It IS for demo analysis.

We don't see the point in banning people who are playing on sv_cheats 1
servers.

So if you are mucking around with other players all who know sv_cheats is
enabled and one of them decides to demo you while you're using
r_drawothermodels 2 then they submit it and you get banned for cheating.
(Note: when sv_cheats is enabled and all players know about it, it is NOT
cheating as it does not give you an unfair advantage)

We don't want this to happen (and I know a LOT of other server providers who
also would not like this to happen).

It's a very easy and simple thing to add so I see absolutely no reason why
anyone would be against it. : )


-----Original Message-----
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Sent: Friday, 17 August 2007 9:26 PM
To: [email protected]
Subject: hlds digest, Vol 1 #5510 - 3 msgs

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Today's Topics:

   1. sv_cheats for demo recording (Sean Rowswell)
   2. Re: sv_cheats for demo recording (Roman Hatsiev)
   3. Re: sv_cheats for demo recording (Eirik Nilssen)

--__--__--

Message: 1
From: "Sean Rowswell" <[EMAIL PROTECTED]>
To: <[email protected]>
Date: Fri, 17 Aug 2007 12:32:48 +0800
Subject: [hlds] sv_cheats for demo recording
Reply-To: [email protected]

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
When you record a demo (for an admin to ban a cheater) it is NOT possible to
SECURELY tell what sv_cheats is set to (either on the client or on the
server).



For example:



Rcon Sv_cheats 0

Record demotest

Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)

Sv_cheats 1 (in game this wont change anything but..)

Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)

...

Sv_cheats 0 (just to reset it)

...

Rcon sv_cheats 1

Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)

Sv_cheats 0 (in game this wont change anything but..)

Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)

...

stop



EVEN though the server still has sv_cheats 0 and ingame the client ALSO has
sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo. Thus
making it impossible to tell what sv_cheats is set to when playing back a
demo.



My suggestion is to add a few variables to the status command.



"hostname:  #WALinerz #1 - SEASON 2 STARTING SOON!

version : 1.0.0.34/7 3140 secure

udp/ip  :  202.53.7.202:27045

map     :  de_dust2 at: 0 x, 0 y, 0 z

sourcetv:  port 27025, delay 120.0s

players :  2 (16 max)

cheats: enabled (1)

pure: enabled (2)



# userid name uniqueid connected ping loss state

# 4 "WALinerz TV #1" BOT active

#  5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active"



Easy enough yeah?



Unless of course someone else has a better way to (currently) tell if the
server from a demo has sv_cheats enabled. : )

--



--__--__--

Message: 2
Date: Fri, 17 Aug 2007 11:29:31 +0400
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] sv_cheats for demo recording
Reply-To: [email protected]

I wonder why you might want to change sv_cheats during demo recording.

On 17/08/07, Sean Rowswell <[EMAIL PROTECTED]> wrote:
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> When you record a demo (for an admin to ban a cheater) it is NOT possible
to
> SECURELY tell what sv_cheats is set to (either on the client or on the
> server).
>
>
>
> For example:
>
>
>
> Rcon Sv_cheats 0
>
> Record demotest
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)
>
> Sv_cheats 1 (in game this wont change anything but..)
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)
>
> ...
>
> Sv_cheats 0 (just to reset it)
>
> ...
>
> Rcon sv_cheats 1
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "1" here)
>
> Sv_cheats 0 (in game this wont change anything but..)
>
> Sv_cheats (when you play back the demo it will show sv_cheats = "0" here)
>
> ...
>
> stop
>
>
>
> EVEN though the server still has sv_cheats 0 and ingame the client ALSO
has
> sv_cheats 0 it will STILL show sv_cheats = "1" when you play the demo.
Thus
> making it impossible to tell what sv_cheats is set to when playing back a
> demo.
>
>
>
> My suggestion is to add a few variables to the status command.
>
>
>
> "hostname:  #WALinerz #1 - SEASON 2 STARTING SOON!
>
> version : 1.0.0.34/7 3140 secure
>
> udp/ip  :  202.53.7.202:27045
>
> map     :  de_dust2 at: 0 x, 0 y, 0 z
>
> sourcetv:  port 27025, delay 120.0s
>
> players :  2 (16 max)
>
> cheats: enabled (1)
>
> pure: enabled (2)
>
>
>
> # userid name uniqueid connected ping loss state
>
> # 4 "WALinerz TV #1" BOT active
>
> #  5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active"
>
>
>
> Easy enough yeah?
>
>
>
> Unless of course someone else has a better way to (currently) tell if the
> server from a demo has sv_cheats enabled. : )
>
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--__--__--

