Yet, if you had 4 32 slot servers (before they gimped the list) You would have most likely had 4 FULL servers... It is a fact that the 32 slot servers were more popular than the smaller ones. It is true of almost all the mods. People love a crowd!
I'm not saying they were the only full servers, lots of full ones of all sizes. But the 32 slot servers were sought out and actually hard to get into.. I had to use auto retry to get into my own server and would wait as long as 10+ minutes.. My thought is that if the players like it, and the servers can handle it (I didn't have one single crash as a 32 slot server, more stable than all of my 18 servers combined) Then why shouldn't we have the option? There is still no official mention of why the server list was modified to filter out + 24 slot servers. Come on guys, lets hear something on this!!! Mike ParaDOX www.paradisesgarage.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: Thursday, October 11, 2007 1:43 PM To: [email protected] Subject: Re: [hlds] Re: TF2 ... All 32 player servers filtered out? Are you guys crazy?? I have 6 22 slot TF2 servers running at the moment and they are topping out at 14 - 17 player averages. They are hardly ever full. Lets fill our servers first then bitch about the limits... :) Tom -------------------------------------------------- From: "Mike Munoz" <[EMAIL PROTECTED]> Sent: Thursday, October 11, 2007 6:03 PM To: <[email protected]> Subject: RE: [hlds] Re: TF2 ... All 32 player servers filtered out? > Tim said: <snip> > perhaps they should just lock all the cvars & have a server benchmark > program that will not allow the server to run unless it meets a > minimun score... <end snip> > > > Are you crazy?! Giving them ideas like this?! > > > Mike ParaDOX > > www.paradisesgarage.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw > Sent: Thursday, October 11, 2007 12:27 PM > To: [email protected] > Subject: [hlds] Re: TF2 ... All 32 player servers filtered out? > > GIven I haven't actually seen a post with regard to why valve have > carried this out I'm not going to join in the guessing game ...It > would just be nice to be kept in the picture rather than having to > troubleshoot why your server is no longer appearing in the master > browser list. > > with regard to stability the "potentially" bit is just that, we didn't > suffer from any reported crashes from clients connecting to our 32 man > when it was up & we had not one crash server side.. it would gobble > memory & cpu like there is no tommorrow but it never maxed out our > resources. > > I agree consistancy in lauching a product is needed but when valve > have no control of the quality of the kit there software is being run > on, then its pointless perhaps they should just lock all the cvars & > have a server benchmark program that will not allow the server to run > unless it meets a minimun score... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

