Huh - I didn't know this. Why is this? I've spent a bit of time hacking entities in the c maps, and of (op4) maps, and I can tell you how very easy it it to crash a server if it doesn't like the entities, or combination of entities :-D
----- Original Message ----- From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, August 18, 2007 7:10 PM Subject: Re: [hlds] Linux and custom maps
I ran into this problem on one of my maps so I rented a linux server and debugged the map. Win32 Servers see the error(s) also but they graciously display a warning message and go on instead of segfaulting. Fixing the problem entails moving the offending entities so they don't intersect with the world or other entities. In some cases this requires a map recompile - in all cases this changes the BSP so it's best if the original map author does the update. If the problem isn't too severe, I can hotpatch the BSP so that you can run the map on the server (and remain compatible with the map on the client's machines). qUiCkSiLvEr
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