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[ Picked text/plain from multipart/alternative ]
How do you solve a 3rd party problem?



You hire it :)



Sorry I just thought I would add a little humor to the boil, maybe help bring 
the fire down a bit....

Dustin Tuft



> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: [hlds] 
> Source Multiplayer Update Released> Date: Thu, 15 Mar 2007 02:33:25 +1100> > 
> --> [ Picked text/plain from multipart/alternative ]> Alfred was the creator 
> of Adminmod.> > I don't think he has anything to do with it now.> > On 
> 3/15/07, Megatron <[EMAIL PROTECTED]> wrote:> >> > I think Alfred was the 
> creator of Adminmod. Remember the good ol' days?> >> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Edward Luna> > Sent: Wednesday, March 14, 2007 9:09 AM> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > We'll assume for now that Valve will be responsive to 
> reasonable requests.> > Lets petition Valve in a reasonable manner and 
> request that they publicly> > state their position.> >> > Valve... are you 
> prejudiced against 3rd party plugin developers... and if> > so, why?> >> >> > 
> -----Original Message-----> > From: Chris Barnett [mailto:[EMAIL PROTECTED]> 
> > Sent: Wednesday, March 14, 2007 9:09 AM> > To: [email protected]> 
> > Subject: RE: [hlds] Source Multiplayer Update Released> >> >> > Ah...best 
> that Valve removes the API for developers, that will fix it.> >> > That's 
> what they've been doing for the past year. If functionality has> > been> > 
> causing a problem where it can be exploited, they'll remove it without> > 
> warning, rather than fix it.> >> > "r_screenoverlays" anyone?> >> > What 
> bothers Valve, is that the entire developer community, doesn't give a> > 
> stuff as to what's in the API and what isn't. That's why there is these> > 
> silly games going on where they are hellbent on punishing everyone for> > 
> using> > plugins (Like any of them) that don't use the Valve API.> >> > Us 
> server operators are just pawns in the game between Valve and the 3rd> > 
> party plugin developers.> >> > People who don't know what they are talking 
> about, want us all to blame> > the> > 3rd party plugin developers. But hold 
> on boys and girls, if ALL the> > plugins> > apart from Matties, don't use the 
> Valve API, what does that say about> > Valves> > API?> >> > Come on Valve, 
> "The games up". Please just give us a 1 week beta cycle and> > everyone will 
> be happy.> >> > Chris Barnett> > U75CLAN.> >> >> >> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Dan E> > Sent: 14 March 2007 13:46> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > What bothers me is that they change parts of the API without 
> notifying the> > developers. That's what mainly breaks said plugins. Why is 
> it so hard to> > give them a heads up as to what is changing, or perhaps 
> letting them get a> > chance to code an update before the mass scramble to 
> fix it upon an> > update?> >> > Valve's servers are bettered by plugins. I 
> think that's evident by the> > amount of complaints upon an update and the 
> sheer number of servers> > running> > these plugins.> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Edward Luna> > Sent: Wednesday, March 14, 2007 10:28 AM> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > Hmmm... not sure about the "Dark Forces" thing but I don't 
> blame Valve one> > bit for not concerning themselves with 3rd party stuff. It 
> truly is the> > responsibility of the third parties to react to what Valve 
> does... not the> > other way around. I don't think the third parties object 
> to following> > Valves lead... third party responsibility is not really the 
> issue here.> >> > Valve has taken on the rather formidable task of being 
> responsible for> > every> > server out there when they make updates 
> "mandatory" and distribute the> > updates at startup or force customers to 
> run an update tool. I don't envy> > Valve their burden but it is self 
> inflicted. A selected community> > comprised> > of a representative 
> collection of various platforms and environments for> > the> > purpose of 
> testing updates before having them shot into the veins of the> > entire 
> community would go a long way to reversing the cycle of Valve> > updates... 
> servers crash. Lets face it, if there weren't a problem we> > wouldn't be 
> having this discussion so lets identify the issues without> > prejudice and 
> resolve the problem.> >> >> > -----Original Message-----> > From: Chris 
> Barnett [mailto:[EMAIL PROTECTED]> > Sent: Wednesday, March 14, 2007 3:41 AM> 
> > To: [email protected]> > Subject: RE: [hlds] Source Multiplayer 
> Update Released> >> >> > Call me a cynic, but don't be too surprised if they 
> take you up on that> > offer, forcing you to sign an NDA and to test the 
> thing with NO PLUGINS.> >> > And we'll all still be back where we were.> >> > 
