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Maybe valve is just using the value you send in +ip as the address for
servers rather than the endpoint address. I assume they would then filter
out private subnets. That would cause this problem. I doubt they are doing
that though.

Nolan



On 9/25/07, Mike Munoz <[EMAIL PROTECTED]> wrote:
>
> This is my problem too... People can connect and play just fine but the
> Steam Master Server List just ignores our servers...
>
> I do know for a fact it is a firewall issue. The NAT translation is doing
> something to the packets. Not all firewalls cause this problem when doing
> NAT.
>
> I just wish there was a solution to this besides a new firewall...
>
>
> Mike ParaDOX
>
> www.paradisesgarage.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Noctaire
> Sent: Tuesday, September 25, 2007 12:50 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Running behind a firewall, getting the external IP to
> register....
>
> > You must use "-ip <external ip address>" in the server launch options
> > for your server to become visible to the general public (not +ip).
> >
> > http://developer.valvesoftware.com/wiki/Command_line
>
> Kevin -- I just looked through the WIKI you linked to and the -IP/+IP
> parameters both do the same; i.e., they both refer to the network cards on
> the box itself.
>
> There has to be some other way to get the server to register in the public
> list.  :(
>
> Noc.
>
>
>
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