I believe the following commands work except maybe the min rate.

sv_maxrate 20000
sv_minrate 10000
sv_mincmdrate 30
sv_maxcmdrate 60
sv_client_predict 1
sv_client_interpolate 1
sv_client_interp 0.1
sv_client_cmdrate_difference 30
sv_client_min_interp_ratio  1
sv_client_max_interp_ratio  1
sv_consistency 1

If any of the above are no longer functional, could someone let me know?

NaughtyGeek
T3GamingCommunity.com



 -------------- Original message ----------------------
From: "[xXx] con" <[EMAIL PROTECTED]>
> dear steam,
> now that you have taken the power to force healthy rates on our pub players
> i was wondering if you could set the rates properly in all the clients.
> it seems noone with a cable modem ever has the proper rates so they go
> skippin through server after server complaining about each one of them, but
> the true reason for their skipping is a defualt rate of 7500 and a
> cl_updaterate of 10.
> The least you could do if your gonna make cl_restrict_server_commands reset
> to 1 each time thay connect is assure they have the proper rates to play on.
> this would be considered a xmas gift to providors who are already sick of
> seeing skipping players in the pubs.
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 25, 2007 4:36 AM
> Subject: hlds digest, Vol 1 #5190 - 3 msgs
>
>
> > Send hlds mailing list submissions to
> > [email protected]
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > or, via email, send a message with subject or body 'help' to
> > [EMAIL PROTECTED]
> >
> > You can reach the person managing the list at
> > [EMAIL PROTECTED]
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. RE: To protect against cheaters and abusive admins, why not destroy
> > the ability for CS:S to be played on the internet? (Chris Barnett)
> >   2. Re: [OT]Savvis Metwork (Saint K.)
> >   3. Re: hlds server (Filipp)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Chris Barnett" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Subject: RE: [hlds] To protect against cheaters and abusive admins, why
> > not destroy the ability for CS:S to be played on the internet?
> > Date: Wed, 24 Jan 2007 15:08:46 -0000
> > Reply-To: [email protected]
> >
> > Sorry Jason,
> >
> > But I'm kinda trying to make a point in my own away about functionality
> > that's needlessly removed from the game in order to protect users from
> > admin
> > / abuse and exploits.
> >
> > Don't get me wrong, I'm over the moon with VALVe at the moment, as long as
> > they do beta rollouts, I'll always be generally happy in life etc etc etc,
> > but I do worry about functionality being removed needlessly!
> >
> > Cheers.
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
> > Sent: 24 January 2007 10:45
> > To: [email protected]
> > Subject: RE: [hlds] To protect against cheaters and abusive admins, why
> > not
> > destroy the ability for CS:S to be played on the internet?
> >
> > Obviously this list has gone off the deep end again **shakes head**:-(
> >
> > Jason
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
> > Sent: Wednesday, January 24, 2007 4:30 AM
> > To: [email protected]
> > Subject: Re: [hlds] To protect against cheaters and abusive admins, why
> > not destroy the ability for CS:S to be played on the internet?
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Because your lack of intelect and sense of humor is terrible. Please
> > proceed to castrate yourself using a spoon now, followed by suicide.
> > Thank you. Good Bye.
> >
> > On 1/24/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hi,
> >>
> >>
> >>
> >> If functionality (e.g. to be able to run server commands on the
> >> client) can be placed on the altar to be sacrificed (needlessly) in
> >> order to protect the
> >> casual CS:S player against abusive admins, then why not follow that to
> >> it's
> >> logical conclusion and remove the ability for CS:S to be played on the
> >> internet?
> >>
> >>
> >>
> >> Cheers!
> >>
> >>
> >>
> >> Chris Barnett
> >>
> >>
> >>
> >> --
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >
> >> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > ___________________________
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > From: "Saint K." <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Subject: Re: [hlds] [OT]Savvis Metwork
> > Date: Wed, 24 Jan 2007 16:25:58 +0100
> > Reply-To: [email protected]
> >
> > PE's will drop ICMP packets if their too busy handling other traffic.
> > Thought if the desitnation machine is configured to respond on ICMP, you
> > can
> > very well troubleshoot using traces.
> >
> > For this, you can best use a program called (win)MTR, Linux users mostly
> > have this pre-installed, windows users can download the windows version
> > from: http://winmtr.sourceforge.net
> >
> > With this tool you can messure packetloss, and other routings issues.
