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Which kernel version were you using?

I have seen this fps fluctuation as well under Linux, when trying to help
setup SRCDS on a Linux box and the server fps is all over the place for what
appears to be little to no reason at all.

On 1/31/07, Tim Renshaw <[EMAIL PROTECTED]> wrote:
>
> wine performance sucks for direct x games think slide show on modest
> hardware, would be ok with cs1,6/hl1 mods etc as you still have open
> gl which runs nicely in WINE.. but valve didn't bother with open gl in
> hl2 based mods,
>
> Even though we run windows boxen, have tested scrds under centos and
> it worked fine, pain in arse to set up with 1000mhz kernel but runs
> nice have no idea what fluctations chappie was speaking of didnt see
> them!
>
> if was setting up again would probably use linux, over windows is nice
> haveing autoupdate work and just having a shell script bootup game
> with no gui or any clutter..
>
> currently interested in knowing why dods seems to run much nicer than
> css on same box lower latency, less cpu & more player spots.. badly
> optimised code in css but not in dods?..even though I 'm guessing they
> use much of same hl2 code base, anybody else here seeing simlar..or is
> my setup just quirky?
>
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