I agree.  I have this information in my motd, but even with big red "READ
THIS!!!" at the top, they still don't read it all the way.  There is no way
to actually get them to properly set their rates, and having such automated
mechanisms to help both them and us was nice.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
Sent: Thursday, January 25, 2007 12:48 PM
To: [email protected]
Subject: [hlds] STEAM request-FIX RATES?

dear steam,
now that you have taken the power to force healthy rates on our pub players
i was wondering if you could set the rates properly in all the clients.
it seems noone with a cable modem ever has the proper rates so they go
skippin through server after server complaining about each one of them, but
the true reason for their skipping is a defualt rate of 7500 and a
cl_updaterate of 10.
The least you could do if your gonna make cl_restrict_server_commands reset
to 1 each time thay connect is assure they have the proper rates to play on.
this would be considered a xmas gift to providors who are already sick of
seeing skipping players in the pubs.

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 25, 2007 4:36 AM
Subject: hlds digest, Vol 1 #5190 - 3 msgs


> Send hlds mailing list submissions to
> [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. RE: To protect against cheaters and abusive admins, why not destroy
> the ability for CS:S to be played on the internet? (Chris Barnett)
>   2. Re: [OT]Savvis Metwork (Saint K.)
>   3. Re: hlds server (Filipp)
>
> --__--__--
>
> Message: 1
> From: "Chris Barnett" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds] To protect against cheaters and abusive admins, why
> not destroy the ability for CS:S to be played on the internet?
> Date: Wed, 24 Jan 2007 15:08:46 -0000
> Reply-To: [email protected]
>
> Sorry Jason,
>
> But I'm kinda trying to make a point in my own away about functionality
> that's needlessly removed from the game in order to protect users from
> admin
> / abuse and exploits.
>
> Don't get me wrong, I'm over the moon with VALVe at the moment, as long as
> they do beta rollouts, I'll always be generally happy in life etc etc etc,
> but I do worry about functionality being removed needlessly!
>
> Cheers.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
> Sent: 24 January 2007 10:45
> To: [email protected]
> Subject: RE: [hlds] To protect against cheaters and abusive admins, why
> not
> destroy the ability for CS:S to be played on the internet?
>
> Obviously this list has gone off the deep end again **shakes head**:-(
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
> Sent: Wednesday, January 24, 2007 4:30 AM
> To: [email protected]
> Subject: Re: [hlds] To protect against cheaters and abusive admins, why
> not destroy the ability for CS:S to be played on the internet?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Because your lack of intelect and sense of humor is terrible. Please
> proceed to castrate yourself using a spoon now, followed by suicide.
> Thank you. Good Bye.
>
> On 1/24/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
>>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Hi,
>>
>>
>>
>> If functionality (e.g. to be able to run server commands on the
>> client) can be placed on the altar to be sacrificed (needlessly) in
>> order to protect the
>> casual CS:S player against abusive admins, then why not follow that to
>> it's
>> logical conclusion and remove the ability for CS:S to be played on the
>> internet?
>>
>>
>>
>> Cheers!
>>
>>
>>
>> Chris Barnett
>>
>>
>>
>> --
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> ___________________________
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 2
> From: "Saint K." <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds] [OT]Savvis Metwork
> Date: Wed, 24 Jan 2007 16:25:58 +0100
> Reply-To: [email protected]
>
> PE's will drop ICMP packets if their too busy handling other traffic.
> Thought if the desitnation machine is configured to respond on ICMP, you
> can
> very well troubleshoot using traces.
>
> For this, you can best use a program called (win)MTR, Linux users mostly
> have this pre-installed, windows users can download the windows version
> from: http://winmtr.sourceforge.net
>
> With this tool you can messure packetloss, and other routings issues.
>
> if the last hop (destination IP) doesnt show any packetloss, the line is
> having no issues (if you messure packetloss in the middle, but not in the
> end, its simply PE's dropping ICMP requests directly aimed at them).
>
> If you messure extreem high pings, you can pretty much see in the MTR
> trace
> were exactly this starts off, and hand over the traces to your ISP so they
> can either change their routing, or contact the 3rd party having the
> issues.
