This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] The is only refers to Counter-Strike:Source (although it may happen in other mods).
What exactly does cl_cmdrate +67 do? Why does the scoreboard reflect the clients ping as 5ms after inputting cl_cmdrate +67? (Even if the clients ping in net_graph is a massive 100ms) Even after inputting cl_cmdrate +67 into a clients console if you prompt cl_cmdrate it shoes the value "67" but if you use the new server query (implemented by Valve only a short while ago) it returns "+67" - Why is this? When using cl_cmdrate +67 for me it appears that I see enemies a lot earlier than with it set to cl_cmdrate 67 - kind of like I no longer have an interpolation delay (eg. like having cl_interpolate set to 0); this is obviously just speculation however. Let me explain the above in a hypothetical example: cl_cmdrate 67 I hide behind a corner. I get shot and die. I then see the player appear in front of me (about 250ms after dying). cl_cmdrate +67 I hide behind a corner. I see a player appear in front of me. I get shot and I fire back. (Note: This example would occur much more often on servers that have obvious interpolation issues / lag) If this has been discussed before please forgive me (and also let me know where I can find the discussion J). Cheers. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

