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[ Picked text/plain from multipart/alternative ]
I tried maps\...  allow_from_disk and people kept getting booted for:
[MOD]\maps\soundcache\_other.cache. File must be removed to play on this
server..

I also tried
maps\*.* allow_from_disk+check_crc
maps\soundcache\... allow_from_disk

Same problem

Custom maps are going to be a bitch If I don't work out a way around this.

On 6/13/07, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> When I was testing with our server, I simply added the following, to
> allow for all custom map content to be considered allowable:
> maps\...  allow_from_disk
>
> This worked fine for me, and meant all bsp and nav files were
> automatically allowed.
>
> Not sure if this is the right way to go about it, but it definitely
> worked.
>
> Regards,
> Adam.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, 13 June 2007 2:55 PM
> To: [email protected]; [EMAIL PROTECTED]
> Subject: Re: [hlds] Source Engine Update Available
>
> --
> [ Picked text/plain from multipart/alternative ] Whats the deal with
> usage for custom maps?
>
> Is it simply a case of adding:
>
>     maps\de_season.bsp        allow_from_disk+check_crc
>     maps\de_season.nav        allow_from_disk+check_crc
>
> And that is it?
>
> I was of the understanding that we wouldn't have to do anything for
> custom content?
> The whitelist could get pretty messy for servers that run custom maps,
> correct?
>
>
> On 6/13/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >
> > Updates to the Source Engine are now available.  Previously this was
> > in Beta, behind srcds0407.  Please run hldsupdatetool to receive this
> > update.  The specific changes include:
> >
> > Pure Servers:
> > Servers can now force the client to match the server's files, by
> > becoming a pure server. When a server enables sv_pure, clients who
> > connect and play on the server cannot gain an advantage by modifying
> > the game content. For more information about Pure Servers, click here:
> > http://developer.valvesoftware.com/wiki/Pure_Servers.
> >
> > Source Engine:
> > - In-game server browser only shows human players in the player counts
>
> > column. Bots column now shows number of bots instead of a "some bots"
> > or "no bots" icon
> > - Fixed servers with bots reporting incorrect number of bots when
> > sv_master_legacy_mode is set to 0
> > - Fixed a server performance problem with queued packets
> > - Increased the maximum rate to 1 megabyte
> > - Added a findflags console command, which can list all cvars with a
> > specified flag. For example: 'findflags server_can_execute' will find
> > all console variables and commands marked with
> > FCVAR_SERVER_CAN_EXECUTE
> > - Cheat protected many cvars and commands
> > - Removed cl_restrict_server_commands to prevent clients from being
> > redirected
> > - Fixed user names reported as "unconnected" when greater than 32k
> > players had connected to the server
> > - Fixed a client crash during authentication
> > - Fixed a crash when mashing the ~ key on disconnect
> > - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
> > the client
> > - Fixed the free roaming camera in SourceTV demos
> > - Fixed cl_language archiving itself and not updating correctly when
> > the language changed
> > - Fixed a voice recording bug that could cause voice dropouts
> > - Fixed a rare crash when spectating in Counter-Strike: Source
> >
> > We'd also ask that everyone please set sv_master_legacy_mode 0 again
> > and report any problems.
> >
> > Jason
> >
> > _______________________________________________
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>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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