-- [ Picked text/plain from multipart/alternative ] Weird. I use that all the time.
On 6/17/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote: > > I tried this suggestion but it doesn't work as hoped. Apparently the > second > instance of bot_quota 12 overwrites the first placement of bots on the > terrorist team. All 12 bots end up being on the counter terrorist > team. :( > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: Friday, June 15, 2007 8:41 AM > To: [email protected] > Subject: Re: [hlds] Half-Life 2 Team Deathmatch > > -- > [ Picked text/plain from multipart/alternative ] > bot_join_team t > bot_quota 8 > bot_join_team ct > bot_quota 12 > > > On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote: > > > > Aaaahh! A light bulb turns on! I guess bot_quota_mode match was > working > > properly. I noticed 16 bots with one human at bot_quota 16 and 4 bots > > with > > one human at bot_quota 4. I mistakenly expected the ratio to always be > 1 > > human to 1 bot. I like the variability better. > > > > Is there a way to predetermine the number of bots that join terrorists > or > > counter terrorists? I know you can add one at a time in the server > > console > > with bot_add_t or bot_add_ct, but can you just have a server start with > > say > > 8 terrorists and 4 counter terrorists. And then maybe just have humans > > join > > the counter terrorists? > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi > > Sent: Wednesday, June 13, 2007 11:51 AM > > To: [email protected] > > Subject: Re: [hlds] Half-Life 2 Team Deathmatch > > > > If you use bot_quota_mode match, it will keep a ratio of 1:N of humans > > to bots where bot_quota is N. For example, if you set bot_quota to 2 > > and bot_quota_mode match, and had 5 human players, there would be ten > > bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots > > would be in. > > > > On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote: > > > This is a multi-part message in MIME format. > > > -- > > > Here is what I've observed. When both -maxplayers and bot_quota were > > set > > to > > > 16, teams would be 7 vs. 8. By changing -maxplayers to 18 and keeping > > > bot_quota at 16, teams are now 8 vs. 8. I don't understand why this > is > > so, > > > since in both cases I had bot_auto_vacate set to 1 and > > mp_autoteambalance > > > set to 1. I thought that with bot_auto_vacate set to 1, all player > > positions > > > could be filled, and a bot would drop out automatically when a human > > tried > > > to join. So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers > > was > > > set the same as bot_quota. By the way, HLTV was turned off. > > > > > > I've discovered something else that doesn't seem to work or make sense > > to > > > me. I appreciated the explanation of the differences between normal, > > fill > > > and match for the cvar bot_quota_mode. My understanding is that in > > normal, > > > you should always have the number of bots specified by bot_quota. And > > in > > > fill, you will have the number of bots specified by bot_quota minus > any > > > human players that join. In other words, you will always have a > mixture > > of > > > bots and humans that total the bot_quota setting. First question: > > Wouldn't > > > "fill" be the same as using bot_quota_mode normal and bot_auto_vacate > 1? > > I > > > don't see a subtle difference here. > > > > > > Second question: bot_quota_mode match doesn't seem to work. My > > > understanding was that when a human joined, one bot would join to > > "match" > > > him. When I had bot_quota set to 16, I would get 16 bots. If I > > eliminated > > > the bot_quota variable, I would get no bots. How do you properly use > > the > > > bot_quota_match setting? > > > > > > Thanks again. > > > > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E > > > Sent: Wednesday, June 13, 2007 5:04 AM > > > To: [email protected] > > > Subject: RE: [hlds] Half-Life 2 Team Deathmatch > > > > > > Bots will NOT completely fill a server (gotta allow for players to > > connect > > > :P). Probably better to lower the bot_quota to 14 and let players > fill > > the > > > slots. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > > Sent: Wednesday, June 13, 2007 4:53 AM > > > To: [email protected] > > > Subject: Re: [hlds] Half-Life 2 Team Deathmatch > > > > > > I'm not sure about it, but it seems to me that bots cannot fill all > > slots. > > > > > > On 13/06/07, Regime <[EMAIL PROTECTED]> wrote: > > > > You probably have source TV on. The source TV is also counted as one > > > > "slot". > > > > That would leave you 15 slots and the numbers would always have to > be > > > > uneven. As it's HL2MP I don't think you can raise the slots to 17 as > > the > > > > max is 16 (correct me if I'm wrong), so your options are to either > > lower > > > > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV > > off > > > > and play 8 Vs 8.. > > > > --- > > > > Regime > > > > http://www.livebythegun.com/ > > > > > > > > > > > > Michael R. Matheson wrote: > > > > > I have max players set to 16. I also have bot_quota set to > 16. One > > > > > team will have 7, the other 8. > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > [ winmail.dat of type application/ms-tnef deleted ] > > > -- > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

