Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include:
- Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

