--
[ Picked text/plain from multipart/alternative ]
Why not just set the affinity yourself? It just requires the 3 finger salute
and 4 clicks.

On 9/19/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory.
> The box is sitting on an OC48 fiber backbone though a 100mbit connection
> (bandwidth is not a problem).
>
> I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very
> busy HL2DM server and a totally full TF2 server (24 players). I also had
> one
> HLTV and two SRCTV servers enabled.
>
> A little while ago, the cpu maxed out at 100/100 (HT is on), about 50
> players total were on across all the servers.
>
> I killed off all the HLTV and SRCTV servers and the cpu immediately
> dropped
> down to about 75/75.
>
> The TF2 server stats is reporting 93% cpu with 24 players on, although
> that
> varies with map and round time.
>
> Basically the TF2 engine can max out a single 3.0GHz P4 machine,
> especially
> with SRCTV enabled.
>
> At one point last night on TF2 I had 50 spectators on the SRCTV server and
> 24 players on. I didn't want to kill the SRCTV but it was just too much
> for
> a single core.
>
> Now if Valve could make the SRCTV thread use one core and the Game Server
> thread use a different core, that would be a very good thing (and not
> really
> multithreaded is it?).
>
> Even maxed out, the TF2 and other Source servers were running quite will
> but
> the HL1 server was having problems.
>
>
>
> ----- Original Message -----
> From: "Brock Quinn"
> To: <[email protected]>
> Sent: Tuesday, September 18, 2007 8:22 PM
> Subject: RE: [hlds] Orange Box Engine?
>
>
> What's your CPU usage at with just two servers running?
>
> > From: killer
> > To: [email protected]
> > Subject: Re: [hlds] Orange Box Engine?
> > Date: Tue, 18 Sep 2007 21:33:10 -0400
> >
> > Tristan Pemble wrote:
> > > +maxplayers 1
> > >
> > > On 9/18/07, Whisper  wrote:
> > >> Please Brock
> > >>
> > >> Do tell all of us here on the list, the steps to run SRCDS
> efficiently,
> > >> so
> > >> it BARELY utilises 1 core.
> > >>
> > >> Enquiring minds definitely want to know!
> > >>
> > >> On 9/19/07, Brock Quinn  wrote:
> > >>> It makes perfect sense. srcds barely utilities one core if you know
> > >>> how
> > >>> to run it efficiently. So why would Valve waste their valuable time
> on
> > >>> something that isn't needed?
> > >>>> As far as I've seen they have no plans for multicore for server
> > >> anytime, which makes no sense
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
Drew
FireHazard
Competition Manager - CSS Leagues
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to