> >
> > if the last hop (destination IP) doesnt show any packetloss, the line is
> > having no issues (if you messure packetloss in the middle, but not in the
> > end, its simply PE's dropping ICMP requests directly aimed at them).
> >
> > If you messure extreem high pings, you can pretty much see in the MTR
> > trace
> > were exactly this starts off, and hand over the traces to your ISP so they
> > can either change their routing, or contact the 3rd party having the
> > issues.
> >
> > Cheers,
> >
> > Saint K.
> > ----- Original Message -----
> > From: "Edward Luna" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, January 24, 2007 3:17 PM
> > Subject: RE: [hlds] [OT]Savvis Metwork
> >
> >
> >>I wouldn't put too much faith in trace routes for troubleshooting lag
> >>issues.  Not that it can't be an indicator mind you,  but I'm pretty sure
> >>a
> >>trace route is a low priority item for routers.
> >>
> >> -----Original Message-----
> >> From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
> >> Sent: Tuesday, January 23, 2007 11:25 PM
> >> To: [email protected]
> >> Subject: RE: [hlds] [OT]Savvis Metwork
> >>
> >>
> >> Or you could stop using a Playskool network and have a return path along
> >> the
> >> lines of this:
> >>
> >> traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
> >> 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms
> >> 0.313
> >> ms  0.370 ms
> >> 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
> >> 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
> >> 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms
> >> 0.544
> >> ms *
> >> 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470
> >> ms
> >> 0.449 ms
> >> 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
> >> 182.374 ms  2.128 ms
> >> 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
> >> ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
> >> 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495
> >> ms
> >> 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
> >> ms
> >>
> >> -----Original Message-----
> >> From: Gary Stanley [mailto:[EMAIL PROTECTED]
> >> Sent: Tuesday, January 23, 2007 10:54 PM
> >> To: [email protected]; [email protected]
> >> Subject: RE: [hlds] [OT]Savvis Metwork
> >>
> >> Looks like level3 is having a fit, might be return path issue.
> >>
> >> traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
> >>  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
> >> (66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
> >>  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
> >>  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482
> >> ms
> >>  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361
> >> ms
> >> 0.362 ms
> >>  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
> >>     ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
> >>  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
> >>     ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
> >>     ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
> >>  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722
> >> ms
> >> 41.709 ms
> >>  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
> >>     ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms
> >> 41.804
> >> ms
> >>  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
> >> 44.579 ms
> >>     ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
> >> 74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms
> >>
> >> At 10:28 PM 1/23/2007, Scott Pettit wrote:
> >>>Your first hop is lagging - sort your own connection out first.
> >>>
> >>>-Scott
> >>>
> >>>-----Original Message-----
> >>>From: [EMAIL PROTECTED]
> >>>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
> >>>Sent: Wednesday, 24 January 2007 4:04 p.m.
> >>>To: [email protected]
> >>>Subject: [hlds] [OT]Savvis Metwork
> >>>
> >>>As any one notice or had anyone Complain about lag when hopping though
> >>>the Savvis Network??  OR any other network on the East Coast?
> >>>
> >>>
> >>>
> >>>   1    <1 ms    <1 ms    <1 ms  192.168.1.1
> >>>   2   158 ms    13 ms    79 ms  74-130-80-1.dhcp.insightbb.com
> >>>[74.130.80.1]
> >>>   3    43 ms    25 ms    15 ms  74-128-22-97.dhcp.insightbb.com
> >>>[74.128.22.97]
> >>>   4    75 ms     7 ms    44 ms  74.128.8.97
> >>>   5    31 ms    32 ms    46 ms  sl-gw25-atl-10-0.sprintlink.net
> >>>[144.232.212.249
> >>>]
> >>>   6    25 ms    21 ms    53 ms  sl-bb21-atl-5-0.sprintlink.net
> >>>[144.232.22.13]
> >>>   7    57 ms    21 ms    41 ms  144.232.8.182
> >>>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
> >>>[208.172.65.246
> >>>]
> >>>   9    72 ms    42 ms    48 ms  dcr1-as0-0.Atlanta.savvis.net
> >>>[204.70.192.41]
> >>>  10    40 ms   133 ms    40 ms  bcs1-so-2-0-0.Washington.savvis.net
> >>>[204.70.192.