>
> Cheers,
>
> Saint K.
> ----- Original Message -----
> From: "Edward Luna" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 24, 2007 3:17 PM
> Subject: RE: [hlds] [OT]Savvis Metwork
>
>
>>I wouldn't put too much faith in trace routes for troubleshooting lag
>>issues.  Not that it can't be an indicator mind you,  but I'm pretty sure
>>a
>>trace route is a low priority item for routers.
>>
>> -----Original Message-----
>> From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
>> Sent: Tuesday, January 23, 2007 11:25 PM
>> To: [email protected]
>> Subject: RE: [hlds] [OT]Savvis Metwork
>>
>>
>> Or you could stop using a Playskool network and have a return path along
>> the
>> lines of this:
>>
>> traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
>> 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms
>> 0.313
>> ms  0.370 ms
>> 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
>> 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
>> 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms
>> 0.544
>> ms *
>> 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470
>> ms
>> 0.449 ms
>> 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
>> 182.374 ms  2.128 ms
>> 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
>> ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
>> 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495
>> ms
>> 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
>> ms
>>
>> -----Original Message-----
>> From: Gary Stanley [mailto:[EMAIL PROTECTED]
>> Sent: Tuesday, January 23, 2007 10:54 PM
>> To: [email protected]; [email protected]
>> Subject: RE: [hlds] [OT]Savvis Metwork
>>
>> Looks like level3 is having a fit, might be return path issue.
>>
>> traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
>>  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
>> (66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
>>  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
>>  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482
>> ms
>>  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361
>> ms
>> 0.362 ms
>>  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
>>     ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
>>  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
>>     ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
>>     ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
>>  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722
>> ms
>> 41.709 ms
>>  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
>>     ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms
>> 41.804
>> ms
>>  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
>> 44.579 ms
>>     ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
>> 74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms
>>
>> At 10:28 PM 1/23/2007, Scott Pettit wrote:
>>>Your first hop is lagging - sort your own connection out first.
>>>
>>>-Scott
>>>
>>>-----Original Message-----
>>>From: [EMAIL PROTECTED]
>>>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
>>>Sent: Wednesday, 24 January 2007 4:04 p.m.
>>>To: [email protected]
>>>Subject: [hlds] [OT]Savvis Metwork
>>>
>>>As any one notice or had anyone Complain about lag when hopping though
>>>the Savvis Network??  OR any other network on the East Coast?
>>>
>>>
>>>
>>>   1    <1 ms    <1 ms    <1 ms  192.168.1.1
>>>   2   158 ms    13 ms    79 ms  74-130-80-1.dhcp.insightbb.com
>>>[74.130.80.1]
>>>   3    43 ms    25 ms    15 ms  74-128-22-97.dhcp.insightbb.com
>>>[74.128.22.97]
>>>   4    75 ms     7 ms    44 ms  74.128.8.97
>>>   5    31 ms    32 ms    46 ms  sl-gw25-atl-10-0.sprintlink.net
>>>[144.232.212.249
>>>]
>>>   6    25 ms    21 ms    53 ms  sl-bb21-atl-5-0.sprintlink.net
>>>[144.232.22.13]
>>>   7    57 ms    21 ms    41 ms  144.232.8.182
>>>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
>>>[208.172.65.246
>>>]
>>>   9    72 ms    42 ms    48 ms  dcr1-as0-0.Atlanta.savvis.net
>>>[204.70.192.41]
>>>  10    40 ms   133 ms    40 ms  bcs1-so-2-0-0.Washington.savvis.net
>>>[204.70.192.
>>>54]
>>>  11   161 ms   158 ms    83 ms  ber2-pos-7-0-0.Chicago.savvis.net
>>>[208.175.10.25
>>>4]
>>>  12    70 ms    53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
>>>[204.70
>>>.196.26]
>>>  13   100 ms    69 ms    98 ms  208.173.176.214
>>>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
>>>[64.202.110.62]
>>>  15    94 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
>>>[64.202.110.62]
>>>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
>>>[216.246.94.6]
>>>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
>>>
>>>Trace complete.
