Let me get this straight, you're running one srcds executable that is
doing both the game server and sourceTV? If that's the case, you need
to run another instance of srcds as a sourceTV relay. That way, it's a
separate thread.
Kevin Ottalini wrote:
The SRCTV server is the same executable as the SRCDS server, can't break it
up and put them on different cores.
----- Original Message -----
From: "Drew Hostetler"
To: <[email protected]>
Sent: Tuesday, September 18, 2007 9:54 PM
Subject: Re: [hlds] Orange Box Engine?
Why not just set the affinity yourself? It just requires the 3 finger
salute
and 4 clicks.
On 9/19/07, Kevin Ottalini wrote:
I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory.
The box is sitting on an OC48 fiber backbone though a 100mbit connection
(bandwidth is not a problem).
I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very
busy HL2DM server and a totally full TF2 server (24 players). I also had
one
HLTV and two SRCTV servers enabled.
A little while ago, the cpu maxed out at 100/100 (HT is on), about 50
players total were on across all the servers.
I killed off all the HLTV and SRCTV servers and the cpu immediately
dropped
down to about 75/75.
The TF2 server stats is reporting 93% cpu with 24 players on, although
that
varies with map and round time.
Basically the TF2 engine can max out a single 3.0GHz P4 machine,
especially
with SRCTV enabled.
At one point last night on TF2 I had 50 spectators on the SRCTV server
and
24 players on. I didn't want to kill the SRCTV but it was just too much
for
a single core.
Now if Valve could make the SRCTV thread use one core and the Game
Server
thread use a different core, that would be a very good thing (and not
really
multithreaded is it?).
Even maxed out, the TF2 and other Source servers were running quite will
but
the HL1 server was having problems.
----- Original Message -----
From: "Brock Quinn"
To: <[email protected]>
Sent: Tuesday, September 18, 2007 8:22 PM
Subject: RE: [hlds] Orange Box Engine?
What's your CPU usage at with just two servers running?
> From: killer
> To: [email protected]
> Subject: Re: [hlds] Orange Box Engine?
> Date: Tue, 18 Sep 2007 21:33:10 -0400
>
> Tristan Pemble wrote:
> > +maxplayers 1
> >
> > On 9/18/07, Whisper wrote:
> >> Please Brock
> >>
> >> Do tell all of us here on the list, the steps to run SRCDS
efficiently,
> >> so
> >> it BARELY utilises 1 core.
> >>
> >> Enquiring minds definitely want to know!
> >>
> >> On 9/19/07, Brock Quinn wrote:
> >>> It makes perfect sense. srcds barely utilities one core if you
know
> >>> how
> >>> to run it efficiently. So why would Valve waste their valuable
time
on
> >>> something that isn't needed?
> >>>> As far as I've seen they have no plans for multicore for server
> >> anytime, which makes no sense
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
Drew
FireHazard
Competition Manager - CSS Leagues
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds