not tickrate :) > >> I don't think that problem is in fps- fps is stable 512 (tried also > >> set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is > >> stable, only these chokes.. > >> Quoting Cc2iscooL : -- > >> [ Picked text/plain from multipart/alternative ] > >> Haha, eh. Windows timer still runs like s*it as default, so either > >> way he > >> should be running some sort of timer boosting program, such as > >> srcdsfpsboost > >> or Windows Media Player. > >> On 1/19/07, Whisper wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Oh noes > >> Don't talk about tickrate its CS 1.6!!! > >> On 1/20/07, Cc2iscooL wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Well, since you brought up that you're using Windows now, did you > >> use a > >> timer resolution booster or are you keeping Windows Media Player > >> open in > >> the > >> background? What does "stats" show in the server's console? Can your > >> server > >> handle the tickrate? If not, it will choke. > >> On 1/19/07, Andrius Pirus wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I don't think so.. Network is ok.. The only change i did was > >> switching > >> from Debian Linux to Windows 2003. And i tried many different rate > >> settings.. But noone of them did the trick to get clients` chokes to > >> 0. Only if every player did "rate 25000" > >> Quoting Whisper : -- > >> [ Picked text/plain from multipart/alternative ] > >> You have a network problem or the clients have a network problem > >> If the server needs to send data but cannot, that when u get choke. > >> If their rate is too low or if their connection is too crap to > >> support their > >> rate setting or if your server cannot support X players with rate > >> 20000 > >> correctly, then you get choke. > >> On 1/20/07, Andrius Pirus wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> no, i have already read the link you gave me..it didn't help me. and > >> - > >> i have Counter Strike 1.6 server, not Source. i said already that i > >> have experimented with server settings and it makes no sense.. Choke > >> is always about 10-100 on 80% of my server's players :( > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> Links: > >> ------ > >> [1] mailto:[EMAIL PROTECTED] > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> -- > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> Links: > >> ------ > >> [1] mailto:[EMAIL PROTECTED] > >> > >> -- > >> > >> > >> > >> > >> -- __--__-- > >> > >> Message: 9 > >> Subject: RE: [hlds] client's choke dependency of clien't rate > >> Date: Fri, 19 Jan 2007 14:10:00 -0600 > >> From: <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Reply-To: [email protected] > >> > >> This is a multi-part message in MIME format. > >> -- > >> Sounds like a server-side issue to me. This happened to me on CS 1.6 > >> whe= > > n > >> =3D > >> my provider was rolling out Source updates (note: updates have come out > >> ove=3D > >> r the last few days). The sheer amount of traffic was enough to make > >> thing=3D > >> s shaky for quite some time. Nobody was able to resolve the problem - > >> whic=3D > >> h was consistent -- very VERY high choke -- affecting everyone. Usually, > >> 0=3D > >> choke - sometimes 1 choke. I inquired about it, and was told there were > >> u=3D > >> pgrades going on across the board & that it'd be cleared up by evening. > >> It=3D > >> was in fact, cleared up. > >> > >> Bring this to the attention of your provider -- that's my suggestion. > >> > >> Hope this helps :) > >> > >> ________________________________ > >> > >> From: [EMAIL PROTECTED] on behalf of Andrius Pirus > >> Sent: Fri 1/19/2007 9:23 AM > >> To: [email protected] > >> Subject: [hlds] client's choke dependency of clien't rate > >> > >> > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> What could be the problem if almost all (but 80%) of my server's > >> players have choke playing - even 100 .no loss but only choke. I > >> tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate, > >> sys_ticrate etc.. no changes.. BUT all is fine if client set his rate > >> to 25000 - then no choke, no loss. But i don't want to search for and > >> install plugins that set clien`ts rates to 25000. All should be fine > >> also with default (3500) . Or am i wrong? I`ve read many many > >> manuals, valve and other forums, but couldn't find an answer to > >> this.. Server's isp is very good and stable. 100 MBit/s.. > >> > >> my sv_minrate 0 (tried also 2000 4000 5000) > >> sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc) > >> sv_maxupdaterate 60 (tried also 30,60,101) > >> maxplayers 20 > >> engine- newest > >> > >> Plz help.. > >> > >> -- > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> plea=3D > >> se visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> -- > >> [ winmail.dat of type application/ms-tnef deleted ] > >> -- > >> > >> > >> > >> > >> -- __--__-- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> End of hlds Digest > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> __________ NOD32 2002 (20070124) Information __________ > >> > >> This message was checked by NOD32 antivirus system. > >> http://www.eset.com > >> > >> > > > > > > > > > > --__--__-- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > End of hlds Digest > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

