-- [ Picked text/plain from multipart/alternative ] Question about soundlist.txt in Mani_Admin mod.
I have a lot of sounds on the server - I discovered that the server (Which is Linux) only plays them (the .mp3 files) if they are sampled at 44Khz. I have a question - How many sound files are you limited to in the soundlist.txt. I can't seem to go any higher than 12 menu pages with 7 choices on each. Is there a Mani_server.cfg svar that limits the number of sounds? Thanks > Date: Mon, 20 Aug 2007 06:27:00 -0700> From: [EMAIL PROTECTED]> Subject: hlds > digest, Vol 1 #5513 - 2 msgs> To: [email protected]> > Send hlds > mailing list submissions to> [email protected]> > To subscribe or > unsubscribe via the World Wide Web, visit> > http://list.valvesoftware.com/mailman/listinfo/hlds> or, via email, send a > message with subject or body 'help' to> [EMAIL PROTECTED]> > You can reach > the person managing the list at> [EMAIL PROTECTED]> > When replying, please > edit your Subject line so it is more specific> than "Re: Contents of hlds > digest..."> > > Today's Topics:> > 1. RE: Linux and custom maps ([EMAIL > PROTECTED])> 2. Re: Linux and custom maps (Kevin Ottalini)> > --__--__--> > > Message: 1> From: <[EMAIL PROTECTED]>> To: <[email protected]>> > Subject: RE: [hlds] Linux and custom maps> Date: Sun, 19 Aug 2007 14:46:51 > -0700> Reply-To: [email protected]> > qUiCkSiLvEr -- Which tool are > you using to show the errors in the posted> pictures?> > -----Original > Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of > Kevin Ottalini> Sent: Saturday, August 18, 2007 9:13 PM> To: > [email protected]> Subject: Re: [hlds] Linux and custom maps> > > This is source (SRCDS) servers Ooks not HLDS.> > > ----- Original Message > -----> From: "Ook"> To: <[email protected]>> Sent: Saturday, August > 18, 2007 8:52 PM> Subject: Re: [hlds] Linux and custom maps> > > > Huh - I > didn't know this. Why is this? I've spent a bit of time hacking> > entities > in the c maps, and of (op4) maps, and I can tell you how very> > easy> > it > it to crash a server if it doesn't like the entities, or combination of> > > entities :-D> >> > ----- Original Message -----> > From: "Kevin Ottalini" To: > <[email protected]>> > Sent: Saturday, August 18, 2007 7:10 PM> > > Subject: Re: [hlds] Linux and custom maps> >> >> >>I ran into this problem on > one of my maps so I rented a linux server and> >> debugged the map.> >>> >> > Win32 Servers see the error(s) also but they graciously display a warning> >> > message and go on instead of segfaulting.> >>> >> Fixing the problem entails > moving the offending entities so they don't> >> intersect with the world or > other entities.> >> In some cases this requires a map recompile - in all > cases this changes> >> the> >> BSP so it's best if the original map author > does the update.> >>> >> If the problem isn't too severe, I can hotpatch the > BSP so that you can> >> run> >> the map on the server (and remain compatible > with the map on the client's> >> machines).> >>> >> qUiCkSiLvEr> >>> > > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > --__--__--> > > Message: 2> From: "Kevin Ottalini" <[EMAIL PROTECTED]>> To: > <[email protected]>> Subject: Re: [hlds] Linux and custom maps> > Date: Sun, 19 Aug 2007 15:58:54 -0700> Reply-To: [email protected]> > > That's just the normal source engine, nice it shows us things like that> > isn't it!> > Just make sure you are in developer 2 mode with sv_cheats 1 set > on a> listenserver to review a map with problems.> > That map also has a > cubemap problem (IE: none!) that the author needs to fix> as well.> > > ----- > Original Message -----> From: taytrrs> To: <[email protected]>> > Sent: Sunday, August 19, 2007 2:46 PM> Subject: RE: [hlds] Linux and custom > maps> > > > qUiCkSiLvEr -- Which tool are you using to show the errors in the > posted> > pictures?> >> > -----Original Message-----> > From: [EMAIL > PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini> > Sent: > Saturday, August 18, 2007 9:13 PM> > To: [email protected]> > > Subject: Re: [hlds] Linux and custom maps> >> > This is source (SRCDS) > servers Ooks not HLDS.> >> >> > ----- Original Message -----> > From: "Ook"> > > To: <[email protected]>> > Sent: Saturday, August 18, 2007 8:52 > PM> > Subject: Re: [hlds] Linux and custom maps> >> >> >> Huh - I didn't know > this. Why is this? I've spent a bit of time hacking> >> entities in the c > maps, and of (op4) maps, and I can tell you how very> >> easy> >> it it to > crash a server if it doesn't like the entities, or combination> >> of> >> > entities :-D> >>> >> ----- Original Message -----> >> From: "Kevin Ottalini" > To: <[email protected]>> >> Sent: Saturday, August 18, 2007 7:10 > PM> >> Subject: Re: [hlds] Linux and custom maps> >>> >>> >>>I ran into this > problem on one of my maps so I rented a linux server and> >>> debugged the > map.> >>>> >>> Win32 Servers see the error(s) also but they graciously > display a> >>> warning> >>> message and go on instead of segfaulting.> >>>> > >>> Fixing the problem entails moving the offending entities so they don't> > >>> intersect with the world or other entities.> >>> In some cases this > requires a map recompile - in all cases this changes> >>> the> >>> BSP so > it's best if the original map author does the update.> >>>> >>> If the > problem isn't too severe, I can hotpatch the BSP so that you can> >>> run> > >>> the map on the server (and remain compatible with the map on the> >>> > client's> >>> machines).> >>>> >>> qUiCkSiLvEr> >>>> > > > > --__--__--> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > End of hlds Digest _________________________________________________________________ Learn. Laugh. Share. Reallivemoms is right place! http://www.reallivemoms.com?ocid=TXT_TAGHM&loc=us -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

