I have tried imagecfg on my win2003 server ...
Here my results:
------------------------
D:\tf2_2fort\orangebox>imagecfg -u srcds.exe
srcds.exe contains no configuration information
srcds.exe contains a Subsystem Version of 4.0
srcds.exe updated with the following configuration information:
Image can only run in uni-processor mode on multi-processor systems
Image can only run in uni-processor mode on multi-processor systems
D:\tf2_2fort\orangebox>imagecfg -a 0x1 srcds.exe
srcds.exe contains no configuration information
srcds.exe contains a Subsystem Version of 4.0
Image can only run in uni-processor mode on multi-processor systems
srcds.exe updated with the following configuration information:
Process Affinity Mask: 00000001
IMAGECFG: Unable to update configuration information in image.
-------------------------
Andreas
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Thursday, September 20, 2007 1:45 AM
> To: [email protected]
> Subject: RE: [hlds] TF2 server Affinity issue, Memory leak &
> Performance stats
>
> Has anyone else tried to set the affinity with imagecfg.exe?
> I can do it with no problems. -Mike -----Original
> Message----- From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> "[??R] The-/<iller" Sent: Wednesday, September 19, 2007 4:02
> PM To: [email protected] Subject: Re: [hlds] TF2
> server Affinity issue, Memory leak & Performance stats Mike
> Durand wrote: > You could have a separate install for each
> server or you could copy srcds.exe to srcds-cpu1.exe,
> srcds-cpu2.exe, etc. and set the affinity for each with
> imagecfg.exe. > > > > I'm going to experiment more and see if
> adding -threads 1 to the command line of a TF DS causes it to
> behave like a CSS DS. In looking at the code there is a
> chance that it may and that would be a better solution for
> you than having to mess with the affinity. > > > > -Mike > >
> > > -----Original Message----- > > From:
> [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Steven Hartland > > Sent: Wednesday, September 19, 2007 3:23
> PM > > To: [email protected] > > Subject: Re:
> [hlds] TF2 server Affinity issue, Memory leak & Performance
> stats > > > > Unfortunately this wouldn't help at all as all
> the servers would then be stuck on a different CPU as there
> is only one srcds.exe > > > > I know its a big ask but is
> there an ETA on fix for this as its crippling our capacity to
> run TF2 servers :( > > > > Regards > > Steve > >
> ----- Original Message ----- > > From: "Mike Durand"
> <[EMAIL PROTECTED]> > > To:
> <[email protected]> > > Sent: Wednesday, September
> 19, 2007 9:46 PM > > Subject: RE: [hlds] TF2 server Affinity
> issue, Memory leak & Performance stats > > > > > > Hi- > > >
> > That's weird because I just did a test and imagecfg did
> properly force srcds.exe to whatever CPU I chose. Here's my
> result: > > > > D:\Dev\mdurand_main>imagecfg -a 0x2
> C:\srcds\orangebox\srcds.exe > > C:\srcds\orangebox\srcds.exe
> contains no configuration information > >
> C:\srcds\orangebox\srcds.exe contains a Subsystem Version of
> 4.0 > > C:\srcds\orangebox\srcds.exe updated with the
> following configuration information: > > Process Affinity
> Mask: 00000002 > > > > Does anyone else get this failure when
> running imagecfg.exe? > > > > Also, if you add the command
> line option -threads 1 the dedicated server won't try to take
> advantage of the other threads on the > > system so then each
> server will stay segregated on whatever core you started them
> on. > > > > C:\srcds\orangebox>srcds.exe -game tf -threads 1
> > > > > -Mike > > > > -----Original Message----- > > From:
> [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> "[??R] The-/<iller" > > Sent: Wednesday, September 19, 2007
> 10:23 AM > > To: [email protected] > > Subject: Re:
> [hlds] TF2 server Affinity issue, Memory leak & Performance
> stats > > > > DLinkOZ wrote: > > >> Would a program such as
> imagecfg not get around the affinity issue? I've >> > > >>
> used I for quite some time to get my other Valve servers
> (HL1/2) onto other >> > > >> cores/processors when they
> wanted to all stick to the first they found. >> > > > > > > >
> > >> -----Original Message----- >> > > >> From:
> [EMAIL PROTECTED] >> > > >>
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Steven Hartland >> > > >> Sent: Wednesday, September 19, 2007
> 11:00 AM >> > > >> To: [email protected] >> > > >>
> Subject: [hlds] TF2 server Affinity issue, Memory leak &
> Performance stats >> > > > > >> This is a multi-part message
> in MIME format. >> > > >> -- >> > > >> Affinity Issue >> > >
> >> First off so people are aware the current server will only
> work on the first >> > > >> core of any multi core machines.
> I'm assuming this is >> > > >> due to the server threads
> having affinity set on them but this obviously >> > > >>
> causes major issues on multi CPU / Core machines. I've >> > >
> >> dropped Valve a mail about this, so I hope they can make a
> fix available >> > > >> quickly. >> > > > > >> In the mean
> time those who are running servers on SMP machines should >>
> > > >> significantly reduce the number of servers on their
> machines >> > > >> to ensure that the first core is not
> overloaded and hence seriously >> > > >> impacting gameplay.
> >> > > > > > > >> Memory leak >> > > >> Seems the current
> server has a bit of a memory leak which can be seen below. >>
> > > > > >> Team Fortress 2 - Performance @ 2.66Ghz Core2 >> >
> > > > >> As you can see memory ( the orange line ) is
> constantly rising as play >> > > >> continues. This is not
> the same on a server which doesn't >> > > >> have players so
> its either a play based leak or a player join / leave based
> >> > > >> leak. >> > > > > >> CPU Usage >> > > >> With
> respect to performance TF2's current CPU usage is on the high
> side with >> > > >> a 24 player TF2 using about the same as a
> 32 player >> > > >> ET:QW server so it would be nice to see
> if some optimisation can be done to >> > > >> bring this down
> an so keep the cost down. >> > > > > >> Network performance
> >> > > >> Network performance is good as usual with 105
> player slots peaking @ 5Mbps >> > > >> so each client using ~
> 47Kbps. >> > > > > >> Team Fortress 2 - Bandwidth peak = 105
> Player slots >> > > > > >> Regards >> > > >> Steve >>
> > > > > > > >>
> ================================================ >> > > >>
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> telephone +44 845 868 1337 >> > > >> or return the E.mail to
> [EMAIL PROTECTED] >> > > >> -- >> > > >> [
> server_12606_day.png of type image/png deleted ] >> > > >> --
> >> > > >> [ tf2_network.png of type image/png deleted ] >> >
> > >> -- >> > > > > > > >>
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> > > > imagecfg normally works with srcds but not the
> orangebox srcds, get this > > error: > > > > >imagecfg -a
> 0x2 srcds.exe > > srcds.exe contains no configuration
> information > > srcds.exe contains a Subsystem Version of 4.0
> > > srcds.exe updated with the following configuration
> information: > > Process Affinity Mask: 00000002 > >
> IMAGECFG: Unable to update configuration information in
> image. > > > >
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> telephone +44 845 868 1337 > > or return the E.mail to
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> Doesnt help if I cant set the affinity using imagecfg
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