-- [ Picked text/plain from multipart/alternative ] I've seen this behavior in cs:s as well in a win2k3 environment, the only way to kick them was to use hlsw via rcon. Running status in game left no info nor was it possible to kick. Doesn't happen to often though I'd figure it was worth mentioning. Viewing externally with hlsw just seems to show a session was started though no connection was established.
I've not seen this happen yet in TF2. Peace ----- Original Message ---- From: "Daz @ Dustworld" <[EMAIL PROTECTED]> To: [email protected] Sent: Monday, September 24, 2007 10:54:21 AM Subject: [hlds] Clients stuck in connecting state Hi there, I've noticed a strange problem which is that on my windows TF2 servers, it seems that clients can get stuck in a "connecting" state and not time out from the server, occupying a slot but never joining. On a server that has been up for 4 days or so, and very busy in general maintaining 24/24, I now have 8 slots occupied by people who have never joined. This is how the rcon status looks: ____________________________________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