>>>
>>>The server in this Trace is in equinux data center in chicago
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>_______________________________________________
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --__--__--
>
> Message: 3
> From: "Filipp" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds] hlds server
> Date: Thu, 25 Jan 2007 12:55:34 +0300
> Reply-To: [email protected]
>
> =D1=8F =D0=9E=D0=A2=D0=9A=D0=A3=D0=94=D0=90
> =D0=97=D0=90=D0=9D=D0=90=D0=AE!=
> !!!
>
> ----- Original Message -----
> From: "-=3DGOz=3D-FIREBUG" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 19, 2007 11:33 PM
> Subject: [hlds] hlds server
>
>
>> question
>> whats this
>>  server side
>>    amx side
>>      pc side.
>> L 01/18/2007 - 17:20:05: FATAL ERROR (shutting down): SZ_GetSpace:  Tried
>> to
>> write to an uninitialized sizebuf_t: ???
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Friday, January 19, 2007 1:52 PM
>> To: [email protected]
>> Subject: hlds digest, Vol 1 #5169 - 9 msgs
>>
>>
>> Send hlds mailing list submissions to
>> [email protected]
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>> [EMAIL PROTECTED]
>>
>> You can reach the person managing the list at
>> [EMAIL PROTECTED]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>   1. RE: client's choke dependency of clien't rate (Andrius Pirus)
>>   2. Re: RE: client's choke dependency of clien't rate (Whisper)
>>   3. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
>>   4. Re: RE: client's choke dependency of clien't rate (Whisper)
>>   5. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
>>   6. Re: RE: client's choke dependency of clien't rate (Whisper)
>>   7. Re: RE: client's choke dependency of clien't rate (Cc2iscooL)
>>   8. Re: RE: client's choke dependency of clien't rate (Andrius Pirus)
>>   9. RE: client's choke dependency of clien't rate
>> ([EMAIL PROTECTED])
>>
>> -- __--__--
>>
>> Message: 1
>> Date: Fri, 19 Jan 2007 16:53:15 +0200
>> From: Andrius Pirus <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> no, i have already read the link you gave me..it didn't help me. and -
>> i have Counter Strike 1.6 server, not Source.  i said already that i
>> have experimented with server settings and it makes no sense.. Choke
>> is always about 10-100 on 80% of my server's players :(
>>
>> --
>>
>>
>>
>>
>> -- __--__--
>>
>> Message: 2
>> Date: Sat, 20 Jan 2007 02:01:52 +1100
>> From: Whisper <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> You have a network problem or the clients have a network problem
>>
>> If the server needs to send data but cannot, that when u get choke.
>>
>> If their rate is too low or if their connection is too crap to support
>> their
>> rate setting or if your server cannot support X players with rate 20000
>> correctly, then you get choke.
>>
>> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> no, i have already read the link you gave me..it didn't help me. and -
>>> i have Counter Strike 1.6 server, not Source.  i said already that i
>>> have experimented with server settings and it makes no sense.. Choke
>>> is always about 10-100 on 80% of my server's players :(
>>>
>>> --
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> --
>>
>>
>> -- __--__--
>>
>> Message: 3
>> Date: Fri, 19 Jan 2007 17:08:14 +0200
>> From: Andrius Pirus <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I don't think so.. Network is ok.. The only change i did was switching
>> from Debian Linux to Windows 2003. And i tried many different rate
>> settings.. But noone of them did the trick to get clients` chokes to
>> 0. Only if every player did "rate 25000"
>>  Quoting Whisper : --
>> [ Picked text/plain from multipart/alternative ]
>> You have a network problem or the clients have a network problem
>> If the server needs to send data but cannot, that when u get choke.
>> If their rate is too low or if their connection is too crap to
>> support their
>> rate setting or if your server cannot support X players with rate
>> 20000
>> correctly, then you get choke.
