qUiCkSiLvEr -- Which tool are you using to show the errors in the posted
pictures?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, August 18, 2007 9:13 PM
To: [email protected]
Subject: Re: [hlds] Linux and custom maps

This is source (SRCDS) servers Ooks not HLDS.


----- Original Message -----
From: "Ook"
To: <[email protected]>
Sent: Saturday, August 18, 2007 8:52 PM
Subject: Re: [hlds] Linux and custom maps


> Huh - I didn't know this. Why is this? I've spent a bit of time hacking
> entities in the c maps, and of (op4) maps, and I can tell you how very
> easy
> it it to crash a server if it doesn't like the entities, or combination of
> entities  :-D
>
> ----- Original Message -----
> From: "Kevin Ottalini" To: <[email protected]>
> Sent: Saturday, August 18, 2007 7:10 PM
> Subject: Re: [hlds] Linux and custom maps
>
>
>>I ran into this problem on one of my maps so I rented a linux server and
>> debugged the map.
>>
>> Win32 Servers see the error(s) also but they graciously display a warning
>> message and go on instead of segfaulting.
>>
>> Fixing the problem entails moving the offending entities so they don't
>> intersect with the world or other entities.
>> In some cases this requires a map recompile - in all cases this changes
>> the
>> BSP so it's best if the original map author does the update.
>>
>> If the problem isn't too severe, I can hotpatch the BSP so that you can
>> run
>> the map on the server (and remain compatible with the map on the client's
>> machines).
>>
>> qUiCkSiLvEr
>>


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