wine performance sucks for direct x games think slide show on modest
hardware, would be ok with cs1,6/hl1 mods etc as you still have open
gl which runs nicely in WINE.. but valve didn't bother with open gl in
hl2 based mods,

Even though we run windows boxen, have tested scrds under centos and
it worked fine, pain in arse to set up with 1000mhz kernel but runs
nice have no idea what fluctations chappie was speaking of didnt see
them!

if was setting up again would probably use linux, over windows is nice
haveing autoupdate work and just having a shell script bootup game
with no gui or any clutter..

currently interested in knowing why dods seems to run much nicer than
css on same box lower latency, less cpu & more player spots.. badly
optimised code in css but not in dods?..even though I 'm guessing they
use much of same hl2 code base, anybody else here seeing simlar..or is
my setup just quirky?

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