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When you record a demo (for an admin to ban a cheater) it is NOT possible to
SECURELY tell what sv_cheats is set to (either on the client or on the
server).



For example:



Rcon Sv_cheats 0

Record demotest

Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)

Sv_cheats 1 (in game this wont change anything but..)

Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)

...

Sv_cheats 0 (just to reset it)

...

Rcon sv_cheats 1

Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)

Sv_cheats 0 (in game this wont change anything but..)

Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)

...

stop



EVEN though the server still has sv_cheats 0 and ingame the client ALSO has
sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo. Thus
making it impossible to tell what sv_cheats is set to when playing back a
demo.



My suggestion is to add a few variables to the status command.



"hostname:  #WALinerz #1 - SEASON 2 STARTING SOON!

version : 1.0.0.34/7 3140 secure

udp/ip  :  202.53.7.202:27045

map     :  de_dust2 at: 0 x, 0 y, 0 z

sourcetv:  port 27025, delay 120.0s

players :  2 (16 max)

cheats: enabled (1)

pure: enabled (2)



# userid name uniqueid connected ping loss state

# 4 "WALinerz TV #1" BOT active

#  5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active"



Easy enough yeah?



Unless of course someone else has a better way to (currently) tell if the
server from a demo has sv_cheats enabled. : )

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