> >>>54]
> >>>  11   161 ms   158 ms    83 ms  ber2-pos-7-0-0.Chicago.savvis.net
> >>>[208.175.10.25
> >>>4]
> >>>  12    70 ms    53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
> >>>[204.70
> >>>.196.26]
> >>>  13   100 ms    69 ms    98 ms  208.173.176.214
> >>>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
> >>>[64.202.110.62]
> >>>  15    94 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
> >>>[64.202.110.62]
> >>>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
> >>>[216.246.94.6]
> >>>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
> >>>
> >>>Trace complete.
> >>>
> >>>The server in this Trace is in equinux data center in chicago
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --__--__--
> >
> > Message: 3
> > From: "Filipp" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Subject: Re: [hlds] hlds server
> > Date: Thu, 25 Jan 2007 12:55:34 +0300
> > Reply-To: [email protected]
> >
> > =D1=8F =D0=9E=D0=A2=D0=9A=D0=A3=D0=94=D0=90
> > =D0=97=D0=90=D0=9D=D0=90=D0=AE!=
> > !!!
> >
> > ----- Original Message -----
> > From: "-=3DGOz=3D-FIREBUG" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, January 19, 2007 11:33 PM
> > Subject: [hlds] hlds server
> >
> >
> >> question
> >> whats this
> >>  server side
> >>    amx side
> >>      pc side.
> >> L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace:  Tried
> >> to
> >> write to an uninitialized sizebuf_t: ???
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] Behalf Of
> >> [EMAIL PROTECTED]
> >> Sent: Friday, January 19, 2007 1:52 PM
> >> To: [email protected]
> >> Subject: hlds digest, Vol 1 #5169 - 9 msgs
> >>
> >>
> >> Send hlds mailing list submissions to
> >> [email protected]
> >>
> >> To subscribe or unsubscribe via the World Wide Web, visit
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> or, via email, send a message with subject or body 'help' to
> >> [EMAIL PROTECTED]
> >>
> >> You can reach the person managing the list at
> >> [EMAIL PROTECTED]
> >>
> >> When replying, please edit your Subject line so it is more specific
> >> than "Re: Contents of hlds digest..."
> >>
> >>
> >> Today's Topics:
> >>
> >>   1. RE: client's choke dependency of clien't rate (Andrius Pirus)
> >>   2. Re: RE: client's choke dependency of clien't rate (Whisper)
> >>   3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
> >>   4. Re: RE: client's choke dependency of clien't rate (Whisper)
> >>   5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
> >>   6. Re: RE: client's choke dependency of clien't rate (Whisper)
> >>   7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
> >>   8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
> >>   9. RE: client's choke dependency of clien't rate
> >> ([EMAIL PROTECTED])
> >>
> >> -- __--__--
> >>
> >> Message: 1
> >> Date: Fri, 19 Jan 2007 16:53:15 +0200
> >> From: Andrius Pirus <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >>
> >> --
> >>
> >>
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 2
> >> Date: Sat, 20 Jan 2007 02:01:52 +1100
> >> From: Whisper <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> You have a network problem or the clients have a network problem
> >>
> >> If the server needs to send data but cannot, that when u get choke.
> >>
> >> If their rate is too low or if their connection is too crap to support
> >> their
> >> rate setting or if your server cannot support X players with rate 20000
> >> correctly, then you get choke.
> >>
> >> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> no, i have already read the link you gave me..it didn't help me. and -
> >>> i have Counter Strike 1.6 server, not Source.  i said already that i
> >>> have experimented with server settings and it makes no sense.. Choke
> >>> is always about 10-100 on 80% of my server's players :(
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 3
> >> Date: Fri, 19 Jan 2007 17:08:14 +0200
> >> From: Andrius Pirus <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I don't think so.. Network is ok.. The only change i did was switching
> >> from Debian Linux to Windows 2003. And i tried many different rate
> >> settings.. But noone of them did the trick to get clients` chokes to
> >> 0. Only if every player did "rate 25000"
> >>  Quoting Whisper : --
> >> [ Picked text/plain from multipart/alternative ]
> >> You have a network problem or the clients have a network problem
> >> If the server needs to send data but cannot, that when u get choke.
> >> If their rate is too low or if their connection is too crap to
> >> support their
> >> rate setting or if your server cannot support X players with rate
> >> 20000
> >> correctly, then you get choke.
