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[ Picked text/plain from multipart/alternative ]
Alfred was the creator of Adminmod.

I don't think he has anything to do with it now.

On 3/15/07, Megatron <[EMAIL PROTECTED]> wrote:
>
> I think Alfred was the creator of Adminmod. Remember the good ol' days?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Wednesday, March 14, 2007 9:09 AM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> We'll assume for now that Valve will be responsive to reasonable requests.
> Lets petition Valve in a reasonable manner and request that they publicly
> state their position.
>
> Valve... are you prejudiced against 3rd party plugin developers... and if
> so, why?
>
>
> -----Original Message-----
> From: Chris Barnett [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, March 14, 2007 9:09 AM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
>
> Ah...best that Valve removes the API for developers, that will fix it.
>
> That's what they've been doing for the past year. If functionality has
> been
> causing a problem where it can be exploited, they'll remove it without
> warning, rather than fix it.
>
> "r_screenoverlays" anyone?
>
> What bothers Valve, is that the entire developer community, doesn't give a
> stuff as to what's in the API and what isn't. That's why there is these
> silly games going on where they are hellbent on punishing everyone for
> using
> plugins (Like any of them) that don't use the Valve API.
>
> Us server operators are just pawns in the game between Valve and the 3rd
> party plugin developers.
>
> People who don't know what they are talking about, want us all to blame
> the
> 3rd party plugin developers. But hold on boys and girls, if ALL the
> plugins
> apart from Matties, don't use the Valve API, what does that say about
> Valves
> API?
>
> Come on Valve, "The games up". Please just give us a 1 week beta cycle and
> everyone will be happy.
>
> Chris Barnett
> U75CLAN.
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: 14 March 2007 13:46
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> What bothers me is that they change parts of the API without notifying the
> developers.  That's what mainly breaks said plugins.  Why is it so hard to
> give them a heads up as to what is changing, or perhaps letting them get a
> chance to code an update before the mass scramble to fix it upon an
> update?
>
> Valve's servers are bettered by plugins.  I think that's evident by the
> amount of complaints upon an update and the sheer number of servers
> running
> these plugins.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Wednesday, March 14, 2007 10:28 AM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> Hmmm... not sure about the "Dark Forces" thing but I don't blame Valve one
> bit for not concerning themselves with 3rd party stuff.  It truly is the
> responsibility of the third parties to react to what Valve does... not the
> other way around.  I don't think the third parties object to following
> Valves lead... third party responsibility is not really the issue here.
>
> Valve has taken on the rather formidable task of being responsible for
> every
> server out there when they make updates "mandatory" and distribute the
> updates at startup or force customers to run an update tool.  I don't envy
> Valve their burden but it is self inflicted.  A selected community
> comprised
> of a representative collection of various platforms and environments for
> the
> purpose of testing updates before having them shot into the veins of the
> entire community would go a long way to reversing the cycle of Valve
> updates... servers crash.  Lets face it, if there weren't a problem we
> wouldn't be having this discussion so lets identify the issues without
> prejudice and resolve the problem.
>
>
> -----Original Message-----
> From: Chris Barnett [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, March 14, 2007 3:41 AM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
>
> Call me a cynic, but don't be too surprised if they take you up on that
> offer, forcing you to sign an NDA and to test the thing with NO PLUGINS.
>
> And we'll all still be back where we were.
>
> There's a whole army of "Valve Vanilla" lovers out there, who have Valve
> surrounded and they will stop at nothing to make sure that nothing is done
> to help to situation. They see any third party plugins as an insult to the
> games and they believe they have the right to see 40,000 vanilla source
> servers in their game browser with no plugins.
>
> Believe me, these people WILL petition moan, moan and moan some more at
> Valve as to why they are giving ANYONE who runs ANY third party server
> plugin the time of day.
>
> You have been warned.
>
> For me, it's a pubic beta, with no strings attached. That way, at least
> the
> plugin developers can patch their plugins against what Valve has on their
> radar.
>
> Let's be clear about what we want here please. Because if we let the
> vanilla
> crowd get away with it, will still have thousands of broken servers and
> they
> will be making the case to Valve that the plugin servers are more trouble
> than they are worth.
>
> Be careful my brothers in arms...there are dark forces at work here......
>
> Chris Barnett
> U75CLAN
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan
> Sent: 14 March 2007 01:34
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> I would love to see a separate list or distribution system that is
> dedicated
> to game server operators who volunteer as testers for the updates before
> they are released. It would work out more of the bugs and cut down on a
> lot
> of bad feelings toward Valve. It would certainly make me feel a lot more
> comfortable when I run the hldsupdate tool.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
> Sent: Tuesday, March 13, 2007 4:59 PM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> Hear Hear!
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edgar Ortega
> Sent: Tuesday, March 13, 2007 2:01 PM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> This is probbaly one of the most truthful statements that has been said
> time
> and time again:
>
> "The craziest thing is that the entire server community is willing to help
> but Valve apparently prefers to go it alone."
>
> Valve has one of the most faithful and trusting communities around, we
> offer
> our time, services, and even our money to Valve and its products to help
> make their games and our gaming communities be strong and fruitful. We
> co-exist, and because of that we are always willing to and would rather
> help
> out with betas than get faulty patches. I hope this is one of the last
> times
> these kinds of incidents occurs, because as of late, I am reading of more
> and more server ops just saying to hell with Steam and HLDS altogether and
> it seems the primary reason is the "big balls" attitude that Valve seems
> to
> have with pushing shit down the very same throats of the server ops and
> the
> communities that have helped make your company what it is to-date. Its not
> an encouraging thing to read.
>
> - [Me109] PenDragon
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Tuesday, March 13, 2007 12:26 PM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
> What Valve is trying to do is simply not doable.  You cannot make updates
> "required" but not have tested them on every platform they run on.  We
> have
> all seen this over and over again... Valve issues updates and working
> servers crash.  I'm no trashing Valve... they are exceptionally good at
> being reactive to the problems their updates create... what they need to
> be
> is more proactive.  The craziest thing is that the entire server community
> is willing to help but Valve apparently prefers to go it alone.
>
> -----Original Message-----
> From: Gigabit Nick [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, March 13, 2007 7:39 AM
> To: [email protected]
> Subject: RE: [hlds] Source Multiplayer Update Released
>
>
> --
>
> [ Picked text/plain from multipart/alternative ] I second that.
>
> Anyone got a working GarrysMod server after the update?, We run two one
> Windows 2003 and both are bust.
>
> All together now... BETAS HELP TO STOP RELEASES BREAKING SERVERS.
>
>
> _
>
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> 4:51 PM
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>
>
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