--
[ Picked text/plain from multipart/alternative ]
Weird. I use that all the time.



On 6/17/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
>
> I tried this suggestion but it doesn't work as hoped.  Apparently the
> second
> instance of bot_quota 12 overwrites the first placement of bots on the
> terrorist team.  All 12 bots end up being on the counter terrorist
> team.  :(
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Friday, June 15, 2007 8:41 AM
> To: [email protected]
> Subject: Re: [hlds] Half-Life 2 Team Deathmatch
>
> --
> [ Picked text/plain from multipart/alternative ]
> bot_join_team t
> bot_quota 8
> bot_join_team ct
> bot_quota 12
>
>
> On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
> >
> > Aaaahh!  A light bulb turns on!  I guess bot_quota_mode match was
> working
> > properly.  I noticed 16 bots with one human at bot_quota 16 and 4 bots
> > with
> > one human at bot_quota 4.  I mistakenly expected the ratio to always be
> 1
> > human to 1 bot.  I like the variability better.
> >
> > Is there a way to predetermine the number of bots that join terrorists
> or
> > counter terrorists?  I know you can add one at a time in the server
> > console
> > with bot_add_t or bot_add_ct, but can you just have a server start with
> > say
> > 8 terrorists and 4 counter terrorists.  And then maybe just have humans
> > join
> > the counter terrorists?
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
> > Sent: Wednesday, June 13, 2007 11:51 AM
> > To: [email protected]
> > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> >
> > If you use bot_quota_mode match, it will keep a ratio of 1:N of humans
> > to bots where bot_quota is N. For example, if you set bot_quota to 2
> > and bot_quota_mode match, and had 5 human players, there would be ten
> > bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots
> > would be in.
> >
> > On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
> > > This is a multi-part message in MIME format.
> > > --
> > > Here is what I've observed.  When both -maxplayers and bot_quota were
> > set
> > to
> > > 16, teams would be 7 vs. 8.  By changing -maxplayers to 18 and keeping
> > > bot_quota at 16, teams are now 8 vs. 8.  I don't understand why this
> is
> > so,
> > > since in both cases I had bot_auto_vacate set to 1 and
> > mp_autoteambalance
> > > set to 1. I thought that with bot_auto_vacate set to 1, all player
> > positions
> > > could be filled, and a bot would drop out automatically when a human
> > tried
> > > to join.  So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers
> > was
> > > set the same as bot_quota.  By the way, HLTV was turned off.
> > >
> > > I've discovered something else that doesn't seem to work or make sense
> > to
> > > me.  I appreciated the explanation of the differences between normal,
> > fill
> > > and match for the cvar bot_quota_mode.  My understanding is that in
> > normal,
> > > you should always have the number of bots specified by bot_quota.  And
> > in
> > > fill, you will have the number of bots specified by bot_quota minus
> any
> > > human players that join.  In other words, you will always have a
> mixture
> > of
> > > bots and humans that total the bot_quota setting.  First question:
> > Wouldn't
> > > "fill" be the same as using bot_quota_mode normal and bot_auto_vacate
> 1?
> > I
> > > don't see a subtle difference here.
> > >
> > > Second question:  bot_quota_mode match doesn't seem to work.  My
> > > understanding was that when a human joined, one bot would join to
> > "match"
> > > him.  When I had bot_quota set to 16, I would get 16 bots.  If I
> > eliminated
> > > the bot_quota variable, I would get no bots.  How do you properly use
> > the
> > > bot_quota_match setting?
> > >
> > > Thanks again.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> > > Sent: Wednesday, June 13, 2007 5:04 AM
> > > To: [email protected]
> > > Subject: RE: [hlds] Half-Life 2 Team Deathmatch
> > >
> > > Bots will NOT completely fill a server (gotta allow for players to
> > connect
> > > :P).  Probably better to lower the bot_quota to 14 and let players
> fill
> > the
> > > slots.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> > > Sent: Wednesday, June 13, 2007 4:53 AM
> > > To: [email protected]
> > > Subject: Re: [hlds] Half-Life 2 Team Deathmatch
> > >
> > > I'm not sure about it, but it seems to me that bots cannot fill all
> > slots.
> > >
> > > On 13/06/07, Regime <[EMAIL PROTECTED]> wrote:
> > > > You probably have source TV on. The source TV is also counted as one
> > > > "slot".
> > > > That would leave you 15 slots and the numbers would always have to
> be
> > > > uneven. As it's HL2MP I don't think you can raise the slots to 17 as
> > the
> > > > max is 16 (correct me if I'm wrong), so your options are to either
> > lower
> > > > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV
> > off
> > > > and play 8 Vs 8..
> > > > ---
> > > > Regime
> > > > http://www.livebythegun.com/
> > > >
> > > >
> > > > Michael R. Matheson wrote:
> > > > > I have max players set to 16.  I also have bot_quota set to
> 16.  One
> > > > > team will have 7, the other 8.
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > --
> > > [ winmail.dat of type application/ms-tnef deleted ]
> > > --
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to