sv_cheats is only necassery during post-recording analyze, where you might want to turn of interpolation, enable bullet-impacts to be marked and adjust mat_wireframe to be able to see through walls.
While recording, I don't see any purpose of change sv_cheats, as a demo always needs to be ananlyzed properly afterwards.
From: "Roman Hatsiev" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlds] sv_cheats for demo recording Date: Fri, 17 Aug 2007 11:29:31 +0400 I wonder why you might want to change sv_cheats during demo recording. On 17/08/07, Sean Rowswell <[EMAIL PROTECTED]> wrote: > This is a multipart message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > When you record a demo (for an admin to ban a cheater) it is NOT possible to > SECURELY tell what sv_cheats is set to (either on the client or on the > server). > > > > For example: > > > > Rcon Sv_cheats 0 > > Record demotest > > Sv_cheats (when you play back the demo it will show sv_cheats = "0" here) > > Sv_cheats 1 (in game this wont change anything but..) > > Sv_cheats (when you play back the demo it will show sv_cheats = "1" here) > > ... > > Sv_cheats 0 (just to reset it) > > ... > > Rcon sv_cheats 1 > > Sv_cheats (when you play back the demo it will show sv_cheats = "1" here) > > Sv_cheats 0 (in game this wont change anything but..) > > Sv_cheats (when you play back the demo it will show sv_cheats = "0" here) > > ... > > stop > > > > EVEN though the server still has sv_cheats 0 and ingame the client ALSO has > sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo. Thus > making it impossible to tell what sv_cheats is set to when playing back a > demo. > > > > My suggestion is to add a few variables to the status command. > > > > "hostname: #WALinerz #1 - SEASON 2 STARTING SOON! > > version : 1.0.0.34/7 3140 secure > > udp/ip : 202.53.7.202:27045 > > map : de_dust2 at: 0 x, 0 y, 0 z > > sourcetv: port 27025, delay 120.0s > > players : 2 (16 max) > > cheats: enabled (1) > > pure: enabled (2) > > > > # userid name uniqueid connected ping loss state > > # 4 "WALinerz TV #1" BOT active > > # 5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active" > > > > Easy enough yeah? > > > > Unless of course someone else has a better way to (currently) tell if the > server from a demo has sv_cheats enabled. : ) > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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