> There's a whole army of "Valve Vanilla" lovers out there, who have Valve> > 
> surrounded and they will stop at nothing to make sure that nothing is done> > 
> to help to situation. They see any third party plugins as an insult to the> > 
> games and they believe they have the right to see 40,000 vanilla source> > 
> servers in their game browser with no plugins.> >> > Believe me, these people 
> WILL petition moan, moan and moan some more at> > Valve as to why they are 
> giving ANYONE who runs ANY third party server> > plugin the time of day.> >> 
> > You have been warned.> >> > For me, it's a pubic beta, with no strings 
> attached. That way, at least> > the> > plugin developers can patch their 
> plugins against what Valve has on their> > radar.> >> > Let's be clear about 
> what we want here please. Because if we let the> > vanilla> > crowd get away 
> with it, will still have thousands of broken servers and> > they> > will be 
> making the case to Valve that the plugin servers are more trouble> > than 
> they are worth.> >> > Be careful my brothers in arms...there are dark forces 
> at work here......> >> > Chris Barnett> > U75CLAN> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Michael Jordan> > Sent: 14 March 2007 01:34> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > I would love to see a separate list or distribution system 
> that is> > dedicated> > to game server operators who volunteer as testers for 
> the updates before> > they are released. It would work out more of the bugs 
> and cut down on a> > lot> > of bad feelings toward Valve. It would certainly 
> make me feel a lot more> > comfortable when I run the hldsupdate tool.> >> >> 
> >> > -----Original Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL 
> PROTECTED] On Behalf Of Brian M. Frain> > Sent: Tuesday, March 13, 2007 4:59 
> PM> > To: [email protected]> > Subject: RE: [hlds] Source 
> Multiplayer Update Released> >> > Hear Hear!> >> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Edgar Ortega> > Sent: Tuesday, March 13, 2007 2:01 PM> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > This is probbaly one of the most truthful statements that has 
> been said> > time> > and time again:> >> > "The craziest thing is that the 
> entire server community is willing to help> > but Valve apparently prefers to 
> go it alone."> >> > Valve has one of the most faithful and trusting 
> communities around, we> > offer> > our time, services, and even our money to 
> Valve and its products to help> > make their games and our gaming communities 
> be strong and fruitful. We> > co-exist, and because of that we are always 
> willing to and would rather> > help> > out with betas than get faulty 
> patches. I hope this is one of the last> > times> > these kinds of incidents 
> occurs, because as of late, I am reading of more> > and more server ops just 
> saying to hell with Steam and HLDS altogether and> > it seems the primary 
> reason is the "big balls" attitude that Valve seems> > to> > have with 
> pushing shit down the very same throats of the server ops and> > the> > 
> communities that have helped make your company what it is to-date. Its not> > 
> an encouraging thing to read.> >> > - [Me109] PenDragon> >> > -----Original 
> Message-----> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Edward Luna> > Sent: Tuesday, March 13, 2007 12:26 PM> > To: 
> [email protected]> > Subject: RE: [hlds] Source Multiplayer Update 
> Released> >> > What Valve is trying to do is simply not doable. You cannot 
> make updates> > "required" but not have tested them on every platform they 
> run on. We> > have> > all seen this over and over again... Valve issues 
> updates and working> > servers crash. I'm no trashing Valve... they are 
> exceptionally good at> > being reactive to the problems their updates 
> create... what they need to> > be> > is more proactive. The craziest thing is 
> that the entire server community> > is willing to help but Valve apparently 
> prefers to go it alone.> >> > -----Original Message-----> > From: Gigabit 
> Nick [mailto:[EMAIL PROTECTED]> > Sent: Tuesday, March 13, 2007 7:39 AM> > 
> To: [email protected]> > Subject: RE: [hlds] Source Multiplayer 
> Update Released> >> >> > --> >> > [ Picked text/plain from 
> multipart/alternative ] I second that.> >> > Anyone got a working GarrysMod 
> server after the update?, We run two one> > Windows 2003 and both are bust.> 
> >> > All together now... BETAS HELP TO STOP RELEASES BREAKING SERVERS.> >> >> 
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> found in this incoming message.> > Checked by AVG Free Edition.> > Version: 
> 7.5.446 / Virus Database: 268.18.11/721 - Release Date: 3/13/2007> > 4:51 PM> 
> >> >> > --> >> > No virus found in this outgoing message.> > Checked by AVG 
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> Date: 3/13/2007> > 4:51 PM> >> >> >> > 
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