-- [ Picked text/plain from multipart/alternative ] Why not just set the affinity yourself? It just requires the 3 finger salute and 4 clicks.
On 9/19/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. > The box is sitting on an OC48 fiber backbone though a 100mbit connection > (bandwidth is not a problem). > > I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very > busy HL2DM server and a totally full TF2 server (24 players). I also had > one > HLTV and two SRCTV servers enabled. > > A little while ago, the cpu maxed out at 100/100 (HT is on), about 50 > players total were on across all the servers. > > I killed off all the HLTV and SRCTV servers and the cpu immediately > dropped > down to about 75/75. > > The TF2 server stats is reporting 93% cpu with 24 players on, although > that > varies with map and round time. > > Basically the TF2 engine can max out a single 3.0GHz P4 machine, > especially > with SRCTV enabled. > > At one point last night on TF2 I had 50 spectators on the SRCTV server and > 24 players on. I didn't want to kill the SRCTV but it was just too much > for > a single core. > > Now if Valve could make the SRCTV thread use one core and the Game Server > thread use a different core, that would be a very good thing (and not > really > multithreaded is it?). > > Even maxed out, the TF2 and other Source servers were running quite will > but > the HL1 server was having problems. > > > > ----- Original Message ----- > From: "Brock Quinn" > To: <[email protected]> > Sent: Tuesday, September 18, 2007 8:22 PM > Subject: RE: [hlds] Orange Box Engine? > > > What's your CPU usage at with just two servers running? > > > From: killer > > To: [email protected] > > Subject: Re: [hlds] Orange Box Engine? > > Date: Tue, 18 Sep 2007 21:33:10 -0400 > > > > Tristan Pemble wrote: > > > +maxplayers 1 > > > > > > On 9/18/07, Whisper wrote: > > >> Please Brock > > >> > > >> Do tell all of us here on the list, the steps to run SRCDS > efficiently, > > >> so > > >> it BARELY utilises 1 core. > > >> > > >> Enquiring minds definitely want to know! > > >> > > >> On 9/19/07, Brock Quinn wrote: > > >>> It makes perfect sense. srcds barely utilities one core if you know > > >>> how > > >>> to run it efficiently. So why would Valve waste their valuable time > on > > >>> something that isn't needed? > > >>>> As far as I've seen they have no plans for multicore for server > > >> anytime, which makes no sense > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Drew FireHazard Competition Manager - CSS Leagues -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

