You will run into this with a remote mysql server as well.

There used to be some method for doing large ban files. Search the
steampowered.com forums
it has something to do with calling other ban files
ie 10 ban files with 100 bans each or something. It may
be a workaround.

just execing the next file in the last line of the ban file before it.

I could be wrong tho.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of HLDS User
Sent: Thursday, March 08, 2007 6:28 PM
To: [email protected]
Subject: [hlds] Large Ban List and high CPU utilization


We have a relatively large ban list on our dedicated CS 1.6 server,
approximately 124KB.   When the map changes, it seems like it takes the
hl1 engine about 25 seconds to chunk through it, causing the server to
be unavailable for players to join until it finishes this process.
Players that were currently connected, are waiting for the nextmap to
start during this window.   CPU use jumps to 100% locked while this is
happening.

Does anyone know if this is a known issue with cs / hl1, or if possibly
if I have a misconfiguration of the server?   I've talked with another
server op buddy, and he said he had the same problem, and fixed it by
reducing his banfile size.  I really don't want to do this, as these are
valid bans of bastage players we don't want returning to our server.

I'm looking at using a mySQL db (like amxbans, or something we custom
write) to store bans in, if there's no way to get around this beyond
trimming the banned file, however, I'd rather not "externalize" the ban
list if I can get the server configured to not take so long to process
the banned.txt file.

Thanks,
---daggy

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