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I'm hosting a CSS surf server on my university's internet connection. I'm
alloted a single ethernet port for internet access, so I've got my personal
desktop along with my server behind a router which then connects to the
network (my router is a linksys BEFSR81). It all seemed to be working at
first, but if I try to join the server from my favorites list (not via the
LAN list) I get all sorts of strange errors which pop up in the upper-right
corner. Some of them are as follows:

Netchannel: failed processing message svc_PacketEntities.
something about CL_flushentitypacket
These are often followed by "update delta not found" which is in the console
only


and then sometimes it just gives me a silent boot/disconnect from the game,
not showing anything unless I open the console, and this will be the last
entry:

Host_Error: CL_CopyExistingEntity: missing client entity 467.

with different numbers there each time it happens.

If I join my server via the LAN list, which uses my network's local IP,
everything works fine. As far as I know, I am the only one having any issues
connecting to the server.
I read that the flushentitypacket error indicates something about UDP
traffic shaping over the network, which I wouldn't rule out, but I don't
think that's the issue because as far as I know, I'm the only one having
these issues with my server. I would appreciate if someone can give me some
insight into what is happening and how I might go about fixing it.
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