Yes, they fix critical things sometimes, but SMP bug in Windows
version is still there for example though I personally consider it
critical. I can come up with long list of relatively simple to
implement features for HL1 but that would be just a waste of time
since HL1 engine is dead. End of story...

On 29/04/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Even if it's dead, they still do fix for things sometimes. And I think it
won't take too much time to just make a sprite under mp_consistency?

2007/4/29, Roman Hatsiev <[EMAIL PROTECTED]>:
>
> HL1 engine is dead. No one is going to touch it. We have to live with it.
>
> On 29/04/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > This was posted on HLDS Linux mailing list, but I didn't get an
> > answer, so I post it here:
> >
> >
> > Hello Alfred,
> >
> > To prevent easy-cheating on CS 1.6, I would like to know if you could do
> > this:
> >
> > 1) Make the smoke sprite under mp_consistency checks, because of people
> > using No Smoke.
> >
> > 2) Making .wad files under mp_consistency check to prevent people from
> using
> > modified textures to have white walls?
> >
> > I know those exploits are old, but many people use it.
> >
> > I have also two questions:
> >
> > I would like to know what is the max "rate" limitation of the HL1
> > Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 20000.
> But a
> > lot of servers make sv_maxrate on 25000.
> >
> > And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
> >
> > PS: Sorry if my english is sometimes bad.
> >
> > Thanks you.
> > - AnAkIn
> > --
> >
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> >
>
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