Message: 3
From: "Eirik Nilssen" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] sv_cheats for demo recording
Date: Fri, 17 Aug 2007 09:46:19 +0200
Reply-To: [email protected]


sv_cheats is only necassery during post-recording analyze, where you might
want to turn of interpolation, enable bullet-impacts to be marked and adjus=
t
mat_wireframe to be able to see through walls.

While recording, I don't see any purpose of change sv_cheats, as a demo
always needs to be ananlyzed properly afterwards.

>From: "Roman Hatsiev" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [hlds] sv_cheats for demo recording
>Date: Fri, 17 Aug 2007 11:29:31 +0400
>
>I wonder why you might want to change sv_cheats during demo recording.
>
>On 17/08/07, Sean Rowswell <[EMAIL PROTECTED]> wrote:
> > This is a multipart message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > When you record a demo (for an admin to ban a cheater) it is NOT
>possible to
> > SECURELY tell what sv_cheats is set to (either on the client or on the
> > server).
> >
> >
> >
> > For example:
> >
> >
> >
> > Rcon Sv_cheats 0
> >
> > Record demotest
> >
> > Sv_cheats (when you play back the demo it will show sv_cheats =3D "0"
>here)
> >
> > Sv_cheats 1 (in game this wont change anything but..)
> >
> > Sv_cheats (when you play back the demo it will show sv_cheats =3D "1"
>here)
> >
> > ...
> >
> > Sv_cheats 0 (just to reset it)
> >
> > ...
> >
> > Rcon sv_cheats 1
> >
> > Sv_cheats (when you play back the demo it will show sv_cheats =3D "1"
>here)
> >
> > Sv_cheats 0 (in game this wont change anything but..)
> >
> > Sv_cheats (when you play back the demo it will show sv_cheats =3D "0"
>here)
> >
> > ...
> >
> > stop
> >
> >
> >
> > EVEN though the server still has sv_cheats 0 and ingame the client ALSO
>has
> > sv_cheats 0 it will STILL show sv_cheats =3D "1" when you play the demo=
.
>Thus
> > making it impossible to tell what sv_cheats is set to when playing back
>a
> > demo.
> >
> >
> >
> > My suggestion is to add a few variables to the status command.
> >
> >
> >
> > "hostname:  #WALinerz #1 - SEASON 2 STARTING SOON!
> >
> > version : 1.0.0.34/7 3140 secure
> >
> > udp/ip  :  202.53.7.202:27045
> >
> > map     :  de_dust2 at: 0 x, 0 y, 0 z
> >
> > sourcetv:  port 27025, delay 120.0s
> >
> > players :  2 (16 max)
> >
> > cheats: enabled (1)
> >
> > pure: enabled (2)
> >
> >
> >
> > # userid name uniqueid connected ping loss state
> >
> > # 4 "WALinerz TV #1" BOT active
> >
> > #  5 "seaNN" STEAM_0:1:9879898 00:15 57 0 active"
> >
> >
> >
> > Easy enough yeah?
> >
> >
> >
> > Unless of course someone else has a better way to (currently) tell if
>the
> > server from a demo has sv_cheats enabled. : )
> >
> > --
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

_________________________________________________________________
MSN Music http://music.msn.no Finn din favorittmusikk blant nesten 1 millio=
n
l=E5ter




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