> >> On 1/20/07, Andrius Pirus  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and
> >> -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:[EMAIL PROTECTED]
> >>
> >> --
> >>
> >>
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 4
> >> Date: Sat, 20 Jan 2007 02:14:10 +1100
> >> From: Whisper <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> They are Counter-Strike players, yes?
> >>
> >> Enough said.
> >>
> >> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I don't think so.. Network is ok.. The only change i did was switching
> >>> from Debian Linux to Windows 2003. And i tried many different rate
> >>> settings.. But noone of them did the trick to get clients` chokes to
> >>> 0. Only if every player did "rate 25000"
> >>>   Quoting Whisper : --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> You have a network problem or the clients have a network problem
> >>> If the server needs to send data but cannot, that when u get choke.
> >>> If their rate is too low or if their connection is too crap to
> >>> support their
> >>> rate setting or if your server cannot support X players with rate
> >>> 20000
> >>> correctly, then you get choke.
> >>> On 1/20/07, Andrius Pirus  wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> no, i have already read the link you gave me..it didn't help me. and
> >>> -
> >>> i have Counter Strike 1.6 server, not Source.  i said already that i
> >>> have experimented with server settings and it makes no sense.. Choke
> >>> is always about 10-100 on 80% of my server's players :(
> >>> --
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> --
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> Links:
> >>> ------
> >>> [1] mailto:[EMAIL PROTECTED]
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 5
> >> Date: Fri, 19 Jan 2007 09:15:31 -0600
> >> From: Cc2iscooL <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Well, since you brought up that you're using Windows now, did you use a
> >> timer resolution booster or are you keeping Windows Media Player open in
> >> the
> >> background? What does "stats" show in the server's console? Can your
> >> server
> >> handle the tickrate? If not, it will choke.
> >> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I don't think so.. Network is ok.. The only change i did was switching
> >>> from Debian Linux to Windows 2003. And i tried many different rate
> >>> settings.. But noone of them did the trick to get clients` chokes to
> >>> 0. Only if every player did "rate 25000"
> >>>   Quoting Whisper : --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> You have a network problem or the clients have a network problem
> >>> If the server needs to send data but cannot, that when u get choke.
> >>> If their rate is too low or if their connection is too crap to
> >>> support their
> >>> rate setting or if your server cannot support X players with rate
> >>> 20000
> >>> correctly, then you get choke.
> >>> On 1/20/07, Andrius Pirus  wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> no, i have already read the link you gave me..it didn't help me. and
> >>> -
> >>> i have Counter Strike 1.6 server, not Source.  i said already that i
> >>> have experimented with server settings and it makes no sense.. Choke
> >>> is always about 10-100 on 80% of my server's players :(
> >>> --
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> --
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> Links:
> >>> ------
> >>> [1] mailto:[EMAIL PROTECTED]
> >>>
> >>> --
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 6
> >> Date: Sat, 20 Jan 2007 02:21:29 +1100
> >> From: Whisper <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Oh noes
> >>
> >> Don't talk about tickrate its CS 1.6!!!
> >>
> >> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Well, since you brought up that you're using Windows now, did you use a
> >>> timer resolution booster or are you keeping Windows Media Player open in
> >>> the
> >>> background? What does "stats" show in the server's console? Can your
> >>> server
> >>> handle the tickrate? If not, it will choke.
> >>> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>> >
> >>> > --
> >>> > [ Picked text/plain from multipart/alternative ]
> >>> > I don't think so.. Network is ok.. The only change i did was switching
> >>> > from Debian Linux to Windows 2003. And i tried many different rate
> >>> > settings.. But noone of them did the trick to get clients` chokes to
> >>> > 0. Only if every player did "rate 25000"
> >>> >   Quoting Whisper : --
> >>> > [ Picked text/plain from multipart/alternative ]
> >>> > You have a network problem or the clients have a network problem
> >>> > If the server needs to send data but cannot, that when u get choke.
> >>> > If their rate is too low or if their connection is too crap to
> >>> > support their
> >>> > rate setting or if your server cannot support X players with rate
> >>> > 20000
> >>> > correctly, then you get choke.
