qUiCkSiLvEr -- Which tool are you using to show the errors in the posted pictures?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, August 18, 2007 9:13 PM To: [email protected] Subject: Re: [hlds] Linux and custom maps This is source (SRCDS) servers Ooks not HLDS. ----- Original Message ----- From: "Ook" To: <[email protected]> Sent: Saturday, August 18, 2007 8:52 PM Subject: Re: [hlds] Linux and custom maps > Huh - I didn't know this. Why is this? I've spent a bit of time hacking > entities in the c maps, and of (op4) maps, and I can tell you how very > easy > it it to crash a server if it doesn't like the entities, or combination of > entities :-D > > ----- Original Message ----- > From: "Kevin Ottalini" To: <[email protected]> > Sent: Saturday, August 18, 2007 7:10 PM > Subject: Re: [hlds] Linux and custom maps > > >>I ran into this problem on one of my maps so I rented a linux server and >> debugged the map. >> >> Win32 Servers see the error(s) also but they graciously display a warning >> message and go on instead of segfaulting. >> >> Fixing the problem entails moving the offending entities so they don't >> intersect with the world or other entities. >> In some cases this requires a map recompile - in all cases this changes >> the >> BSP so it's best if the original map author does the update. >> >> If the problem isn't too severe, I can hotpatch the BSP so that you can >> run >> the map on the server (and remain compatible with the map on the client's >> machines). >> >> qUiCkSiLvEr >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