>> On 1/20/07, Andrius Pirus  wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> no, i have already read the link you gave me..it didn't help me. and
>> -
>> i have Counter Strike 1.6 server, not Source.  i said already that i
>> have experimented with server settings and it makes no sense.. Choke
>> is always about 10-100 on 80% of my server's players :(
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> Links:
>> ------
>> [1] mailto:[EMAIL PROTECTED]
>>
>> --
>>
>>
>>
>>
>> -- __--__--
>>
>> Message: 4
>> Date: Sat, 20 Jan 2007 02:14:10 +1100
>> From: Whisper <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> They are Counter-Strike players, yes?
>>
>> Enough said.
>>
>> On 1/20/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> I don't think so.. Network is ok.. The only change i did was switching
>>> from Debian Linux to Windows 2003. And i tried many different rate
>>> settings.. But noone of them did the trick to get clients` chokes to
>>> 0. Only if every player did "rate 25000"
>>>   Quoting Whisper : --
>>> [ Picked text/plain from multipart/alternative ]
>>> You have a network problem or the clients have a network problem
>>> If the server needs to send data but cannot, that when u get choke.
>>> If their rate is too low or if their connection is too crap to
>>> support their
>>> rate setting or if your server cannot support X players with rate
>>> 20000
>>> correctly, then you get choke.
>>> On 1/20/07, Andrius Pirus  wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> no, i have already read the link you gave me..it didn't help me. and
>>> -
>>> i have Counter Strike 1.6 server, not Source.  i said already that i
>>> have experimented with server settings and it makes no sense.. Choke
>>> is always about 10-100 on 80% of my server's players :(
>>> --
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> --
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> Links:
>>> ------
>>> [1] mailto:[EMAIL PROTECTED]
>>>
>>> --
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> --
>>
>>
>> -- __--__--
>>
>> Message: 5
>> Date: Fri, 19 Jan 2007 09:15:31 -0600
>> From: Cc2iscooL <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Well, since you brought up that you're using Windows now, did you use a
>> timer resolution booster or are you keeping Windows Media Player open in
>> the
>> background? What does "stats" show in the server's console? Can your
>> server
>> handle the tickrate? If not, it will choke.
>> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> I don't think so.. Network is ok.. The only change i did was switching
>>> from Debian Linux to Windows 2003. And i tried many different rate
>>> settings.. But noone of them did the trick to get clients` chokes to
>>> 0. Only if every player did "rate 25000"
>>>   Quoting Whisper : --
>>> [ Picked text/plain from multipart/alternative ]
>>> You have a network problem or the clients have a network problem
>>> If the server needs to send data but cannot, that when u get choke.
>>> If their rate is too low or if their connection is too crap to
>>> support their
>>> rate setting or if your server cannot support X players with rate
>>> 20000
>>> correctly, then you get choke.
>>> On 1/20/07, Andrius Pirus  wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> no, i have already read the link you gave me..it didn't help me. and
>>> -
>>> i have Counter Strike 1.6 server, not Source.  i said already that i
>>> have experimented with server settings and it makes no sense.. Choke
>>> is always about 10-100 on 80% of my server's players :(
>>> --
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> --
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
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>> -- __--__--
>>
>> Message: 6
>> Date: Sat, 20 Jan 2007 02:21:29 +1100
>> From: Whisper <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Oh noes
>>
>> Don't talk about tickrate its CS 1.6!!!
>>
>> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Well, since you brought up that you're using Windows now, did you use a
>>> timer resolution booster or are you keeping Windows Media Player open in
>>> the
>>> background? What does "stats" show in the server's console? Can your
>>> server
>>> handle the tickrate? If not, it will choke.
>>> On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>>> >
>>> > --
>>> > [ Picked text/plain from multipart/alternative ]
>>> > I don't think so.. Network is ok.. The only change i did was switching
>>> > from Debian Linux to Windows 2003. And i tried many different rate
>>> > settings.. But noone of them did the trick to get clients` chokes to
>>> > 0. Only if every player did "rate 25000"
>>> >   Quoting Whisper : --
>>> > [ Picked text/plain from multipart/alternative ]
>>> > You have a network problem or the clients have a network problem
>>> > If the server needs to send data but cannot, that when u get choke.
>>> > If their rate is too low or if their connection is too crap to
>>> > support their
>>> > rate setting or if your server cannot support X players with rate
>>> > 20000
>>> > correctly, then you get choke.
