-- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here:
Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max "rate" limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 20000. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

