sv_cheats is only necassery during post-recording analyze, where you might
want to turn of interpolation, enable bullet-impacts to be marked and adjust
mat_wireframe to be able to see through walls.

While recording, I don't see any purpose of change sv_cheats, as a demo
always needs to be ananlyzed properly afterwards.

From: "Roman Hatsiev" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlds] sv_cheats for demo recording
Date: Fri, 17 Aug 2007 11:29:31 +0400

I wonder why you might want to change sv_cheats during demo recording.

On 17/08/07, Sean Rowswell <[EMAIL PROTECTED]> wrote:
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> When you record a demo (for an admin to ban a cheater) it is NOT
possible to
> SECURELY tell what sv_cheats is set to (either on the client or on the
> server).
>
>
>
> For example:
>
>
>
> Rcon Sv_cheats 0
>
> Record demotest
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "0"
here)
>
> Sv_cheats 1 (in game this wont change anything but..)
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "1"
here)
>
> ...
>
> Sv_cheats 0 (just to reset it)
>
> ...
>
> Rcon sv_cheats 1
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "1"
here)
>
> Sv_cheats 0 (in game this wont change anything but..)
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "0"
here)
>
> ...
>
> stop
>
>
>
> EVEN though the server still has sv_cheats 0 and ingame the client ALSO
has
> sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo.
Thus
> making it impossible to tell what sv_cheats is set to when playing back
a
> demo.
>
>
>
> My suggestion is to add a few variables to the status command.
>
>
>
> "hostname:  #WALinerz #1 - SEASON 2 STARTING SOON!
>
> version : 1.0.0.34/7 3140 secure
>
> udp/ip  :  202.53.7.202:27045
>
> map     :  de_dust2 at: 0 x, 0 y, 0 z
>
> sourcetv:  port 27025, delay 120.0s
>
> players :  2 (16 max)
>
> cheats: enabled (1)
>
> pure: enabled (2)
>
>
>
> # userid name uniqueid connected ping loss state
>
> # 4 "WALinerz TV #1" BOT active
>
> #  5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active"
>
>
>
> Easy enough yeah?
>
>
>
> Unless of course someone else has a better way to (currently) tell if
the
> server from a demo has sv_cheats enabled. : )
>
> --
>
>
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