>>> > On 1/20/07, Andrius Pirus  wrote:
>>> > --
>>> > [ Picked text/plain from multipart/alternative ]
>>> > no, i have already read the link you gave me..it didn't help me. and
>>> > -
>>> > i have Counter Strike 1.6 server, not Source.  i said already that i
>>> > have experimented with server settings and it makes no sense.. Choke
>>> > is always about 10-100 on 80% of my server's players :(
>>> > --
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list
>>> > archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
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>>> > archives, please visit:
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>>> >
>>> >
>>> > Links:
>>> > ------
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>>> >
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>>> >
>>> >
>>> >
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>>> > please visit:
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>> --
>>
>>
>> -- __--__--
>>
>> Message: 7
>> Date: Fri, 19 Jan 2007 09:24:59 -0600
>> From: Cc2iscooL <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Haha, eh. Windows timer still runs like s*it as default, so either way he
>> should be running some sort of timer boosting program, such as
>> srcdsfpsboost
>> or Windows Media Player.
>>
>> On 1/19/07, Whisper <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Oh noes
>>>
>>> Don't talk about tickrate its CS 1.6!!!
>>>
>>> On 1/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>>> >
>>> > --
>>> > [ Picked text/plain from multipart/alternative ]
>>> > Well, since you brought up that you're using Windows now, did you use
>>> > =
> a
>>> > timer resolution booster or are you keeping Windows Media Player open
>>> > in
>>> > the
>>> > background? What does "stats" show in the server's console? Can your
>>> > server
>>> > handle the tickrate? If not, it will choke.
>>> > On 1/19/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
>>> > >
>>> > > --
>>> > > [ Picked text/plain from multipart/alternative ]
>>> > > I don't think so.. Network is ok.. The only change i did was
>>> > > switching
>>> > > from Debian Linux to Windows 2003. And i tried many different rate
>>> > > settings.. But noone of them did the trick to get clients` chokes to
>>> > > 0. Only if every player did "rate 25000"
>>> > >   Quoting Whisper : --
>>> > > [ Picked text/plain from multipart/alternative ]
>>> > > You have a network problem or the clients have a network problem
>>> > > If the server needs to send data but cannot, that when u get choke.
>>> > > If their rate is too low or if their connection is too crap to
>>> > > support their
>>> > > rate setting or if your server cannot support X players with rate
>>> > > 20000
>>> > > correctly, then you get choke.
>>> > > On 1/20/07, Andrius Pirus  wrote:
>>> > > --
>>> > > [ Picked text/plain from multipart/alternative ]
>>> > > no, i have already read the link you gave me..it didn't help me. and
>>> > > -
>>> > > i have Counter Strike 1.6 server, not Source.  i said already that i
>>> > > have experimented with server settings and it makes no sense.. Choke
>>> > > is always about 10-100 on 80% of my server's players :(
>>> > > --
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > > --
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives, please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > >
>>> > > Links:
>>> > > ------
>>> > > [1] mailto:[EMAIL PROTECTED]
>>> > >
>>> > > --
>>> > >
>>> > >
>>> > >
>>> > > _______________________________________________
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives,
>>> > > please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > --
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> --
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>> --
>>
>>
>> -- __--__--
>>
>> Message: 8
>> Date: Fri, 19 Jan 2007 17:29:33 +0200
>> From: Andrius Pirus <[EMAIL PROTECTED]>
>> To: [email protected]
>> Subject: Re: [hlds] RE: client's choke dependency of clien't rate
>> Reply-To: [email protected]
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I already tried srcdsfpsboost and windows media player.
>> Sorry i meant sys_ticrate not tickrate :)
>> I don't think that problem is in fps- fps is stable 512 (tried also
>> set sys_ticrate to 300 , 200 etc) Server runs rather fine, fps is
>> stable, only these chokes..
>>  Quoting Cc2iscooL : --
>> [ Picked text/plain from multipart/alternative ]
>> Haha, eh. Windows timer still runs like s*it as default, so either
>> way he
>> should be running some sort of timer boosting program, such as
>> srcdsfpsboost
>> or Windows Media Player.
