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Question about soundlist.txt in Mani_Admin mod.

I have a lot of sounds on the server - I discovered that the server (Which is 
Linux) only plays them (the .mp3 files) if they are sampled at 44Khz.   I have 
a question - How many sound files are you limited to in the soundlist.txt.   I 
can't seem to go any higher than 12 menu pages with 7 choices on each.

Is there a Mani_server.cfg   svar that limits the number of sounds?

Thanks



> Date: Mon, 20 Aug 2007 06:27:00 -0700> From: [EMAIL PROTECTED]> Subject: hlds 
> digest, Vol 1 #5513 - 2 msgs> To: [email protected]> > Send hlds 
> mailing list submissions to> [email protected]> > To subscribe or 
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> message with subject or body 'help' to> [EMAIL PROTECTED]> > You can reach 
> the person managing the list at> [EMAIL PROTECTED]> > When replying, please 
> edit your Subject line so it is more specific> than "Re: Contents of hlds 
> digest..."> > > Today's Topics:> > 1. RE: Linux and custom maps ([EMAIL 
> PROTECTED])> 2. Re: Linux and custom maps (Kevin Ottalini)> > --__--__--> > 
> Message: 1> From: <[EMAIL PROTECTED]>> To: <[email protected]>> 
> Subject: RE: [hlds] Linux and custom maps> Date: Sun, 19 Aug 2007 14:46:51 
> -0700> Reply-To: [email protected]> > qUiCkSiLvEr -- Which tool are 
> you using to show the errors in the posted> pictures?> > -----Original 
> Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Kevin Ottalini> Sent: Saturday, August 18, 2007 9:13 PM> To: 
> [email protected]> Subject: Re: [hlds] Linux and custom maps> > 
> This is source (SRCDS) servers Ooks not HLDS.> > > ----- Original Message 
> -----> From: "Ook"> To: <[email protected]>> Sent: Saturday, August 
> 18, 2007 8:52 PM> Subject: Re: [hlds] Linux and custom maps> > > > Huh - I 
> didn't know this. Why is this? I've spent a bit of time hacking> > entities 
> in the c maps, and of (op4) maps, and I can tell you how very> > easy> > it 
> it to crash a server if it doesn't like the entities, or combination of> > 
> entities :-D> >> > ----- Original Message -----> > From: "Kevin Ottalini" To: 
> <[email protected]>> > Sent: Saturday, August 18, 2007 7:10 PM> > 
> Subject: Re: [hlds] Linux and custom maps> >> >> >>I ran into this problem on 
> one of my maps so I rented a linux server and> >> debugged the map.> >>> >> 
> Win32 Servers see the error(s) also but they graciously display a warning> >> 
> message and go on instead of segfaulting.> >>> >> Fixing the problem entails 
> moving the offending entities so they don't> >> intersect with the world or 
> other entities.> >> In some cases this requires a map recompile - in all 
> cases this changes> >> the> >> BSP so it's best if the original map author 
> does the update.> >>> >> If the problem isn't too severe, I can hotpatch the 
> BSP so that you can> >> run> >> the map on the server (and remain compatible 
> with the map on the client's> >> machines).> >>> >> qUiCkSiLvEr> >>> > > 
> _______________________________________________> To unsubscribe, edit your 
> list preferences, or view the list archives,> please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > --__--__--> > 
> Message: 2> From: "Kevin Ottalini" <[EMAIL PROTECTED]>> To: 
> <[email protected]>> Subject: Re: [hlds] Linux and custom maps> 
> Date: Sun, 19 Aug 2007 15:58:54 -0700> Reply-To: [email protected]> 
> > That's just the normal source engine, nice it shows us things like that> 
> isn't it!> > Just make sure you are in developer 2 mode with sv_cheats 1 set 
> on a> listenserver to review a map with problems.> > That map also has a 
> cubemap problem (IE: none!) that the author needs to fix> as well.> > > ----- 
> Original Message -----> From: taytrrs> To: <[email protected]>> 
> Sent: Sunday, August 19, 2007 2:46 PM> Subject: RE: [hlds] Linux and custom 
> maps> > > > qUiCkSiLvEr -- Which tool are you using to show the errors in the 
> posted> > pictures?> >> > -----Original Message-----> > From: [EMAIL 
> PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini> > Sent: 
> Saturday, August 18, 2007 9:13 PM> > To: [email protected]> > 
> Subject: Re: [hlds] Linux and custom maps> >> > This is source (SRCDS) 
> servers Ooks not HLDS.> >> >> > ----- Original Message -----> > From: "Ook"> 
> > To: <[email protected]>> > Sent: Saturday, August 18, 2007 8:52 
> PM> > Subject: Re: [hlds] Linux and custom maps> >> >> >> Huh - I didn't know 
> this. Why is this? I've spent a bit of time hacking> >> entities in the c 
> maps, and of (op4) maps, and I can tell you how very> >> easy> >> it it to 
> crash a server if it doesn't like the entities, or combination> >> of> >> 
> entities :-D> >>> >> ----- Original Message -----> >> From: "Kevin Ottalini" 
> To: <[email protected]>> >> Sent: Saturday, August 18, 2007 7:10 
> PM> >> Subject: Re: [hlds] Linux and custom maps> >>> >>> >>>I ran into this 
> problem on one of my maps so I rented a linux server and> >>> debugged the 
> map.> >>>> >>> Win32 Servers see the error(s) also but they graciously 
> display a> >>> warning> >>> message and go on instead of segfaulting.> >>>> 
> >>> Fixing the problem entails moving the offending entities so they don't> 
> >>> intersect with the world or other entities.> >>> In some cases this 
> requires a map recompile - in all cases this changes> >>> the> >>> BSP so 
> it's best if the original map author does the update.> >>>> >>> If the 
> problem isn't too severe, I can hotpatch the BSP so that you can> >>> run> 
> >>> the map on the server (and remain compatible with the map on the> >>> 
> client's> >>> machines).> >>>> >>> qUiCkSiLvEr> >>>> > > > > --__--__--> > 
> _______________________________________________> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > > End of hlds Digest
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