One thing about this update (client and server), why were the friends names
removed from the in-game player list?
--> - Remove friends details from player list.
This was a very useful feature since players often change their nicknames
but not their friends name and it helped me (as a server admin) to keep an
eye on players.
--> - Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
This fix is working (thank you!)
--> - Fixed occasional scrunched-up columns in the serverbrowser.
This seems to work ok except for the IP address column which still gets
scrunched up.
--> - Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
This fix is working (thank you!)
<><><>
sv_pure doesn't appear to be working very well.
I ran a server with sv_pure 1 and a whitelist on a test map and then
connected a client with tweaked models and textures.
The server (Win32) did not kick the client with the custom model but the
client console was spammed continuously with this message:
Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881
should be 1127360475
Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881
should be 1127360475
The client wasn't kicked and there were no messages on the server console
about the client failing sv_pure or the offending model / texture and no
steamID.
I had set (and changed the map):
"sv_pure" = "1"
"sv_pure_trace" = "1" ( def. "0" ) - If set to 1, the server will print a
message whenever a client is verifying a CRC for a file.
"sv_pure_kick_clients" = "1" - If set to 1, the server will kick clients
with mismatching files. Otherwise, it will issue a warning to the client.
It obviously was working somewhat since the client console was being spammed
with the message.
<><><>
-> - Fixed certain models showing up all white when sv_pure flushed them
This appears to be good, at least I'm not seeing this in the test map.
qUiCkSiLvEr
----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2007 1:34 PM
Subject: [hlds] Source Engine Updates Release
Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta. Please run
hldsupdatetool to receive them. The specific changes include:
- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect
to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain
custom maps
Jason
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