This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] When you record a demo (for an admin to ban a cheater) it is NOT possible to SECURELY tell what sv_cheats is set to (either on the client or on the server).
For example: Rcon Sv_cheats 0 Record demotest Sv_cheats (when you play back the demo it will show sv_cheats = "0" here) Sv_cheats 1 (in game this wont change anything but..) Sv_cheats (when you play back the demo it will show sv_cheats = "1" here) ... Sv_cheats 0 (just to reset it) ... Rcon sv_cheats 1 Sv_cheats (when you play back the demo it will show sv_cheats = "1" here) Sv_cheats 0 (in game this wont change anything but..) Sv_cheats (when you play back the demo it will show sv_cheats = "0" here) ... stop EVEN though the server still has sv_cheats 0 and ingame the client ALSO has sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo. Thus making it impossible to tell what sv_cheats is set to when playing back a demo. My suggestion is to add a few variables to the status command. "hostname: #WALinerz #1 - SEASON 2 STARTING SOON! version : 1.0.0.34/7 3140 secure udp/ip : 202.53.7.202:27045 map : de_dust2 at: 0 x, 0 y, 0 z sourcetv: port 27025, delay 120.0s players : 2 (16 max) cheats: enabled (1) pure: enabled (2) # userid name uniqueid connected ping loss state # 4 "WALinerz TV #1" BOT active # 5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active" Easy enough yeah? Unless of course someone else has a better way to (currently) tell if the server from a demo has sv_cheats enabled. : ) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

