Are you guys crazy?? I have 6 22 slot TF2 servers running at the moment and
they are topping out at 14 - 17 player averages. They are hardly ever full.

Lets fill our servers first then bitch about the limits...

:)

Tom

--------------------------------------------------
From: "Mike Munoz" <[EMAIL PROTECTED]>
Sent: Thursday, October 11, 2007 6:03 PM
To: <[email protected]>
Subject: RE: [hlds] Re: TF2 ... All 32 player servers filtered out?

Tim said: <snip>
perhaps they should just lock all the cvars & have a server benchmark
program that will not allow the server to run unless it meets a minimun
score... <end snip>


Are you crazy?! Giving them ideas like this?!


Mike ParaDOX

www.paradisesgarage.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Thursday, October 11, 2007 12:27 PM
To: [email protected]
Subject: [hlds] Re: TF2 ... All 32 player servers filtered out?

GIven I haven't actually seen a post with regard to why valve have carried
this out I'm not going to join in the guessing game ...It would just be
nice
to be kept in the picture rather than having to troubleshoot why your
server
is no longer appearing in the master browser list.

with regard to stability the "potentially" bit is just that, we didn't
suffer from any reported crashes from clients connecting to our 32 man
when
it was up & we had not one crash server side.. it would gobble memory &
cpu
like there is no tommorrow but it never maxed out our resources.

I agree consistancy in lauching a product is needed but when valve have no
control of the quality of the kit there software is being run on, then its
pointless perhaps they should just lock all the cvars & have a server
benchmark program that will not allow the server to run unless it meets a
minimun score...

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