wine performance sucks for direct x games think slide show on modest hardware, would be ok with cs1,6/hl1 mods etc as you still have open gl which runs nicely in WINE.. but valve didn't bother with open gl in hl2 based mods,
Even though we run windows boxen, have tested scrds under centos and it worked fine, pain in arse to set up with 1000mhz kernel but runs nice have no idea what fluctations chappie was speaking of didnt see them! if was setting up again would probably use linux, over windows is nice haveing autoupdate work and just having a shell script bootup game with no gui or any clutter.. currently interested in knowing why dods seems to run much nicer than css on same box lower latency, less cpu & more player spots.. badly optimised code in css but not in dods?..even though I 'm guessing they use much of same hl2 code base, anybody else here seeing simlar..or is my setup just quirky? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