> >>> > On 1/20/07, Andrius Pirus  wrote:
> >>> > --
> >>> > [ Picked text/plain from multipart/alternative ]
> >>> > no, i have already read the link you gave me..it didn't help me. and
> >>> > -
> >>> > i have Counter Strike 1.6 server, not Source.  i said already that i
> >>> > have experimented with server settings and it makes no sense.. Choke
> >>> > is always about 10-100 on 80% of my server's players :(
> >>> > --
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> >>> > archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> > --
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list
> >>> > archives, please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >
> >>> >
> >>> > Links:
> >>> > ------
> >>> > [1] mailto:[EMAIL PROTECTED]
> >>> >
> >>> > --
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 7
> >> Date: Fri, 19 Jan 2007 09:24:59 -0600
> >> From: Cc2iscooL <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Haha, eh. Windows timer still runs like s*it as default, so either way he
> >> should be running some sort of timer boosting program, such as
> >> srcdsfpsboost
> >> or Windows Media Player.
> >>
> >> On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Oh noes
> >>>
> >>> Don't talk about tickrate its CS 1.6!!!
> >>>
> >>> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >>> >
> >>> > --
> >>> > [ Picked text/plain from multipart/alternative ]
> >>> > Well, since you brought up that you're using Windows now, did you use
> >>> > =
> > a
> >>> > timer resolution booster or are you keeping Windows Media Player open
> >>> > in
> >>> > the
> >>> > background? What does "stats" show in the server's console? Can your
> >>> > server
> >>> > handle the tickrate? If not, it will choke.
> >>> > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
> >>> > >
> >>> > > --
> >>> > > [ Picked text/plain from multipart/alternative ]
> >>> > > I don't think so.. Network is ok.. The only change i did was
> >>> > > switching
> >>> > > from Debian Linux to Windows 2003. And i tried many different rate
> >>> > > settings.. But noone of them did the trick to get clients` chokes to
> >>> > > 0. Only if every player did "rate 25000"
> >>> > >   Quoting Whisper : --
> >>> > > [ Picked text/plain from multipart/alternative ]
> >>> > > You have a network problem or the clients have a network problem
> >>> > > If the server needs to send data but cannot, that when u get choke.
> >>> > > If their rate is too low or if their connection is too crap to
> >>> > > support their
> >>> > > rate setting or if your server cannot support X players with rate
> >>> > > 20000
> >>> > > correctly, then you get choke.
> >>> > > On 1/20/07, Andrius Pirus  wrote:
> >>> > > --
> >>> > > [ Picked text/plain from multipart/alternative ]
> >>> > > no, i have already read the link you gave me..it didn't help me. and
> >>> > > -
> >>> > > i have Counter Strike 1.6 server, not Source.  i said already that i
> >>> > > have experimented with server settings and it makes no sense.. Choke
> >>> > > is always about 10-100 on 80% of my server's players :(
> >>> > > --
> >>> > > _______________________________________________
> >>> > > To unsubscribe, edit your list preferences, or view the list
> >>> > > archives,
> >>> > > please visit:
> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> > > --
> >>> > > _______________________________________________
> >>> > > To unsubscribe, edit your list preferences, or view the list
> >>> > > archives, please visit:
> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> > >
> >>> > >
> >>> > > Links:
> >>> > > ------
> >>> > > [1] mailto:[EMAIL PROTECTED]
> >>> > >
> >>> > > --
> >>> > >
> >>> > >
> >>> > >
> >>> > > _______________________________________________
> >>> > > To unsubscribe, edit your list preferences, or view the list
> >>> > > archives,
> >>> > > please visit:
> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> > >
> >>> > --
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> --
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 8
> >> Date: Fri, 19 Jan 2007 17:29:33 +0200
> >> From: Andrius Pirus <[EMAIL PROTECTED]>
> >> To: [email protected]
> >> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
> >> Reply-To: [email protected]
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I already tried srcdsfpsboost and windows media player.
> >> Sorry i meant sys_ticrate not tickrate :)
> >> I don't think that problem is in fps- fps is stable 512 (tried also
> >> set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is
> >> stable, only these chokes..
> >>  Quoting Cc2iscooL : --
> >> [ Picked text/plain from multipart/alternative ]
> >> Haha, eh. Windows timer still runs like s*it as default, so either
> >> way he
> >> should be running some sort of timer boosting program, such as
> >> srcdsfpsboost
> >> or Windows Media Player.
> >> On 1/19/07, Whisper  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Oh noes
> >> Don't talk about tickrate its CS 1.6!!!
