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This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:


Hello Alfred,

To prevent easy-cheating on CS 1.6, I would like to know if you could do
this:

1) Make the smoke sprite under mp_consistency checks, because of people
using No Smoke.

2) Making .wad files under mp_consistency check to prevent people from using
modified textures to have white walls?

I know those exploits are old, but many people use it.

I have also two questions:

I would like to know what is the max "rate" limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 20000. But a
lot of servers make sv_maxrate on 25000.

And what does cl_gaitestimation ? (I just know that it's a netcode cvar)

PS: Sorry if my english is sometimes bad.

Thanks you.
- AnAkIn
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