>> On 1/19/07, Whisper  wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Oh noes
>> Don't talk about tickrate its CS 1.6!!!
>> On 1/20/07, Cc2iscooL  wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Well, since you brought up that you're using Windows now, did you
>> use a
>> timer resolution booster or are you keeping Windows Media Player
>> open in
>> the
>> background? What does "stats" show in the server's console? Can your
>> server
>> handle the tickrate? If not, it will choke.
>> On 1/19/07, Andrius Pirus  wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I don't think so.. Network is ok.. The only change i did was
>> switching
>> from Debian Linux to Windows 2003. And i tried many different rate
>> settings.. But noone of them did the trick to get clients` chokes to
>> 0. Only if every player did "rate 25000"
>> Quoting Whisper : --
>> [ Picked text/plain from multipart/alternative ]
>> You have a network problem or the clients have a network problem
>> If the server needs to send data but cannot, that when u get choke.
>> If their rate is too low or if their connection is too crap to
>> support their
>> rate setting or if your server cannot support X players with rate
>> 20000
>> correctly, then you get choke.
>> On 1/20/07, Andrius Pirus  wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> no, i have already read the link you gave me..it didn't help me. and
>> -
>> i have Counter Strike 1.6 server, not Source.  i said already that i
>> have experimented with server settings and it makes no sense.. Choke
>> is always about 10-100 on 80% of my server's players :(
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> Links:
>> ------
>> [1] mailto:[EMAIL PROTECTED]
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> --
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
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>> --
>> _______________________________________________
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>> archives,
>> please visit:
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>> _______________________________________________
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>>
>> Links:
>> ------
>> [1] mailto:[EMAIL PROTECTED]
>>
>> --
>>
>>
>>
>>
>> -- __--__--
>>
>> Message: 9
>> Subject: RE: [hlds] client's choke dependency of clien't rate
>> Date: Fri, 19 Jan 2007 14:10:00 -0600
>> From: <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Reply-To: [email protected]
>>
>> This is a multi-part message in MIME format.
>> --
>> Sounds like a server-side issue to me.  This happened to me on CS 1.6
>> whe=
> n
>> =3D
>> my provider was rolling out Source updates (note: updates have come out
>> ove=3D
>> r the last few days).  The sheer amount of traffic was enough to make
>> thing=3D
>> s shaky for quite some time.  Nobody was able to resolve the problem -
>> whic=3D
>> h was consistent -- very VERY high choke -- affecting everyone.  Usually,
>> 0=3D
>> choke - sometimes 1 choke.  I inquired about it, and was told there were
>> u=3D
>> pgrades going on across the board & that it'd be cleared up by evening.
>> It=3D
>> was in fact, cleared up.
>>
>> Bring this to the attention of your provider -- that's my suggestion.
>>
>> Hope this helps :)
>>
>> ________________________________
>>
>> From: [EMAIL PROTECTED] on behalf of Andrius Pirus
>> Sent: Fri 1/19/2007 9:23 AM
>> To: [email protected]
>> Subject: [hlds] client's choke dependency of clien't rate
>>
>>
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> What could be the problem if almost all (but 80%) of my server's
>> players have choke playing - even 100 .no loss but only choke. I
>> tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate,
>> sys_ticrate etc.. no changes.. BUT all is fine if client set his rate
>> to 25000 - then no choke, no loss. But i don't want to search for and
>> install plugins that set clien`ts rates to 25000. All should be fine
>> also with default (3500) . Or am i wrong? I`ve read many many
>> manuals, valve and other forums, but couldn't find an answer to
>> this..  Server's isp is very good and stable. 100 MBit/s..
>>
>> my sv_minrate 0 (tried also 2000 4000 5000)
>> sv_maxrate 20000 (tried also 3000,4000,8000,15000, etc)
>> sv_maxupdaterate 60 (tried also 30,60,101)
>> maxplayers 20
>> engine- newest
>>
>> Plz help..
>>
>> --
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> plea=3D
>> se visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> --
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>> --
>>
>>
>>
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