> >> On 1/20/07, Cc2iscooL  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Well, since you brought up that you're using Windows now, did you
> >> use a
> >> timer resolution booster or are you keeping Windows Media Player
> >> open in
> >> the
> >> background? What does "stats" show in the server's console? Can your
> >> server
> >> handle the tickrate? If not, it will choke.
> >> On 1/19/07, Andrius Pirus  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I don't think so.. Network is ok.. The only change i did was
> >> switching
> >> from Debian Linux to Windows 2003. And i tried many different rate
> >> settings.. But noone of them did the trick to get clients` chokes to
> >> 0. Only if every player did "rate 25000"
> >> Quoting Whisper : --
> >> [ Picked text/plain from multipart/alternative ]
> >> You have a network problem or the clients have a network problem
> >> If the server needs to send data but cannot, that when u get choke.
> >> If their rate is too low or if their connection is too crap to
> >> support their
> >> rate setting or if your server cannot support X players with rate
> >> 20000
> >> correctly, then you get choke.
> >> On 1/20/07, Andrius Pirus  wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> no, i have already read the link you gave me..it didn't help me. and
> >> -
> >> i have Counter Strike 1.6 server, not Source.  i said already that i
> >> have experimented with server settings and it makes no sense.. Choke
> >> is always about 10-100 on 80% of my server's players :(
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> Links:
> >> ------
> >> [1] mailto:[EMAIL PROTECTED]
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> --
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> Links:
> >> ------
> >> [1] mailto:[EMAIL PROTECTED]
> >>
> >> --
> >>
> >>
> >>
> >>
> >> -- __--__--
> >>
> >> Message: 9
> >> Subject: RE: [hlds] client's choke dependency of clien't rate
> >> Date: Fri, 19 Jan 2007 14:10:00 -0600
> >> From: <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Reply-To: [email protected]
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> Sounds like a server-side issue to me.  This happened to me on CS 1.6
> >> whe=
> > n
> >> =3D
> >> my provider was rolling out Source updates (note: updates have come out
> >> ove=3D
> >> r the last few days).  The sheer amount of traffic was enough to make
> >> thing=3D
> >> s shaky for quite some time.  Nobody was able to resolve the problem -
> >> whic=3D
> >> h was consistent -- very VERY high choke -- affecting everyone.  Usually,
> >> 0=3D
> >> choke - sometimes 1 choke.  I inquired about it, and was told there were
> >> u=3D
> >> pgrades going on across the board & that it'd be cleared up by evening.
> >> It=3D
> >> was in fact, cleared up.
> >>
> >> Bring this to the attention of your provider -- that's my suggestion.
> >>
> >> Hope this helps :)
> >>
> >> ________________________________
> >>
> >> From: [EMAIL PROTECTED] on behalf of Andrius Pirus
> >> Sent: Fri 1/19/2007 9:23 AM
> >> To: [email protected]
> >> Subject: [hlds] client's choke dependency of clien't rate
> >>
> >>
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> What could be the problem if almost all (but 80%) of my server's
> >> players have choke playing - even 100 .no loss but only choke. I
> >> tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate,
> >> sys_ticrate etc.. no changes.. BUT all is fine if client set his rate
> >> to 25000 - then no choke, no loss. But i don't want to search for and
> >> install plugins that set clien`ts rates to 25000. All should be fine
> >> also with default (3500) . Or am i wrong? I`ve read many many
> >> manuals, valve and other forums, but couldn't find an answer to
> >> this..  Server's isp is very good and stable. 100 MBit/s..
> >>
> >> my sv_minrate 0 (tried also 2000 4000 5000)
> >> sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc)
> >> sv_maxupdaterate 60 (tried also 30,60,101)
> >> maxplayers 20
> >> engine- newest
> >>
> >> Plz help..
> >>
> >> --
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> plea=3D
> >> se visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> --
> >> [ winmail.dat of type application/ms-tnef deleted ]
> >> --
> >>
> >>
> >>
> >>
> >> -- __--__--
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> End of hlds Digest
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> __________ NOD32 2002 (20070124) Information __________
> >>
> >> This message was checked by NOD32 antivirus system.
> >> http://www.eset.com
> >>
> >>
> >
> >
> >
> >
> > --__--__--
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> >
> > End of hlds Digest
>
>
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