Separate installs is not an option I'm afraid for a number of reasons: 1. Image size, 10 copies of a 20GB image is just not practical. 2. Hard coded affinity is impossible to work with in shared, multi game setup i.e. GSP environment. You could only hope to make this work by monitoring CPU requirements and moving servers around to fit the usage at any particular moment just like the OS scheduler does when its not hardcoded.
I may be missing something but surely just removing the hardcoded thread affinity settings is a relatively simple fix is it not? I know iD has a similar issue with Quake 4 and after we pointed it out they released fix the next day and all was good :) Regards Steve ----- Original Message ----- From: "Mike Durand" <[EMAIL PROTECTED]> You could have a separate install for each server or you could copy srcds.exe to srcds-cpu1.exe, srcds-cpu2.exe, etc. and set the affinity for each with imagecfg.exe. I'm going to experiment more and see if adding -threads 1 to the command line of a TF DS causes it to behave like a CSS DS. In looking at the code there is a chance that it may and that would be a better solution for you than having to mess with the affinity. ================================================ This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

