Separate installs is not an option I'm afraid for a number of reasons:
1. Image size, 10 copies of a 20GB image is just not practical.
2. Hard coded affinity is impossible to work with in shared, multi game setup 
i.e. GSP environment. You could only hope to make
this work by monitoring CPU requirements and moving servers around to fit the 
usage at any particular moment just like the OS
scheduler does when its not hardcoded.

I may be missing something but surely just removing the hardcoded thread 
affinity settings is a relatively simple fix is it not?

I know iD has a similar issue with Quake 4 and after we pointed it out they 
released fix the next day and all was good :)

   Regards
   Steve

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>


You could have a separate install for each server or you could copy srcds.exe 
to srcds-cpu1.exe, srcds-cpu2.exe, etc. and set the
affinity for each with imagecfg.exe.

I'm going to experiment more and see if adding -threads 1 to the command line 
of a TF DS causes it to behave like a CSS DS. In
looking at the code there is a chance that it may and that would be a better 
solution for you than having to mess with the
affinity.


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