That could be done with eventscripts probably, but not just using game
settings I believe. Bes you can do is force all of them to go CT or T.

On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
Aaaahh!  A light bulb turns on!  I guess bot_quota_mode match was working
properly.  I noticed 16 bots with one human at bot_quota 16 and 4 bots with
one human at bot_quota 4.  I mistakenly expected the ratio to always be 1
human to 1 bot.  I like the variability better.

Is there a way to predetermine the number of bots that join terrorists or
counter terrorists?  I know you can add one at a time in the server console
with bot_add_t or bot_add_ct, but can you just have a server start with say
8 terrorists and 4 counter terrorists.  And then maybe just have humans join
the counter terrorists?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: Wednesday, June 13, 2007 11:51 AM
To: [email protected]
Subject: Re: [hlds] Half-Life 2 Team Deathmatch

If you use bot_quota_mode match, it will keep a ratio of 1:N of humans
to bots where bot_quota is N. For example, if you set bot_quota to 2
and bot_quota_mode match, and had 5 human players, there would be ten
bots in. If you set bot_quota to 1, and had 5 humans in, then 5 bots
would be in.

On 6/13/07, Michael R. Matheson <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> Here is what I've observed.  When both -maxplayers and bot_quota were set
to
> 16, teams would be 7 vs. 8.  By changing -maxplayers to 18 and keeping
> bot_quota at 16, teams are now 8 vs. 8.  I don't understand why this is
so,
> since in both cases I had bot_auto_vacate set to 1 and mp_autoteambalance
> set to 1. I thought that with bot_auto_vacate set to 1, all player
positions
> could be filled, and a bot would drop out automatically when a human tried
> to join.  So I'm not sure why I couldn't have 8 vs. 8 when -maxplayers was
> set the same as bot_quota.  By the way, HLTV was turned off.
>
> I've discovered something else that doesn't seem to work or make sense to
> me.  I appreciated the explanation of the differences between normal, fill
> and match for the cvar bot_quota_mode.  My understanding is that in
normal,
> you should always have the number of bots specified by bot_quota.  And in
> fill, you will have the number of bots specified by bot_quota minus any
> human players that join.  In other words, you will always have a mixture
of
> bots and humans that total the bot_quota setting.  First question:
Wouldn't
> "fill" be the same as using bot_quota_mode normal and bot_auto_vacate 1?
I
> don't see a subtle difference here.
>
> Second question:  bot_quota_mode match doesn't seem to work.  My
> understanding was that when a human joined, one bot would join to "match"
> him.  When I had bot_quota set to 16, I would get 16 bots.  If I
eliminated
> the bot_quota variable, I would get no bots.  How do you properly use the
> bot_quota_match setting?
>
> Thanks again.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
> Sent: Wednesday, June 13, 2007 5:04 AM
> To: [email protected]
> Subject: RE: [hlds] Half-Life 2 Team Deathmatch
>
> Bots will NOT completely fill a server (gotta allow for players to connect
> :P).  Probably better to lower the bot_quota to 14 and let players fill
the
> slots.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: Wednesday, June 13, 2007 4:53 AM
> To: [email protected]
> Subject: Re: [hlds] Half-Life 2 Team Deathmatch
>
> I'm not sure about it, but it seems to me that bots cannot fill all slots.
>
> On 13/06/07, Regime <[EMAIL PROTECTED]> wrote:
> > You probably have source TV on. The source TV is also counted as one
> > "slot".
> > That would leave you 15 slots and the numbers would always have to be
> > uneven. As it's HL2MP I don't think you can raise the slots to 17 as the
> > max is 16 (correct me if I'm wrong), so your options are to either lower
> > it to 15 slots and play 7 Vs 7 + 1 source TV bot, or turn source TV off
> > and play 8 Vs 8..
> > ---
> > Regime
> > http://www.livebythegun.com/
> >
> >
> > Michael R. Matheson wrote:
> > > I have max players set to 16.  I also have bot_quota set to 16.  One
> > > team will have 7, the other 8.
> >
> >
> >
> > _______________________________________________
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> >
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